[11557] Duel related fixes

* Implement duel allowed check base at proper area flag AREA_FLAG_DUEL (0x00000040)
  This allow duels for example in capital area 4570 and allow/fogbid correctly some other zones and areas.
* Implement duel cancel at leave duel allowed area
* Fixed code for duels work in sunctuary if area allow duels.
This commit is contained in:
VladimirMangos 2011-05-29 01:42:47 +04:00
parent 7205023415
commit 4a087e6bda
8 changed files with 89 additions and 63 deletions

View file

@ -221,7 +221,7 @@ enum AreaFlags
AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones
AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning
AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag?
AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag
AREA_FLAG_DUEL = 0x00000040, // zones where duels allowed
AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas
AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag
AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?)

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@ -1324,9 +1324,8 @@ void Player::Update( uint32 update_diff, uint32 p_time )
}
}
Unit *owner = pVictim->GetOwner();
Unit *u = owner ? owner : pVictim;
if (u->IsPvP() && (!duel || duel->opponent != u))
Player *vOwner = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself();
if (vOwner && vOwner->IsPvP() && !IsInDuelWith(vOwner))
{
UpdatePvP(true);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
@ -6792,6 +6791,9 @@ void Player::UpdateArea(uint32 newArea)
if (area)
{
// check leave duel allowed area
CheckDuelArea(area);
// Dalaran restricted flight zone
if ((area->flags & AREA_FLAG_CANNOT_FLY) && IsFreeFlying() && !isGameMaster() && !HasAura(58600))
CastSpell(this, 58600, true); // Restricted Flight Area
@ -6898,6 +6900,15 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
UpdateZoneDependentPets();
}
void Player::CheckDuelArea(AreaTableEntry const* areaEntry)
{
if (!duel)
return;
if (!(areaEntry->flags & AREA_FLAG_DUEL))
DuelComplete(DUEL_FLED);
}
//If players are too far way of duel flag... then player loose the duel
void Player::CheckDuelDistance(time_t currTime)
{
@ -6905,8 +6916,12 @@ void Player::CheckDuelDistance(time_t currTime)
return;
GameObject* obj = GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER));
if(!obj)
if (!obj)
{
// player not at duel start map
DuelComplete(DUEL_FLED);
return;
}
if (duel->outOfBound == 0)
{
@ -6937,7 +6952,7 @@ void Player::CheckDuelDistance(time_t currTime)
void Player::DuelComplete(DuelCompleteType type)
{
// duel not requested
if(!duel)
if (!duel)
return;
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
@ -6945,7 +6960,7 @@ void Player::DuelComplete(DuelCompleteType type)
GetSession()->SendPacket(&data);
duel->opponent->GetSession()->SendPacket(&data);
if(type != DUEL_INTERUPTED)
if (type != DUEL_INTERUPTED)
{
data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size
data << (uint8)((type==DUEL_WON) ? 0 : 1); // 0 = just won; 1 = fled

View file

@ -1717,7 +1717,9 @@ class MANGOS_DLL_SPEC Player : public Unit
/** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
DuelInfo *duel;
bool IsInDuelWith(Player const* player) const { return duel && duel->opponent == player && duel->startTime != 0; }
void UpdateDuelFlag(time_t currTime);
void CheckDuelArea(AreaTableEntry const* areaEntry);
void CheckDuelDistance(time_t currTime);
void DuelComplete(DuelCompleteType type);
void SendDuelCountdown(uint32 counter);

View file

@ -640,14 +640,13 @@ void Spell::FillTargetMap()
break;
}
if(m_caster->GetTypeId() == TYPEID_PLAYER)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
Player *me = (Player*)m_caster;
for (UnitList::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
{
Unit *owner = (*itr)->GetOwner();
Unit *u = owner ? owner : (*itr);
if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
Player *targetOwner = (*itr)->GetCharmerOrOwnerPlayerOrPlayerItself();
if (targetOwner && targetOwner != me && targetOwner->IsPvP() && !me->IsInDuelWith(targetOwner))
{
me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);

View file

@ -7778,27 +7778,19 @@ void Spell::EffectDuel(SpellEffectIndex eff_idx)
Player *target = (Player*)unitTarget;
// caster or target already have requested duel
if( caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetObjectGuid()) )
if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetObjectGuid()))
return;
// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
// Don't have to check the target's map since you cannot challenge someone across maps
uint32 mapid = caster->GetMapId();
if( mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetAreaId());
if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_DUEL))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId());
if(casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL) )
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId());
if(targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL) )
AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetAreaId());
if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_DUEL))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;

