[11313] Add m_ prefix for a few values in Creature class

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-04-04 17:05:13 +02:00
parent 3cd5a2fb9c
commit 492dd35606
3 changed files with 7 additions and 7 deletions

View file

@ -1871,7 +1871,7 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
float ThreatRadius = sWorld.getConfig(CONFIG_FLOAT_THREAT_RADIUS); float ThreatRadius = sWorld.getConfig(CONFIG_FLOAT_THREAT_RADIUS);
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick. //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
return !pVictim->IsWithinDist3d(CombatStartX, CombatStartY, CombatStartZ, return !pVictim->IsWithinDist3d(m_combatStartX, m_combatStartY, m_combatStartZ,
ThreatRadius > AttackDist ? ThreatRadius : AttackDist); ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
} }

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@ -671,8 +671,8 @@ class MANGOS_DLL_SPEC Creature : public Unit
return m_charmInfo->GetCharmSpell(pos)->GetAction(); return m_charmInfo->GetCharmSpell(pos)->GetAction();
} }
void SetCombatStartPosition(float x, float y, float z) { CombatStartX = x; CombatStartY = y; CombatStartZ = z; } void SetCombatStartPosition(float x, float y, float z) { m_combatStartX = x; m_combatStartY = y; m_combatStartZ = z; }
void GetCombatStartPosition(float &x, float &y, float &z) { x = CombatStartX; y = CombatStartY; z = CombatStartZ; } void GetCombatStartPosition(float &x, float &y, float &z) { x = m_combatStartX; y = m_combatStartY; z = m_combatStartZ; }
void SetSummonPoint(CreatureCreatePos const& pos) { m_summonXpoint = pos.m_pos.x; m_summonYpoint = pos.m_pos.y; m_summonZpoint = pos.m_pos.z; m_summonOrientation = pos.m_pos.o; } void SetSummonPoint(CreatureCreatePos const& pos) { m_summonXpoint = pos.m_pos.x; m_summonYpoint = pos.m_pos.y; m_summonZpoint = pos.m_pos.z; m_summonOrientation = pos.m_pos.o; }
void GetSummonPoint(float &fX, float &fY, float &fZ, float &fOrient) const { fX = m_summonXpoint; fY = m_summonYpoint; fZ = m_summonZpoint; fOrient = m_summonOrientation; } void GetSummonPoint(float &fX, float &fY, float &fZ, float &fOrient) const { fX = m_summonXpoint; fY = m_summonYpoint; fZ = m_summonZpoint; fOrient = m_summonOrientation; }
@ -728,9 +728,9 @@ class MANGOS_DLL_SPEC Creature : public Unit
SpellSchoolMask m_meleeDamageSchoolMask; SpellSchoolMask m_meleeDamageSchoolMask;
uint32 m_originalEntry; uint32 m_originalEntry;
float CombatStartX; float m_combatStartX;
float CombatStartY; float m_combatStartY;
float CombatStartZ; float m_combatStartZ;
float m_summonXpoint; float m_summonXpoint;
float m_summonYpoint; float m_summonYpoint;

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11312" #define REVISION_NR "11313"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__