[7099] Implement some item/enchants mods from 303:

ITEM_MOD_ATTACK_POWER
 ITEM_MOD_RANGED_ATTACK_POWER
 ITEM_MOD_FERAL_ATTACK_POWER
 ITEM_MOD_SPELL_HEALING_DONE
 ITEM_MOD_SPELL_DAMAGE_DONE
 ITEM_MOD_MANA_REGENERATION
 ITEM_MOD_SPELL_POWER

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-01-18 01:33:06 +03:00
parent cfde5746cb
commit 4add3d2128
5 changed files with 104 additions and 5 deletions

View file

@ -91,6 +91,21 @@ bool Player::UpdateStats(Stats stat)
return true;
}
void Player::ApplySpellDamageBonus(int32 amount, bool apply)
{
m_baseSpellDamage+=apply?amount:-amount;
// For speed just update for client
ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
}
void Player::ApplySpellHealingBonus(int32 amount, bool apply)
{
m_baseSpellHealing+=apply?amount:-amount;
// For speed just update for client
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
}
void Player::UpdateSpellDamageAndHealingBonus()
{
// Magic damage modifiers implemented in Unit::SpellDamageBonus
@ -221,6 +236,12 @@ void Player::UpdateMaxPower(Powers power)
SetMaxPower(power, uint32(value));
}
void Player::ApplyFeralAPBonus(int32 amount, bool apply)
{
m_baseFeralAP+= apply ? amount:-amount;
UpdateAttackPowerAndDamage();
}
void Player::UpdateAttackPowerAndDamage(bool ranged )
{
float val2 = 0.0f;
@ -295,12 +316,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
switch(m_form)
{
case FORM_CAT:
val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f; break;
val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break;
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
case FORM_MOONKIN:
val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
default:
val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
}
@ -625,6 +646,12 @@ void Player::UpdateExpertise(WeaponAttackType attack)
}
}
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
{
m_baseManaRegen+= apply ? amount : -amount;
UpdateManaRegen();
}
void Player::UpdateManaRegen()
{
float Intellect = GetStat(STAT_INTELLECT);
@ -634,7 +661,7 @@ void Player::UpdateManaRegen()
power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);
// Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
float power_regen_mp5 = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f;
float power_regen_mp5 = (GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) + m_baseManaRegen) / 5.0f;
// Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
AuraList const& regenAura = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT);