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[8807] Better check playercreateinfo_action data at server startup.
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parent
413a44d114
commit
4ac1bcc37a
4 changed files with 43 additions and 15 deletions
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@ -5548,18 +5548,24 @@ void Player::SendInitialActionButtons() const
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sLog.outDetail( "Action Buttons for '%u' Initialized", GetGUIDLow() );
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}
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ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
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bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player)
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{
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if(button >= MAX_ACTION_BUTTONS)
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{
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sLog.outError( "Action %u not added into button %u for player %s: button must be < 144", action, button, GetName() );
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return NULL;
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if (player)
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sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTONS );
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else
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sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : button must be < %u", action, button, MAX_ACTION_BUTTONS );
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return false;
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}
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if(action >= MAX_ACTION_BUTTON_ACTION_VALUE)
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{
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sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
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return NULL;
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if (player)
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sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
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else
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sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : action must be < %u", action, button, MAX_ACTION_BUTTON_ACTION_VALUE );
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return false;
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}
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switch(type)
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@ -5567,27 +5573,41 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
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case ACTION_BUTTON_SPELL:
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if(!sSpellStore.LookupEntry(action))
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{
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sLog.outError( "Action %u not added into button %u for player %s: spell not exist", action, button, GetName() );
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return NULL;
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if (player)
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sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, player->GetName() );
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else
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sLog.outError( "Table `playercreateinfo_action` have spell action %u into button %u: spell not exist", action, button );
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return false;
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}
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if(!HasSpell(action))
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if(player && !player->HasSpell(action))
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{
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sLog.outError( "Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() );
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return NULL;
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sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, player->GetName() );
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return false;
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}
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break;
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case ACTION_BUTTON_ITEM:
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if(!ObjectMgr::GetItemPrototype(action))
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{
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sLog.outError( "Action %u not added into button %u for player %s: item not exist", action, button, GetName() );
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return NULL;
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if (player)
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sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, player->GetName() );
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else
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sLog.outError( "Table `playercreateinfo_action` have item action %u into button %u: item not exist", action, button );
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return false;
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}
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break;
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default:
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break; // pther cases not checked at this moment
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break; // other cases not checked at this moment
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}
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return true;
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}
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ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
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{
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if (!IsActionButtonDataValid(button,action,type,this))
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return NULL;
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// it create new button (NEW state) if need or return existed
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ActionButton& ab = m_actionButtons[button];
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