[8807] Better check playercreateinfo_action data at server startup.

This commit is contained in:
VladimirMangos 2009-11-11 18:05:14 +03:00
parent 413a44d114
commit 4ac1bcc37a
4 changed files with 43 additions and 15 deletions

View file

@ -2554,8 +2554,15 @@ void ObjectMgr::LoadPlayerInfo()
continue; continue;
} }
uint8 action_button = fields[2].GetUInt8();
uint32 action = fields[3].GetUInt32();
uint8 action_type = fields[4].GetUInt8();
if (!Player::IsActionButtonDataValid(action_button,action,action_type,NULL))
continue;
PlayerInfo* pInfo = &playerInfo[current_race][current_class]; PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8())); pInfo->action.push_back(PlayerCreateInfoAction(action_button,action,action_type));
bar.step(); bar.step();
++count; ++count;

View file

@ -5548,18 +5548,24 @@ void Player::SendInitialActionButtons() const
sLog.outDetail( "Action Buttons for '%u' Initialized", GetGUIDLow() ); sLog.outDetail( "Action Buttons for '%u' Initialized", GetGUIDLow() );
} }
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type) bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player)
{ {
if(button >= MAX_ACTION_BUTTONS) if(button >= MAX_ACTION_BUTTONS)
{ {
sLog.outError( "Action %u not added into button %u for player %s: button must be < 144", action, button, GetName() ); if (player)
return NULL; sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTONS );
else
sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : button must be < %u", action, button, MAX_ACTION_BUTTONS );
return false;
} }
if(action >= MAX_ACTION_BUTTON_ACTION_VALUE) if(action >= MAX_ACTION_BUTTON_ACTION_VALUE)
{ {
sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE ); if (player)
return NULL; sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
else
sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : action must be < %u", action, button, MAX_ACTION_BUTTON_ACTION_VALUE );
return false;
} }
switch(type) switch(type)
@ -5567,27 +5573,41 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_SPELL: case ACTION_BUTTON_SPELL:
if(!sSpellStore.LookupEntry(action)) if(!sSpellStore.LookupEntry(action))
{ {
sLog.outError( "Action %u not added into button %u for player %s: spell not exist", action, button, GetName() ); if (player)
return NULL; sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, player->GetName() );
else
sLog.outError( "Table `playercreateinfo_action` have spell action %u into button %u: spell not exist", action, button );
return false;
} }
if(!HasSpell(action)) if(player && !player->HasSpell(action))
{ {
sLog.outError( "Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() ); sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, player->GetName() );
return NULL; return false;
} }
break; break;
case ACTION_BUTTON_ITEM: case ACTION_BUTTON_ITEM:
if(!ObjectMgr::GetItemPrototype(action)) if(!ObjectMgr::GetItemPrototype(action))
{ {
sLog.outError( "Action %u not added into button %u for player %s: item not exist", action, button, GetName() ); if (player)
return NULL; sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, player->GetName() );
else
sLog.outError( "Table `playercreateinfo_action` have item action %u into button %u: item not exist", action, button );
return false;
} }
break; break;
default: default:
break; // pther cases not checked at this moment break; // other cases not checked at this moment
} }
return true;
}
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
{
if (!IsActionButtonDataValid(button,action,type,this))
return NULL;
// it create new button (NEW state) if need or return existed // it create new button (NEW state) if need or return existed
ActionButton& ab = m_actionButtons[button]; ActionButton& ab = m_actionButtons[button];

View file

@ -1621,6 +1621,7 @@ class MANGOS_DLL_SPEC Player : public Unit
m_cinematic = cine; m_cinematic = cine;
} }
static bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player);
ActionButton* addActionButton(uint8 button, uint32 action, uint8 type); ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
void removeActionButton(uint8 button); void removeActionButton(uint8 button);
void SendInitialActionButtons() const; void SendInitialActionButtons() const;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8806" #define REVISION_NR "8807"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__