[11149] Correct MSG_MOVE_SET_*_SPEED packet structures

Also update movementInfo ms time to actual server side time(need keep it updated at sending always)
This commit is contained in:
SilverIce 2011-02-12 17:11:06 +02:00
parent ec432ea452
commit 4aa3361f51
2 changed files with 27 additions and 84 deletions

View file

@ -434,6 +434,7 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTim
void Unit::SendHeartBeat(bool toSelf)
{
m_movementInfo.UpdateTime(WorldTimer::getMSTime());
WorldPacket data(MSG_MOVE_HEARTBEAT, 64);
data << GetPackGUID();
data << m_movementInfo;
@ -8343,103 +8344,45 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
propagateSpeedChange();
WorldPacket data;
if(!forced)
static const uint16 SetSpeed2Opc_table[MAX_MOVE_TYPE][2]=
{
switch(mtype)
{
case MOVE_WALK:
data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN:
data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN_BACK:
data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM:
data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM_BACK:
data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_TURN_RATE:
data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT:
data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT_BACK:
data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_PITCH_RATE:
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
default:
sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
return;
}
{MSG_MOVE_SET_WALK_SPEED, SMSG_FORCE_WALK_SPEED_CHANGE},
{MSG_MOVE_SET_RUN_SPEED, SMSG_FORCE_RUN_SPEED_CHANGE},
{MSG_MOVE_SET_RUN_BACK_SPEED, SMSG_FORCE_RUN_BACK_SPEED_CHANGE},
{MSG_MOVE_SET_SWIM_SPEED, SMSG_FORCE_SWIM_SPEED_CHANGE},
{MSG_MOVE_SET_SWIM_BACK_SPEED, SMSG_FORCE_SWIM_BACK_SPEED_CHANGE},
{MSG_MOVE_SET_TURN_RATE, SMSG_FORCE_TURN_RATE_CHANGE},
{MSG_MOVE_SET_FLIGHT_SPEED, SMSG_FORCE_FLIGHT_SPEED_CHANGE},
{MSG_MOVE_SET_FLIGHT_BACK_SPEED,SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE},
{MSG_MOVE_SET_PITCH_RATE, SMSG_FORCE_PITCH_RATE_CHANGE},
};
data << GetPackGUID();
data << uint32(0); // movement flags
data << uint16(0); // unk flags
data << uint32(WorldTimer::getMSTime());
data << float(GetPositionX());
data << float(GetPositionY());
data << float(GetPositionZ());
data << float(GetOrientation());
data << uint32(0); // fall time
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
else
if (forced)
{
if(GetTypeId() == TYPEID_PLAYER)
if (GetTypeId() == TYPEID_PLAYER)
{
// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
// and do it only for real sent packets and use run for run/mounted as client expected
++((Player*)this)->m_forced_speed_changes[mtype];
}
switch(mtype)
{
case MOVE_WALK:
data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
break;
case MOVE_RUN:
data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
break;
case MOVE_RUN_BACK:
data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
break;
case MOVE_SWIM:
data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
break;
case MOVE_SWIM_BACK:
data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
break;
case MOVE_TURN_RATE:
data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
break;
case MOVE_FLIGHT:
data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
break;
case MOVE_FLIGHT_BACK:
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
break;
case MOVE_PITCH_RATE:
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
break;
default:
sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
return;
}
WorldPacket data(SetSpeed2Opc_table[mtype][1], 18);
data << GetPackGUID();
data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
if (mtype == MOVE_RUN)
data << uint8(0); // new 2.1.0
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
SendMessageToSet(&data, true);
}
else
{
m_movementInfo.UpdateTime(WorldTimer::getMSTime());
WorldPacket data(SetSpeed2Opc_table[mtype][0], 64);
data << GetPackGUID();
data << m_movementInfo;
data << float(GetSpeed(mtype));
SendMessageToSet(&data, true);
}
CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced), CONTROLLED_PET|CONTROLLED_GUARDIANS|CONTROLLED_CHARM|CONTROLLED_MINIPET);