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[9854] Fix negative amounts for spell base damage/healing and fix heal effects to correctly benefit from heal increasing/reducing auras
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7915d60765
commit
4c3d2805bd
8 changed files with 45 additions and 34 deletions
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@ -6282,8 +6282,9 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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{
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triggered_spell_id = 25742;
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float ap = GetTotalAttackPowerValue(BASE_ATTACK);
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int32 holy = SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY) +
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pVictim->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_HOLY);
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int32 holy = SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
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if (holy < 0)
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holy = 0;
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basepoints[0] = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
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break;
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}
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@ -9307,7 +9308,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto,
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TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
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}
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float tmpDamage = (pdamage + TakenTotal * int32(stack)) * TakenTotalMod;
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float tmpDamage = (int32(pdamage) + TakenTotal * int32(stack)) * TakenTotalMod;
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return tmpDamage > 0 ? uint32(tmpDamage) : 0;
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}
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