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[7359] Fixed crash when removing battleground from BGFreeSlotQueue.
Fixed player will now drop a flag before he logs out, if he is in BG. Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
parent
2791d5a6d3
commit
4994611582
3 changed files with 8 additions and 2 deletions
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@ -644,8 +644,9 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
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//battleground with free slot for player should be always in the beggining of the queue
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// maybe it would be better to create bgfreeslotqueue for each queue_id_based_on_level
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bool continueAdding = true;
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BGFreeSlotQueueType::iterator itr, next;
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for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next)
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for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); continueAdding && itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next)
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{
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next = itr;
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++next;
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@ -671,6 +672,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
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if( !bg->HasFreeSlots() )
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{
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if( next == sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end() )
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continueAdding = false;
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// remove BG from BGFreeSlotQueue
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bg->RemoveFromBGFreeSlotQueue();
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}
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@ -302,6 +302,9 @@ void WorldSession::LogoutPlayer(bool Save)
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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}
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//drop a flag if player is carrying it
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if(BattleGround *bg = _player->GetBattleGround())
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bg->EventPlayerDroppedFlag(_player);
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///- Teleport to home if the player is in an invalid instance
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if(!_player->m_InstanceValid && !_player->isGameMaster())
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7358"
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#define REVISION_NR "7359"
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#endif // __REVISION_NR_H__
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