Restore save tutorials only at character save and implement this for EquipmentSets

This commit is contained in:
VladimirMangos 2009-03-04 17:21:07 +03:00
parent 5afdde9f9e
commit 49322fa20a
7 changed files with 124 additions and 50 deletions

View file

@ -926,7 +926,6 @@ void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
uint32 tutflag = GetTutorialInt( wInt );
tutflag |= (1 << rInt);
SetTutorialInt( wInt, tutflag );
SaveTutorialsData();
//sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
}
@ -935,14 +934,12 @@ void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
{
for ( uint32 iI = 0; iI < 8; iI++)
SetTutorialInt( iI, 0xFFFFFFFF );
SaveTutorialsData();
}
void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
{
for ( uint32 iI = 0; iI < 8; iI++)
SetTutorialInt( iI, 0x00000000 );
SaveTutorialsData();
}
void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
@ -1335,30 +1332,36 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
uint32 Index;
recv_data >> Index;
uint32 index;
recv_data >> index;
if(index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
return;
std::string name, iconName;
recv_data >> name >> iconName;
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1);
std::string name;
recv_data >> name;
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1);
std::string iconName;
recv_data >> iconName;
EquipmentSet eqSet;
eqSet.Guid = setGuid;
eqSet.Index = Index;
eqSet.Name = name;
eqSet.IconName = iconName;
uint64 itemGuid;
eqSet.state = EQUIPMENT_SET_NEW;
for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint64 itemGuid;
if(!recv_data.readPackGUID(itemGuid))
return;
eqSet.Items[i] = GUID_LOPART(itemGuid);
}
_player->SaveEquipmentSet(eqSet);
_player->SetEquipmentSet(index,eqSet);
}
void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)

View file

@ -121,6 +121,7 @@ ObjectMgr::ObjectMgr()
m_hiPetNumber = 1;
m_ItemTextId = 1;
m_mailid = 1;
m_equipmentSetGuid = 1;
m_guildId = 1;
m_arenaTeamId = 1;
m_auctionid = 1;
@ -5124,6 +5125,13 @@ void ObjectMgr::SetHighestGuids()
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
if (result)
{
m_equipmentSetGuid = (*result)[0].GetUInt64()+1;
delete result;
}
result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
if (result)
{
@ -5152,6 +5160,16 @@ uint32 ObjectMgr::GenerateAuctionID()
return m_auctionid++;
}
uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
if(m_equipmentSetGuid>=0xFFFFFFFFFFFFFFFE)
{
sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_equipmentSetGuid++;
}
uint32 ObjectMgr::GenerateGuildId()
{
if(m_guildId>=0xFFFFFFFE)

View file

@ -564,6 +564,7 @@ class ObjectMgr
uint32 GenerateLowGuid(HighGuid guidhigh);
uint32 GenerateArenaTeamId();
uint32 GenerateAuctionID();
uint64 GenerateEquipmentSetGuid();
uint32 GenerateGuildId();
uint32 GenerateItemTextID();
uint32 GenerateMailID();
@ -767,6 +768,7 @@ class ObjectMgr
// first free id for selected id type
uint32 m_arenaTeamId;
uint32 m_auctionid;
uint64 m_equipmentSetGuid;
uint32 m_guildId;
uint32 m_ItemTextId;
uint32 m_mailid;