View file

@ -607,7 +607,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// duel ends when player has 1 or less hp
bool duel_hasEnded = false;
if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
if (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
{
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetObjectGuid() == GetOwnerGuid())
@ -5361,15 +5361,15 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
bool Unit::IsHostileTo(Unit const* unit) const
{
// always non-hostile to self
if(unit==this)
if (unit == this)
return false;
// always non-hostile to GM in GM mode
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return false;
// always hostile to enemy
if(getVictim()==unit || unit->getVictim()==this)
if (getVictim() == unit || unit->getVictim() == this)
return true;
// test pet/charm masters instead pers/charmeds
@ -5377,49 +5377,49 @@ bool Unit::IsHostileTo(Unit const* unit) const
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always hostile to owner's enemy
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
return true;
// always hostile to enemy owner
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
return true;
// always hostile to owner of owner's enemy
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
return true;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always non-hostile to target with common owner, or to owner/pet
if(tester==target)
if (tester == target)
return false;
// special cases (Duel, etc)
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
// Duel
if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
if (pTester->IsInDuelWith(pTarget))
return true;
// Group
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
return false;
// Sanctuary
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
if (pTester->IsFFAPvP() && pTarget->IsFFAPvP())
return true;
//= PvP states
// Green/Blue (can't attack)
if(pTester->GetTeam()==pTarget->GetTeam())
if (pTester->GetTeam() == pTarget->GetTeam())
return false;
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
@ -5473,15 +5473,15 @@ bool Unit::IsHostileTo(Unit const* unit) const
bool Unit::IsFriendlyTo(Unit const* unit) const
{
// always friendly to self
if(unit==this)
if (unit == this)
return true;
// always friendly to GM in GM mode
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return true;
// always non-friendly to enemy
if(getVictim()==unit || unit->getVictim()==this)
if (getVictim() == unit || unit->getVictim() == this)
return false;
// test pet/charm masters instead pers/charmeds
@ -5489,49 +5489,49 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always non-friendly to owner's enemy
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
return false;
// always non-friendly to enemy owner
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
return false;
// always non-friendly to owner of owner's enemy
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
return false;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always friendly to target with common owner, or to owner/pet
if(tester==target)
if (tester == target)
return true;
// special cases (Duel)
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
// Duel
if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
if (pTester->IsInDuelWith(pTarget))
return false;
// Group
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
return true;
// Sanctuary
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state
if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
if (pTester->IsFFAPvP() && pTarget->IsFFAPvP())
return false;
//= PvP states
// Green/Blue (non-attackable)
if(pTester->GetTeam()==pTarget->GetTeam())
if (pTester->GetTeam() == pTarget->GetTeam())
return true;
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
@ -5883,6 +5883,15 @@ Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
}
Player const* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
{
ObjectGuid guid = GetCharmerOrOwnerGuid();
if (guid.IsPlayer())
return ObjectAccessor::FindPlayer(guid);
return GetTypeId() == TYPEID_PLAYER ? (Player const*)this : NULL;
}
Pet* Unit::GetPet() const
{
if (ObjectGuid pet_guid = GetPetGuid())
@ -7700,18 +7709,20 @@ void Unit::SetInCombatWith(Unit* enemy)
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
if (eOwner->IsPvP())
{
SetInCombatState(true,enemy);
SetInCombatState(true, enemy);
return;
}
//check for duel
if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
{
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
if(((Player const*)eOwner)->duel->opponent == myOwner)
if (Player const* myOwner = GetCharmerOrOwnerPlayerOrPlayerItself())
{
SetInCombatState(true,enemy);
return;
if (myOwner->IsInDuelWith((Player const*)eOwner))
{
SetInCombatState(true,enemy);
return;
}
}
}
@ -10376,7 +10387,7 @@ void Unit::SetContestedPvP(Player *attackedPlayer)
{
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if (!player || (attackedPlayer && (attackedPlayer == player || (player->duel && player->duel->opponent == attackedPlayer))))
if (!player || (attackedPlayer && (attackedPlayer == player || player->IsInDuelWith(attackedPlayer))))
return;
player->SetContestedPvPTimer(30000);
@ -10792,16 +10803,22 @@ bool Unit::IsAllowedDamageInArea(Unit* pVictim) const
if (pVictim == this)
return true;
// non player controlled unit can damage anywhere
if (!IsCharmerOrOwnerPlayerOrPlayerItself())
return true;
// can damage own pet anywhere
if (pVictim->GetOwnerGuid() == GetObjectGuid())
return true;
// non player controlled unit can damage anywhere
Player const* pOwner = GetCharmerOrOwnerPlayerOrPlayerItself();
if (!pOwner)
return true;
// can damage non player controlled victim anywhere
if (!pVictim->IsCharmerOrOwnerPlayerOrPlayerItself())
Player const* vOwner = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!vOwner)
return true;
// can damage opponent in duel
if (pOwner->IsInDuelWith(vOwner))
return true;
// can't damage player controlled unit by player controlled unit in sanctuary

View file

@ -1530,6 +1530,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
}
bool IsCharmerOrOwnerPlayerOrPlayerItself() const;
Player* GetCharmerOrOwnerPlayerOrPlayerItself();
Player const* GetCharmerOrOwnerPlayerOrPlayerItself() const;
float GetCombatDistance( const Unit* target ) const;
void SetPet(Pet* pet);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11556"
#define REVISION_NR "11557"
#endif // __REVISION_NR_H__