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[11922] Add ASSERT helper function to print entry and guid info
Use this in first cases: GetAngle and in PathFinder::BuildPolyPath Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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6 changed files with 23 additions and 11 deletions
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@ -942,6 +942,9 @@ void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false *
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void GameObject::Use(Unit* user)
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{
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// user must be provided
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MANGOS_ASSERT(user || PrintEntryError("GameObject::Use (without user)"));
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// by default spell caster is user
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Unit* spellCaster = user;
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uint32 spellId = 0;
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@ -3214,11 +3214,9 @@ uint32 Map::GenerateLocalLowGuid(HighGuid guidhigh)
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case HIGHGUID_VEHICLE:
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return m_VehicleGuids.Generate();
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default:
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MANGOS_ASSERT(0);
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MANGOS_ASSERT(false);
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return 0;
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}
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MANGOS_ASSERT(0);
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return 0;
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}
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/**
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@ -883,6 +883,15 @@ bool Object::PrintIndexError(uint32 index, bool set) const
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return false;
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}
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bool Object::PrintEntryError(char const* descr) const
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{
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sLog.outError("Object Type %u, Entry %u (lowguid %u) with invalid call for %s", GetTypeId(), GetEntry(), GetObjectGuid().GetCounter(), descr);
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// always false for continue assert fail
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return false;
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}
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void Object::BuildUpdateDataForPlayer(Player* pl, UpdateDataMapType& update_players)
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{
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UpdateDataMapType::iterator iter = update_players.find(pl);
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@ -1190,7 +1199,7 @@ float WorldObject::GetAngle(const WorldObject* obj) const
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if (!obj)
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return 0.0f;
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MANGOS_ASSERT(obj != this);
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MANGOS_ASSERT(obj != this || PrintEntryError("GetAngle (for self)"));
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return GetAngle(obj->GetPositionX(), obj->GetPositionY());
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}
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@ -359,7 +359,6 @@ class MANGOS_DLL_SPEC Object
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virtual bool HasInvolvedQuest(uint32 /* quest_id */) const { return false; }
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protected:
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Object ( );
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void _InitValues();
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@ -396,10 +395,13 @@ class MANGOS_DLL_SPEC Object
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PackedGuid m_PackGUID;
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// for output helpfull error messages from ASSERTs
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bool PrintIndexError(uint32 index, bool set) const;
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Object(const Object&); // prevent generation copy constructor
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Object& operator=(Object const&); // prevent generation assigment operator
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public:
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// for output helpfull error messages from ASSERTs
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bool PrintIndexError(uint32 index, bool set) const;
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bool PrintEntryError(char const* descr) const;
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};
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struct WorldObjectChangeAccumulator;
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@ -259,8 +259,8 @@ void PathFinder::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos)
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{
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for (pathStartIndex = 0; pathStartIndex < m_polyLength; ++pathStartIndex)
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{
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// here to carch few bugs
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MANGOS_ASSERT(m_pathPolyRefs[pathStartIndex] != INVALID_POLYREF);
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// here to catch few bugs
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MANGOS_ASSERT(m_pathPolyRefs[pathStartIndex] != INVALID_POLYREF || m_sourceUnit->PrintEntryError("PathFinder::BuildPolyPath"));
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if (m_pathPolyRefs[pathStartIndex] == startPoly)
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11921"
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#define REVISION_NR "11922"
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#endif // __REVISION_NR_H__
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