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[11557] Duel related fixes
* Implement duel allowed check base at proper area flag AREA_FLAG_DUEL (0x00000040) This allow duels for example in capital area 4570 and allow/fogbid correctly some other zones and areas. * Implement duel cancel at leave duel allowed area * Fixed code for duels work in sunctuary if area allow duels.
This commit is contained in:
parent
7205023415
commit
4a087e6bda
8 changed files with 89 additions and 63 deletions
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@ -221,7 +221,7 @@ enum AreaFlags
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AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones
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AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning
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AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag?
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AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag
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AREA_FLAG_DUEL = 0x00000040, // zones where duels allowed
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AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas
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AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag
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AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?)
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@ -1324,9 +1324,8 @@ void Player::Update( uint32 update_diff, uint32 p_time )
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}
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}
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Unit *owner = pVictim->GetOwner();
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Unit *u = owner ? owner : pVictim;
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if (u->IsPvP() && (!duel || duel->opponent != u))
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Player *vOwner = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (vOwner && vOwner->IsPvP() && !IsInDuelWith(vOwner))
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{
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UpdatePvP(true);
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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@ -6792,6 +6791,9 @@ void Player::UpdateArea(uint32 newArea)
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if (area)
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{
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// check leave duel allowed area
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CheckDuelArea(area);
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// Dalaran restricted flight zone
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if ((area->flags & AREA_FLAG_CANNOT_FLY) && IsFreeFlying() && !isGameMaster() && !HasAura(58600))
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CastSpell(this, 58600, true); // Restricted Flight Area
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@ -6898,6 +6900,15 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
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UpdateZoneDependentPets();
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}
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void Player::CheckDuelArea(AreaTableEntry const* areaEntry)
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{
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if (!duel)
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return;
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if (!(areaEntry->flags & AREA_FLAG_DUEL))
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DuelComplete(DUEL_FLED);
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}
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//If players are too far way of duel flag... then player loose the duel
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void Player::CheckDuelDistance(time_t currTime)
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{
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@ -6905,8 +6916,12 @@ void Player::CheckDuelDistance(time_t currTime)
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return;
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GameObject* obj = GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER));
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if(!obj)
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if (!obj)
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{
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// player not at duel start map
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DuelComplete(DUEL_FLED);
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return;
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}
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if (duel->outOfBound == 0)
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{
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@ -6937,7 +6952,7 @@ void Player::CheckDuelDistance(time_t currTime)
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void Player::DuelComplete(DuelCompleteType type)
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{
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// duel not requested
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if(!duel)
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if (!duel)
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return;
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WorldPacket data(SMSG_DUEL_COMPLETE, (1));
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@ -6945,7 +6960,7 @@ void Player::DuelComplete(DuelCompleteType type)
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GetSession()->SendPacket(&data);
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duel->opponent->GetSession()->SendPacket(&data);
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if(type != DUEL_INTERUPTED)
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if (type != DUEL_INTERUPTED)
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{
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data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size
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data << (uint8)((type==DUEL_WON) ? 0 : 1); // 0 = just won; 1 = fled
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@ -1717,7 +1717,9 @@ class MANGOS_DLL_SPEC Player : public Unit
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/** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
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DuelInfo *duel;
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bool IsInDuelWith(Player const* player) const { return duel && duel->opponent == player && duel->startTime != 0; }
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void UpdateDuelFlag(time_t currTime);
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void CheckDuelArea(AreaTableEntry const* areaEntry);
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void CheckDuelDistance(time_t currTime);
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void DuelComplete(DuelCompleteType type);
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void SendDuelCountdown(uint32 counter);
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@ -640,14 +640,13 @@ void Spell::FillTargetMap()
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break;
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}
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if(m_caster->GetTypeId() == TYPEID_PLAYER)
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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Player *me = (Player*)m_caster;
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for (UnitList::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
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{
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Unit *owner = (*itr)->GetOwner();
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Unit *u = owner ? owner : (*itr);
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if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
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Player *targetOwner = (*itr)->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (targetOwner && targetOwner != me && targetOwner->IsPvP() && !me->IsInDuelWith(targetOwner))
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{
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me->UpdatePvP(true);
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me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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@ -7778,27 +7778,19 @@ void Spell::EffectDuel(SpellEffectIndex eff_idx)
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Player *target = (Player*)unitTarget;
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// caster or target already have requested duel
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if( caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetObjectGuid()) )
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if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetObjectGuid()))
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return;
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// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
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// Don't have to check the target's map since you cannot challenge someone across maps
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uint32 mapid = caster->GetMapId();
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if( mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
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AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetAreaId());
