[11537] Nerfing the word "Redunction" and remove one letter, to Reduction.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-05-25 10:43:08 +02:00
parent 4bb2d662a2
commit 4b919b1f32
4 changed files with 19 additions and 19 deletions

View file

@ -1309,11 +1309,11 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
uint32 reduction_affected_damage = CalcNotIgnoreDamageReduction(damage, damageSchoolMask);
if (attackType != RANGED_ATTACK)
damage -= pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
damage -= pVictim->GetMeleeCritDamageReduction(reduction_affected_damage);
else
damage -= pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
damage -= pVictim->GetRangedCritDamageReduction(reduction_affected_damage);
}
}
break;
@ -1331,8 +1331,8 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
damage -= pVictim->GetSpellCritDamageReduction(redunction_affected_damage);
uint32 reduction_affected_damage = CalcNotIgnoreDamageReduction(damage, damageSchoolMask);
damage -= pVictim->GetSpellCritDamageReduction(reduction_affected_damage);
}
}
break;
@ -1341,8 +1341,8 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
// only from players
if (GetTypeId() == TYPEID_PLAYER)
{
uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
damage -= pVictim->GetSpellDamageReduction(redunction_affected_damage);
uint32 reduction_affected_damage = CalcNotIgnoreDamageReduction(damage, damageSchoolMask);
damage -= pVictim->GetSpellDamageReduction(reduction_affected_damage);
}
// damage mitigation
@ -1351,7 +1351,7 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
// physical damage => armor
if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
{
uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
uint32 armor_affected_damage = CalcNotIgnoreDamageReduction(damage, damageSchoolMask);
damage = damage - armor_affected_damage + CalcArmorReducedDamage(pVictim, armor_affected_damage);
}
}
@ -1454,7 +1454,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
// Calculate armor reduction
uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
uint32 armor_affected_damage = CalcNotIgnoreDamageReduction(damage, damageInfo->damageSchoolMask);
damageInfo->damage = damage - armor_affected_damage + CalcArmorReducedDamage(damageInfo->target, armor_affected_damage);
damageInfo->cleanDamage += damage - damageInfo->damage;
@ -1518,12 +1518,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
// Resilience - reduce crit damage
uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
uint32 reduction_affected_damage = CalcNotIgnoreDamageReduction(damageInfo->damage, damageInfo->damageSchoolMask);
uint32 resilienceReduction;
if (attackType != RANGED_ATTACK)
resilienceReduction = pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
resilienceReduction = pVictim->GetMeleeCritDamageReduction(reduction_affected_damage);
else
resilienceReduction = pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
resilienceReduction = pVictim->GetRangedCritDamageReduction(reduction_affected_damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
@ -1637,12 +1637,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
// only from players
if (GetTypeId() == TYPEID_PLAYER)
{
uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
uint32 reduction_affected_damage = CalcNotIgnoreDamageReduction(damageInfo->damage, damageInfo->damageSchoolMask);
uint32 resilienceReduction;
if (attackType != RANGED_ATTACK)
resilienceReduction = pVictim->GetMeleeDamageReduction(redunction_affected_damage);
resilienceReduction = pVictim->GetMeleeDamageReduction(reduction_affected_damage);
else
resilienceReduction = pVictim->GetRangedDamageReduction(redunction_affected_damage);
resilienceReduction = pVictim->GetRangedDamageReduction(reduction_affected_damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
}
@ -1848,7 +1848,7 @@ uint32 Unit::CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSch
return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
}
uint32 Unit::CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask)
uint32 Unit::CalcNotIgnoreDamageReduction(uint32 damage, SpellSchoolMask damageSchoolMask)
{
float absorb_affected_rate = 1.0f;
Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL);