[7497] Remove auras from GO owner at remove connected owned th this spell GO.

This commit is contained in:
VladimirMangos 2009-03-19 21:56:30 +03:00
parent ae104fea27
commit 4bc5bf3877
2 changed files with 18 additions and 10 deletions

View file

@ -4082,17 +4082,25 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
// GO created by some spell
if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
// Need activate spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
((Player*)this)->SendCooldownEvent(createBySpell);
}
gameObj->SetOwnerGUID(0);
// GO created by some spell
if (uint32 spellid = gameObj->GetSpellId())
{
RemoveAurasDueToSpell(spellid);
if (GetTypeId()==TYPEID_PLAYER)
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
// Need activate spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
((Player*)this)->SendCooldownEvent(createBySpell);
}
}
m_gameObj.remove(gameObj);
if(del)
{
gameObj->SetRespawnTime(0);