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[11536] Override Unit::SetPhaseMask for players, move some functionality from Aura::HandlePhase
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4 changed files with 32 additions and 35 deletions
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@ -19980,6 +19980,20 @@ template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Corpse*
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template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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void Player::SetPhaseMask(uint32 newPhaseMask, bool update)
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{
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// GM-mode have mask PHASEMASK_ANYWHERE always
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if (isGameMaster())
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newPhaseMask = PHASEMASK_ANYWHERE;
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// phase auras normally not expected at BG but anyway better check
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if (BattleGround *bg = GetBattleGround())
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bg->EventPlayerDroppedFlag(this);
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Unit::SetPhaseMask(newPhaseMask, update);
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GetSession()->SendSetPhaseShift(GetPhaseMask());
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}
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void Player::InitPrimaryProfessions()
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{
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SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_UINT32_MAX_PRIMARY_TRADE_SKILL));
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