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[10818] Add dummy effect of spell 47170
Signed-off-by: NoFantasy <nofantasy@nf.no>
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c8abfa4afa
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2 changed files with 15 additions and 1 deletions
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@ -1379,6 +1379,20 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
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unitTarget->CastSpell(unitTarget,46798,true,m_CastItem,NULL,m_originalCasterGUID);
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unitTarget->CastSpell(unitTarget,46798,true,m_CastItem,NULL,m_originalCasterGUID);
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break;
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break;
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}
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}
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case 47170: // Impale Leviroth
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{
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
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return;
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unitTarget->SetHealthPercent(8.0f);
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// Cosmetic - Underwater Blood (no sound)
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// Spell persist through death, but should not be there at respawn (TODO: some research, so this&similar are removed at resp.)
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unitTarget->CastSpell(unitTarget, 47172, true);
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((Creature*)unitTarget)->AI()->AttackStart(m_caster);
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return;
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}
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case 47176: // Infect Ice Troll
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case 47176: // Infect Ice Troll
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{
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{
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// Spell has wrong areaGroupid, so it can not be casted where expected.
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// Spell has wrong areaGroupid, so it can not be casted where expected.
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10817"
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#define REVISION_NR "10818"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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