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if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_DUEL))
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{
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SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
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return;
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}
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AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId());
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if(casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL) )
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{
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SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
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return;
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}
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AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId());
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if(targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL) )
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AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetAreaId());
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if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_DUEL))
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{
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SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
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return;
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@ -607,7 +607,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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// duel ends when player has 1 or less hp
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bool duel_hasEnded = false;
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if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
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if (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
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{
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// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
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if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetObjectGuid() == GetOwnerGuid())
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@ -5361,15 +5361,15 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
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bool Unit::IsHostileTo(Unit const* unit) const
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{
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// always non-hostile to self
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if(unit==this)
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if (unit == this)
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return false;
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// always non-hostile to GM in GM mode
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if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
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if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
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return false;
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// always hostile to enemy
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if(getVictim()==unit || unit->getVictim()==this)
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if (getVictim() == unit || unit->getVictim() == this)
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return true;
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// test pet/charm masters instead pers/charmeds
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@ -5377,49 +5377,49 @@ bool Unit::IsHostileTo(Unit const* unit) const
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Unit const* targetOwner = unit->GetCharmerOrOwner();
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// always hostile to owner's enemy
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if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
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if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
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return true;
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// always hostile to enemy owner
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if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
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if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
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return true;
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// always hostile to owner of owner's enemy
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if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
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if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
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return true;
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Unit const* tester = testerOwner ? testerOwner : this;
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Unit const* target = targetOwner ? targetOwner : unit;
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// always non-hostile to target with common owner, or to owner/pet
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if(tester==target)
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if (tester == target)
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return false;
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// special cases (Duel, etc)
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if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
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if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
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{
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Player const* pTester = (Player const*)tester;
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Player const* pTarget = (Player const*)target;
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// Duel
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if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
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if (pTester->IsInDuelWith(pTarget))
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return true;
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// Group
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if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
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if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
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return false;
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// Sanctuary
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if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
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if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
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return false;
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// PvP FFA state
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if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
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if (pTester->IsFFAPvP() && pTarget->IsFFAPvP())
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return true;
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//= PvP states
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// Green/Blue (can't attack)
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if(pTester->GetTeam()==pTarget->GetTeam())
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if (pTester->GetTeam() == pTarget->GetTeam())
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return false;
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// Red (can attack) if true, Blue/Yellow (can't attack) in another case
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@ -5473,15 +5473,15 @@ bool Unit::IsHostileTo(Unit const* unit) const
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bool Unit::IsFriendlyTo(Unit const* unit) const
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{
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// always friendly to self
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if(unit==this)
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if (unit == this)
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return true;
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// always friendly to GM in GM mode
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if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
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if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
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return true;
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// always non-friendly to enemy
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if(getVictim()==unit || unit->getVictim()==this)
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if (getVictim() == unit || unit->getVictim() == this)
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return false;
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// test pet/charm masters instead pers/charmeds
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@ -5489,49 +5489,49 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
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Unit const* targetOwner = unit->GetCharmerOrOwner();
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// always non-friendly to owner's enemy
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if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
