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[11149] Correct MSG_MOVE_SET_*_SPEED packet structures
Also update movementInfo ms time to actual server side time(need keep it updated at sending always)
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parent
ec432ea452
commit
4aa3361f51
2 changed files with 27 additions and 84 deletions
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@ -434,6 +434,7 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTim
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void Unit::SendHeartBeat(bool toSelf)
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{
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m_movementInfo.UpdateTime(WorldTimer::getMSTime());
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WorldPacket data(MSG_MOVE_HEARTBEAT, 64);
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data << GetPackGUID();
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data << m_movementInfo;
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@ -8343,103 +8344,45 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
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propagateSpeedChange();
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WorldPacket data;
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if(!forced)
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static const uint16 SetSpeed2Opc_table[MAX_MOVE_TYPE][2]=
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{
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switch(mtype)
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{
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case MOVE_WALK:
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data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
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break;
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case MOVE_RUN:
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data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
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break;
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case MOVE_RUN_BACK:
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data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
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break;
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case MOVE_SWIM:
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data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
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break;
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case MOVE_SWIM_BACK:
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data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
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break;
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case MOVE_TURN_RATE:
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data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
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break;
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case MOVE_FLIGHT:
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data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
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break;
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case MOVE_FLIGHT_BACK:
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data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
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break;
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case MOVE_PITCH_RATE:
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data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
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break;
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default:
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sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
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return;
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}
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{MSG_MOVE_SET_WALK_SPEED, SMSG_FORCE_WALK_SPEED_CHANGE},
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{MSG_MOVE_SET_RUN_SPEED, SMSG_FORCE_RUN_SPEED_CHANGE},
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{MSG_MOVE_SET_RUN_BACK_SPEED, SMSG_FORCE_RUN_BACK_SPEED_CHANGE},
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{MSG_MOVE_SET_SWIM_SPEED, SMSG_FORCE_SWIM_SPEED_CHANGE},
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{MSG_MOVE_SET_SWIM_BACK_SPEED, SMSG_FORCE_SWIM_BACK_SPEED_CHANGE},
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{MSG_MOVE_SET_TURN_RATE, SMSG_FORCE_TURN_RATE_CHANGE},
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{MSG_MOVE_SET_FLIGHT_SPEED, SMSG_FORCE_FLIGHT_SPEED_CHANGE},
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{MSG_MOVE_SET_FLIGHT_BACK_SPEED,SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE},
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{MSG_MOVE_SET_PITCH_RATE, SMSG_FORCE_PITCH_RATE_CHANGE},
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};
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data << GetPackGUID();
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data << uint32(0); // movement flags
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data << uint16(0); // unk flags
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data << uint32(WorldTimer::getMSTime());
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data << float(GetPositionX());
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data << float(GetPositionY());
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data << float(GetPositionZ());
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data << float(GetOrientation());
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data << uint32(0); // fall time
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data << float(GetSpeed(mtype));
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SendMessageToSet( &data, true );
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}
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else
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if (forced)
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{
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if(GetTypeId() == TYPEID_PLAYER)
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if (GetTypeId() == TYPEID_PLAYER)
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{
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// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
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// and do it only for real sent packets and use run for run/mounted as client expected
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++((Player*)this)->m_forced_speed_changes[mtype];
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}
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switch(mtype)
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{
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case MOVE_WALK:
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data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
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break;
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case MOVE_RUN:
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data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
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break;
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case MOVE_RUN_BACK:
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data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
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break;
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case MOVE_SWIM:
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data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
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break;
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case MOVE_SWIM_BACK:
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data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
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break;
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case MOVE_TURN_RATE:
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data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
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break;
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case MOVE_FLIGHT:
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data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
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break;
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case MOVE_FLIGHT_BACK:
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data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
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break;
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case MOVE_PITCH_RATE:
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data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
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break;
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default:
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sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
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return;
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}
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WorldPacket data(SetSpeed2Opc_table[mtype][1], 18);
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data << GetPackGUID();
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data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
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if (mtype == MOVE_RUN)
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data << uint8(0); // new 2.1.0
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data << float(GetSpeed(mtype));
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SendMessageToSet( &data, true );
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SendMessageToSet(&data, true);
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}
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else
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{
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m_movementInfo.UpdateTime(WorldTimer::getMSTime());
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WorldPacket data(SetSpeed2Opc_table[mtype][0], 64);
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data << GetPackGUID();
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data << m_movementInfo;
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data << float(GetSpeed(mtype));
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SendMessageToSet(&data, true);
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}
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CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced), CONTROLLED_PET|CONTROLLED_GUARDIANS|CONTROLLED_CHARM|CONTROLLED_MINIPET);
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