Restore save tutorials only at character save and implement this for EquipmentSets

This commit is contained in:
VladimirMangos 2009-03-04 17:21:07 +03:00
parent 5afdde9f9e
commit 49322fa20a
7 changed files with 124 additions and 50 deletions

View file

@ -121,6 +121,7 @@ ObjectMgr::ObjectMgr()
m_hiPetNumber = 1;
m_ItemTextId = 1;
m_mailid = 1;
m_equipmentSetGuid = 1;
m_guildId = 1;
m_arenaTeamId = 1;
m_auctionid = 1;
@ -5124,6 +5125,13 @@ void ObjectMgr::SetHighestGuids()
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
if (result)
{
m_equipmentSetGuid = (*result)[0].GetUInt64()+1;
delete result;
}
result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
if (result)
{
@ -5152,6 +5160,16 @@ uint32 ObjectMgr::GenerateAuctionID()
return m_auctionid++;
}
uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
if(m_equipmentSetGuid>=0xFFFFFFFFFFFFFFFE)
{
sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_equipmentSetGuid++;
}
uint32 ObjectMgr::GenerateGuildId()
{
if(m_guildId>=0xFFFFFFFE)