[8264] Implement target mode 104 (forward 30 degries cone)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Lutik 2009-07-28 14:06:40 +04:00 committed by VladimirMangos
parent ee2fcde901
commit 48eb01666d
6 changed files with 12 additions and 1 deletions

View file

@ -1812,6 +1812,9 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius,inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
break;
}
case TARGET_IN_FRONT_OF_CASTER_30:
FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_30, SPELL_TARGETS_AOE_DAMAGE);
break;
case TARGET_DUELVSPLAYER:
{
Unit *target = m_targets.getUnitTarget();