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[9767] Add the posibility to keep deleted characters in the database for a while and also add related commands.
Added commands: * .character deleted list [$guid|$name] * .character deleted restore $guid|$name [$newname] * .character deleted delete $guid|$name * .character deleted old [$keepdays] Command .character delete renamed to .character erase Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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22 changed files with 701 additions and 151 deletions
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@ -22,6 +22,7 @@
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#include "Database/SQLStorage.h"
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#include "UpdateFields.h"
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#include "ObjectMgr.h"
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#include "AccountMgr.h"
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// Character Dump tables
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struct DumpTable
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@ -394,19 +395,9 @@ DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, uint32 guid)
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DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, std::string name, uint32 guid)
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{
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// check character count
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", account);
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uint8 charcount = 0;
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if (result)
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{
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Field *fields=result->Fetch();
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charcount = fields[0].GetUInt8();
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delete result;
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if (charcount >= 10)
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return DUMP_TOO_MANY_CHARS;
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}
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}
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uint32 charcount = sAccountMgr.GetCharactersCount(account);
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if (charcount >= 10)
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return DUMP_TOO_MANY_CHARS;
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FILE *fin = fopen(file.c_str(), "r");
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if (!fin)
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