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Restore save tutorials only at character save and implement this for EquipmentSets
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parent
5afdde9f9e
commit
49322fa20a
7 changed files with 124 additions and 50 deletions
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@ -45,7 +45,8 @@ WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expan
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LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
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_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
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m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
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_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0)
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_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false),
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m_latency(0), m_TutorialsChanged(false)
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{
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if (sock)
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{
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@ -586,6 +587,8 @@ void WorldSession::LoadTutorialsData()
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delete result;
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}
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m_TutorialsChanged = false;
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}
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void WorldSession::SendTutorialsData()
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@ -598,6 +601,9 @@ void WorldSession::SendTutorialsData()
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void WorldSession::SaveTutorialsData()
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{
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if(!m_TutorialsChanged)
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return;
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uint32 Rows=0;
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// it's better than rebuilding indexes multiple times
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QueryResult *result = CharacterDatabase.PQuery("SELECT count(*) AS r FROM character_tutorial WHERE account = '%u'", GetAccountId());
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@ -616,6 +622,8 @@ void WorldSession::SaveTutorialsData()
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{
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CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]);
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}
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m_TutorialsChanged = false;
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}
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void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
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