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[10905] Fixed vendor templates work.
* Avoid unexpected errors at template loading for shared templates for many npc. * Really use vendor template in work.
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3 changed files with 3 additions and 3 deletions
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@ -2183,7 +2183,7 @@ VendorItemData const* Creature::GetVendorItems() const
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VendorItemData const* Creature::GetVendorTemplateItems() const
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{
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uint32 vendorId = GetCreatureInfo()->vendorId;
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return vendorId ? sObjectMgr.GetNpcVendorItemList(vendorId) : NULL;
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return vendorId ? sObjectMgr.GetNpcVendorTemplateItemList(vendorId) : NULL;
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}
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uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
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@ -9066,7 +9066,7 @@ void ObjectMgr::LoadVendorTemplates()
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{
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if (cInfo->vendorId)
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{
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if (vendor_ids.count(cInfo->vendorId) > 0)
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if (m_mCacheVendorTemplateItemMap.find(cInfo->vendorId) != m_mCacheVendorTemplateItemMap.end())
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vendor_ids.erase(cInfo->vendorId);
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else
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sLog.outErrorDb("Creature (Entry: %u) has vendor_id = %u for nonexistent vendor template", cInfo->Entry, cInfo->vendorId);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10904"
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#define REVISION_NR "10905"
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#endif // __REVISION_NR_H__
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