View file

@ -14010,6 +14010,7 @@ void Player::_LoadArenaTeamInfo(QueryResult *result)
void Player::_LoadEquipmentSets(QueryResult *result)
{
// SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
if (!result)
return;
@ -14021,18 +14022,19 @@ void Player::_LoadEquipmentSets(QueryResult *result)
EquipmentSet eqSet;
eqSet.Guid = fields[0].GetUInt64();
eqSet.Index = fields[1].GetUInt32();
uint32 index = fields[1].GetUInt32();
eqSet.Name = fields[2].GetCppString();
eqSet.IconName = fields[3].GetCppString();
eqSet.state = EQUIPMENT_SET_UNCHANGED;
for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
eqSet.Items[i] = fields[4+i].GetUInt32();
m_EquipmentSets[eqSet.Index] = eqSet;
m_EquipmentSets[index] = eqSet;
++count;
if(count >= 10)
if(count >= MAX_EQUIPMENT_SET_INDEX) // client limit
break;
} while (result->NextRow());
delete result;
@ -15742,6 +15744,8 @@ void Player::SaveToDB()
_SaveActions();
_SaveAuras();
_SaveReputation();
_SaveEquipmentSets();
GetSession()->SaveTutorialsData(); // changed only while character in game
CharacterDatabase.CommitTransaction();
@ -18076,17 +18080,24 @@ void Player::SendInitialPacketsBeforeAddToMap()
m_achievementMgr.SendAllAchievementData();
UpdateZone(GetZoneId());
uint32 count = 0;
data.Initialize(SMSG_EQUIPMENT_SET_LIST, 4);
data << uint32(m_EquipmentSets.size()); // count
size_t count_pos = data.wpos();
data << uint32(count); // count placeholder
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
{
if(itr->second.state==EQUIPMENT_SET_DELETED)
continue;
data.appendPackGUID(itr->second.Guid);
data << uint32(itr->second.Index);
data << uint32(itr->first);
data << itr->second.Name;
data << itr->second.IconName;
for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM));
++count; // client have limit but it checked at loading and set
}
data.put<uint32>(count_pos,count);
GetSession()->SendPacket(&data);
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 8);
@ -19926,51 +19937,62 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
}
void Player::SaveEquipmentSet(EquipmentSet eqset)
void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
{
if(m_EquipmentSets.size() >= 10) // client limit
return;
EquipmentSet& eqslot = m_EquipmentSets[index];
EquipmentSets::iterator itr = m_EquipmentSets.find(eqset.Index);
if(itr != m_EquipmentSets.end())
EquipmentSetUpdateState old_state = eqslot.state;
eqslot = eqset;
eqslot.Guid = objmgr.GenerateEquipmentSetGuid();
eqslot.state = old_state == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED;
WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4+1);
data << uint32(index);
data.appendPackGUID(eqset.Guid);
GetSession()->SendPacket(&data);
}
void Player::_SaveEquipmentSets()
{
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
{
CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"I64FMTD"' AND setindex='%u'",
eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18], GetGUIDLow(), eqset.Guid, eqset.Index);
}
else
{
QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(setguid) FROM character_equipmentsets");
if(!result)
eqset.Guid++;
else
uint32 index = itr->first;
EquipmentSet& eqset = itr->second;
switch(eqset.state)
{
eqset.Guid = result->Fetch()[0].GetUInt64() + 1;
delete result;
case EQUIPMENT_SET_UNCHANGED:
++itr;
break; // nothing do
case EQUIPMENT_SET_CHANGED:
CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"I64FMTD"' AND setindex='%u'",
eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18], GetGUIDLow(), eqset.Guid, index);
eqset.state = EQUIPMENT_SET_UNCHANGED;
++itr;
break;
case EQUIPMENT_SET_NEW:
CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"I64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), eqset.Guid, index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]);
eqset.state = EQUIPMENT_SET_UNCHANGED;
++itr;
break;
case EQUIPMENT_SET_DELETED:
CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="I64FMTD, eqset.Guid);
m_EquipmentSets.erase(itr++);
break;
}
CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"I64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), eqset.Guid, eqset.Index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]);
WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4+1);
data << uint32(eqset.Index);
data.appendPackGUID(eqset.Guid);
GetSession()->SendPacket(&data);
}
m_EquipmentSets[eqset.Index] = eqset;
}
void Player::DeleteEquipmentSet(uint64 setGuid)
{
CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="I64FMTD, setGuid);
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
{
if(itr->second.Guid == setGuid)
{
m_EquipmentSets.erase(itr);
itr->second.state = EQUIPMENT_SET_DELETED;
break;
}
}

View file

@ -703,15 +703,31 @@ enum QuestBagSlots
QUESTBAG_SLOT_END = 200
};
enum EquipmentSetUpdateState
{
EQUIPMENT_SET_UNCHANGED = 0,
EQUIPMENT_SET_CHANGED = 1,
EQUIPMENT_SET_NEW = 2,
EQUIPMENT_SET_DELETED = 3
};
struct EquipmentSet
{
EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
{
for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
Items[i] = 0;
}
uint64 Guid;
uint32 Index;
std::string Name;
std::string IconName;
uint32 Items[EQUIPMENT_SLOT_END];
EquipmentSetUpdateState state;
};
#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
typedef std::map<uint32, EquipmentSet> EquipmentSets;
struct ItemPosCount
@ -1851,7 +1867,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
void SaveEquipmentSet(EquipmentSet eqset);
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
void DeleteEquipmentSet(uint64 setGuid);
void SendInitWorldStates();
@ -2226,6 +2242,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void _SaveDailyQuestStatus();
void _SaveReputation();
void _SaveSpells();
void _SaveEquipmentSets();
void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;

View file

@ -45,7 +45,8 @@ WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expan
LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0)
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false),
m_latency(0), m_TutorialsChanged(false)
{
if (sock)
{
@ -586,6 +587,8 @@ void WorldSession::LoadTutorialsData()
delete result;
}
m_TutorialsChanged = false;
}
void WorldSession::SendTutorialsData()
@ -598,6 +601,9 @@ void WorldSession::SendTutorialsData()
void WorldSession::SaveTutorialsData()
{
if(!m_TutorialsChanged)
return;
uint32 Rows=0;
// it's better than rebuilding indexes multiple times
QueryResult *result = CharacterDatabase.PQuery("SELECT count(*) AS r FROM character_tutorial WHERE account = '%u'", GetAccountId());
@ -616,6 +622,8 @@ void WorldSession::SaveTutorialsData()
{
CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]);
}
m_TutorialsChanged = false;
}
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)

View file

@ -180,7 +180,10 @@ class MANGOS_DLL_SPEC WorldSession
void SetTutorialInt(uint32 intId, uint32 value)
{
if(m_Tutorials[intId] != value)
{
m_Tutorials[intId] = value;
m_TutorialsChanged = true;
}
}
//mail
@ -711,6 +714,7 @@ class MANGOS_DLL_SPEC WorldSession
uint32 m_latency;
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
uint32 m_Tutorials[8];
bool m_TutorialsChanged;
ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> _recvQueue;
};