[9767] Add the posibility to keep deleted characters in the database for a while and also add related commands.

Added commands:
* .character deleted list [$guid|$name]
* .character deleted restore $guid|$name [$newname]
* .character deleted delete $guid|$name
* .character deleted old [$keepdays]

Command .character delete renamed to .character erase

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
DasBlub 2010-04-19 22:00:55 +04:00 committed by VladimirMangos
parent c9ac685f04
commit 492ce567d2
22 changed files with 701 additions and 151 deletions

View file

@ -114,7 +114,322 @@ bool ChatHandler::HandleAccountDeleteCommand(const char* args)
return true;
}
bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
/**
* Collects all GUIDs (and related info) from deleted characters which are still in the database.
*
* @param foundList a reference to an std::list which will be filled with info data
* @param searchString the search string which either contains a player GUID or a part fo the character-name
* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
*/
bool ChatHandler::GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
{
QueryResult* resultChar;
if (!searchString.empty())
{
// search by GUID
if (isNumeric(searchString))
resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND guid = %u", uint64(atoi(searchString.c_str())));
// search by name
else
{
if(!normalizePlayerName(searchString))
return false;
resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND deleteInfos_Name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'"), searchString.c_str());
}
}
else
resultChar = CharacterDatabase.Query("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL");
if (resultChar)
{
do
{
Field* fields = resultChar->Fetch();
DeletedInfo info;
info.lowguid = fields[0].GetUInt32();
info.name = fields[1].GetCppString();
info.accountId = fields[2].GetUInt32();
// account name will be empty for not existed account
sAccountMgr.GetName (info.accountId, info.accountName);
info.deleteDate = time_t(fields[3].GetUInt64());
foundList.push_back(info);
} while (resultChar->NextRow());
delete resultChar;
}
return true;
}
/**
* Generate WHERE guids list by deleted info in way preventing return too long where list for existed query string length limit.
*
* @param itr a reference to an deleted info list iterator, it updated in function for possible next function call if list to long
* @param itr_end a reference to an deleted info list iterator end()
* @return returns generated where list string in form: 'guid IN (gui1, guid2, ...)'
*/
std::string ChatHandler::GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const const& itr_end)
{
std::ostringstream wherestr;
wherestr << "guid IN ('";
for(; itr != itr_end; ++itr)
{
wherestr << itr->lowguid;
if (wherestr.str().size() > MAX_QUERY_LEN - 50) // near to max query
{
++itr;
break;
}
DeletedInfoList::const_iterator itr2 = itr;
if(++itr2 != itr_end)
wherestr << "','";
}
wherestr << "')";
return wherestr.str();
}
/**
* Shows all deleted characters which matches the given search string, expected non empty list
*
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param foundList contains a list with all found deleted characters
*/
void ChatHandler::HandleCharacterDeletedListHelper(DeletedInfoList const& foundList)
{
if (!m_session)
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER);
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
{
std::string dateStr = TimeToTimestampStr(itr->deleteDate);
if (!m_session)
PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
else
PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
}
if (!m_session)
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
/**
* Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
*
* @see ChatHandler::HandleCharacterDeletedListHelper
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedListCommand(const char* args)
{
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
// if no characters have been found, output a warning
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
HandleCharacterDeletedListHelper(foundList);
return true;
}
/**
* Restore a previously deleted character
*
* @see ChatHandler::HandleCharacterDeletedListHelper
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param delInfo the informations about the character which will be restored
*/
void ChatHandler::HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo)
{
if (delInfo.accountName.empty()) // account not exist
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
// check character count
uint32 charcount = sAccountMgr.GetCharactersCount(delInfo.accountId);
if (charcount >= 10)
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
if (sObjectMgr.GetPlayerGUIDByName(delInfo.name))
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
CharacterDatabase.PExecute("UPDATE characters SET name='%s', account='%u', deleteDate=NULL, deleteInfos_Name=NULL, deleteInfos_Account=NULL WHERE deleteDate IS NOT NULL AND guid = %u",
delInfo.name.c_str(), delInfo.accountId, delInfo.lowguid);
}
/**
* Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string
*
* The command automatically calls '.character deleted list' command with the search string to show all restored characters.
*
* @see ChatHandler::HandleCharacterDeletedRestoreHelper
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
*
* @param args the search string which either contains a player GUID or a part of the character-name
*/
bool ChatHandler::HandleCharacterDeletedRestoreCommand(const char* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
std::string searchString;
std::string newCharName;
uint32 newAccount = 0;
std::stringstream(args) >> searchString >> newCharName >> newAccount;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, searchString))
return false;
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
HandleCharacterDeletedListHelper(foundList);
if (newCharName.empty())
{
// Drop not existed account cases
for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
HandleCharacterDeletedRestoreHelper(*itr);
}
else if (foundList.size() == 1 && normalizePlayerName(newCharName))
{
DeletedInfo delInfo = foundList.front();
// update name
delInfo.name = newCharName;
// if new account provided update deleted info
if (newAccount && newAccount != delInfo.accountId)
{
delInfo.accountId = newAccount;
sAccountMgr.GetName (newAccount, delInfo.accountName);
}
HandleCharacterDeletedRestoreHelper(delInfo);
}
else
SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
return true;
}
/**
* Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
*
* @see Player::GetDeletedCharacterGUIDs
* @see Player::DeleteFromDB
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedDeleteCommand(const char* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
HandleCharacterDeletedListHelper(foundList);
// Call the appropriate function to delete them (current account for deleted characters is 0)
for(DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
Player::DeleteFromDB(itr->lowguid, 0, false, true);
return true;
}
/**
* Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago
*
* @see Player::DeleteOldCharacters
* @see Player::DeleteFromDB
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedOldCommand(const char* args)
{
int32 keepDays = sWorld.getConfig(CONFIG_UINT32_CHARDELETE_KEEP_DAYS);
char* px = strtok((char*)args, " ");
if (px)
{
if (!isNumeric(px))
return false;
keepDays = atoi(px);
if (keepDays < 0)
return false;
}
// config option value 0 -> disabled and can't be used
else if (keepDays <= 0)
return false;
Player::DeleteOldCharacters((uint32)keepDays);
return true;
}
bool ChatHandler::HandleCharacterEraseCommand(const char* args)
{
if(!*args)
return false;
@ -153,7 +468,7 @@ bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
std::string account_name;
sAccountMgr.GetName (account_id,account_name);
Player::DeleteFromDB(character_guid, account_id, true);
Player::DeleteFromDB(character_guid, account_id, true, true);
PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id);
return true;
}