[11461] Use ObjectGuid in GuardAI also...

This commit is contained in:
VladimirMangos 2011-05-10 11:19:38 +04:00
parent b4f2e3d1a0
commit 4989ffba9d
3 changed files with 8 additions and 7 deletions

View file

@ -30,7 +30,7 @@ int GuardAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO; return PERMIT_BASE_NO;
} }
GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK) GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
{ {
} }
@ -64,7 +64,7 @@ void GuardAI::EnterEvadeMode()
i_state = STATE_NORMAL; i_state = STATE_NORMAL;
i_victimGuid = 0; i_victimGuid.Clear();
m_creature->CombatStop(true); m_creature->CombatStop(true);
m_creature->DeleteThreatList(); m_creature->DeleteThreatList();
return; return;
@ -95,7 +95,7 @@ void GuardAI::EnterEvadeMode()
m_creature->RemoveAllAuras(); m_creature->RemoveAllAuras();
m_creature->DeleteThreatList(); m_creature->DeleteThreatList();
i_victimGuid = 0; i_victimGuid.Clear();
m_creature->CombatStop(true); m_creature->CombatStop(true);
i_state = STATE_NORMAL; i_state = STATE_NORMAL;
@ -110,7 +110,7 @@ void GuardAI::UpdateAI(const uint32 /*diff*/)
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return; return;
i_victimGuid = m_creature->getVictim()->GetGUID(); i_victimGuid = m_creature->getVictim()->GetObjectGuid();
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
@ -128,7 +128,7 @@ void GuardAI::AttackStart(Unit *u)
if(m_creature->Attack(u,true)) if(m_creature->Attack(u,true))
{ {
i_victimGuid = u->GetGUID(); i_victimGuid = u->GetObjectGuid();
m_creature->AddThreat(u); m_creature->AddThreat(u);
m_creature->SetInCombatWith(u); m_creature->SetInCombatWith(u);
u->SetInCombatWith(m_creature); u->SetInCombatWith(m_creature);

View file

@ -20,6 +20,7 @@
#define MANGOS_GUARDAI_H #define MANGOS_GUARDAI_H
#include "CreatureAI.h" #include "CreatureAI.h"
#include "ObjectGuid.h"
#include "Timer.h" #include "Timer.h"
class Creature; class Creature;
@ -46,7 +47,7 @@ class MANGOS_DLL_DECL GuardAI : public CreatureAI
static int Permissible(const Creature *); static int Permissible(const Creature *);
private: private:
uint64 i_victimGuid; ObjectGuid i_victimGuid;
GuardState i_state; GuardState i_state;
TimeTracker i_tracker; TimeTracker i_tracker;
}; };

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11460" #define REVISION_NR "11461"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__