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if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
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return false;
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// always non-friendly to enemy owner
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if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
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if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
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return false;
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// always non-friendly to owner of owner's enemy
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if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
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if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
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return false;
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Unit const* tester = testerOwner ? testerOwner : this;
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Unit const* target = targetOwner ? targetOwner : unit;
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// always friendly to target with common owner, or to owner/pet
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if(tester==target)
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if (tester == target)
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return true;
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// special cases (Duel)
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if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
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if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
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{
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Player const* pTester = (Player const*)tester;
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Player const* pTarget = (Player const*)target;
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// Duel
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if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
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if (pTester->IsInDuelWith(pTarget))
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return false;
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// Group
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if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
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if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
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return true;
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// Sanctuary
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if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
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if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
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return true;
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// PvP FFA state
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if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
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if (pTester->IsFFAPvP() && pTarget->IsFFAPvP())
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return false;
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//= PvP states
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// Green/Blue (non-attackable)
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if(pTester->GetTeam()==pTarget->GetTeam())
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if (pTester->GetTeam() == pTarget->GetTeam())
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return true;
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// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
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@ -5883,6 +5883,15 @@ Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
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return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
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}
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Player const* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
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{
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ObjectGuid guid = GetCharmerOrOwnerGuid();
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if (guid.IsPlayer())
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return ObjectAccessor::FindPlayer(guid);
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return GetTypeId() == TYPEID_PLAYER ? (Player const*)this : NULL;
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}
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Pet* Unit::GetPet() const
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{
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if (ObjectGuid pet_guid = GetPetGuid())
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@ -7700,18 +7709,20 @@ void Unit::SetInCombatWith(Unit* enemy)
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Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
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if (eOwner->IsPvP())
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{
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SetInCombatState(true,enemy);
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SetInCombatState(true, enemy);
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return;
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}
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//check for duel
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if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
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{
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Unit const* myOwner = GetCharmerOrOwnerOrSelf();
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if(((Player const*)eOwner)->duel->opponent == myOwner)
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if (Player const* myOwner = GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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SetInCombatState(true,enemy);
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return;
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if (myOwner->IsInDuelWith((Player const*)eOwner))
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{
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SetInCombatState(true,enemy);
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return;
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}
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}
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}
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@ -10376,7 +10387,7 @@ void Unit::SetContestedPvP(Player *attackedPlayer)
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{
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Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!player || (attackedPlayer && (attackedPlayer == player || (player->duel && player->duel->opponent == attackedPlayer))))
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if (!player || (attackedPlayer && (attackedPlayer == player || player->IsInDuelWith(attackedPlayer))))
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return;
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player->SetContestedPvPTimer(30000);
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@ -10792,16 +10803,22 @@ bool Unit::IsAllowedDamageInArea(Unit* pVictim) const
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if (pVictim == this)
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return true;
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// non player controlled unit can damage anywhere
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if (!IsCharmerOrOwnerPlayerOrPlayerItself())
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return true;
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// can damage own pet anywhere
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if (pVictim->GetOwnerGuid() == GetObjectGuid())
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return true;
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// non player controlled unit can damage anywhere
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Player const* pOwner = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!pOwner)
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return true;
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// can damage non player controlled victim anywhere
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if (!pVictim->IsCharmerOrOwnerPlayerOrPlayerItself())
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Player const* vOwner = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!vOwner)
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return true;
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// can damage opponent in duel
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if (pOwner->IsInDuelWith(vOwner))
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return true;
|
||||
|
||||
// can't damage player controlled unit by player controlled unit in sanctuary
|
||||
|
|
|
|||
|
|
@ -1530,6 +1530,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
}
|
||||
bool IsCharmerOrOwnerPlayerOrPlayerItself() const;
|
||||
Player* GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||
Player const* GetCharmerOrOwnerPlayerOrPlayerItself() const;
|
||||
float GetCombatDistance( const Unit* target ) const;
|
||||
|
||||
void SetPet(Pet* pet);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "11556"
|
||||
#define REVISION_NR "11557"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue