[10342] Cleanup achievement code and add new commands.

* .achievement - let see achievement state and list criteria with progress data.
                 It provide criteria ids/shift-links for other commands.
* .achievement add - let complete achivement (set all criteria progress to max) with related events.
* .achievement remove - let reset achievement  criteria progress and undo complete state for achievement.
                 Command also partly remove rewards (title part).
* .achievement criteria add - let increase criteria progress at specific amount or to complete state
* .achievement criteria remove - let reset/descrease criteria progress and undo criteria and related achivement complete state if need.
This commit is contained in:
VladimirMangos 2010-08-11 05:14:03 +04:00
parent 5c2fc55fe4
commit 4c838a1c31
14 changed files with 701 additions and 184 deletions

View file

@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
`version` varchar(120) default NULL, `version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL, `creature_ai_version` varchar(120) default NULL,
`cache_id` int(10) default '0', `cache_id` int(10) default '0',
`required_10331_02_mangos_command` bit(1) default NULL `required_10342_02_mangos_command` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
-- --
@ -497,6 +497,11 @@ INSERT INTO `command` VALUES
('account set addon',3,'Syntax: .account set addon [#accountId|$accountName] #addon\r\n\r\nSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.'), ('account set addon',3,'Syntax: .account set addon [#accountId|$accountName] #addon\r\n\r\nSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.'),
('account set gmlevel',4,'Syntax: .account set gmlevel [#accountId|$accountName] #level\r\n\r\nSet the security level for targeted player (can''t be used at self) or for #accountId or $accountName to a level of #level.\r\n\r\n#level may range from 0 to 3.'), ('account set gmlevel',4,'Syntax: .account set gmlevel [#accountId|$accountName] #level\r\n\r\nSet the security level for targeted player (can''t be used at self) or for #accountId or $accountName to a level of #level.\r\n\r\n#level may range from 0 to 3.'),
('account set password',4,'Syntax: .account set password (#accountId|$accountName) $password $password\r\n\r\nSet password for account.'), ('account set password',4,'Syntax: .account set password (#accountId|$accountName) $password $password\r\n\r\nSet password for account.'),
('achievement',3,'Syntax: .achievement $playername #achivementid\r\n\r\nShow state achievment #achivmentid (can be shift link) and list of achievement criteria with progress data for selected player in game or by player name.'),
('achievement add',3,'Syntax: .achievement add $playername #achivementid\r\n\r\nComplete achievement and all it\'s criteria for selected player in game or by player name. Command can\'t be used for counter achievements.'),
('achievement remove',3,'Syntax: .achievement remove $playername #achivementid\r\n\r\nRemove complete state for achievement #achivmentid and reset all achievement\'s criteria for selected player in game or by player name. Also command can be used for reset counter achievements.'),
('achievement criteria add',3,'Syntax: .achievement criteria add $playername #criteriaid #change\r\n\r\nIncrease progress for non-completed criteria at #change for selected player in game or by player name. If #chnage not provided then non-counter criteria progress set to completed state. For counter criteria increased at 1.'),
('achievement criteria remove',3,'Syntax: .achievement criteria remove $playername #criteriaid #change\r\n\r\necrease progress for criteria at #change for selected player in game or by player name. If #chnage not provided then criteria progress reset to 0.'),
('additem',3,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'), ('additem',3,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),
('additemset',3,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'), ('additemset',3,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'),
('announce',1,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'), ('announce',1,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'),
@ -3728,6 +3733,10 @@ INSERT INTO `mangos_string` VALUES
(1158,'You modify for %s hex field:%u %s %x = %x (hex)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (1158,'You modify for %s hex field:%u %s %x = %x (hex)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1159,'Modify %s float field:%u to sum with:%f = %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (1159,'Modify %s float field:%u to sum with:%f = %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1160,'You modify for %s float field:%u to sum with:%f = %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (1160,'You modify for %s float field:%u to sum with:%f = %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1161,'Criteria:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1162,' [counter]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1163,'Achievement %u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1164,'Achievement criteria %u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1200,'You try to view cinemitic %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (1200,'You try to view cinemitic %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1201,'You try to view movie %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); (1201,'You try to view movie %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
/*!40000 ALTER TABLE `mangos_string` ENABLE KEYS */; /*!40000 ALTER TABLE `mangos_string` ENABLE KEYS */;

View file

@ -0,0 +1,9 @@
ALTER TABLE db_version CHANGE COLUMN required_10331_02_mangos_command required_10342_01_mangos_mangos_string bit;
DELETE FROM mangos_string WHERE entry IN (1161,1162,1163,1164);
INSERT INTO mangos_string VALUES
(1161,'Criteria:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1162,' [counter]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1163,'Achievement %u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1164,'Achievement criteria %u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);

View file

@ -0,0 +1,13 @@
ALTER TABLE db_version CHANGE COLUMN required_10342_01_mangos_mangos_string required_10342_02_mangos_command bit;
DELETE FROM command WHERE name IN (
'achievement','achievement add','achievement remove','achievement criteria add','achievement criteria remove'
);
INSERT INTO command (name, security, help) VALUES
('achievement',3,'Syntax: .achievement $playername #achivementid\r\n\r\nShow state achievment #achivmentid (can be shift link) and list of achievement criteria with progress data for selected player in game or by player name.'),
('achievement add',3,'Syntax: .achievement add $playername #achivementid\r\n\r\nComplete achievement and all it\'s criteria for selected player in game or by player name. Command can\'t be used for counter achievements.'),
('achievement remove',3,'Syntax: .achievement remove $playername #achivementid\r\n\r\nRemove complete state for achievement #achivmentid and reset all achievement\'s criteria for selected player in game or by player name. Also command can be used for reset counter achievements.'),
('achievement criteria add',3,'Syntax: .achievement criteria add $playername #criteriaid #change\r\n\r\nIncrease progress for non-completed criteria at #change for selected player in game or by player name. If #chnage not provided then non-counter criteria progress set to completed state. For counter criteria increased at 1.'),
('achievement criteria remove',3,'Syntax: .achievement criteria remove $playername #criteriaid #change\r\n\r\necrease progress for criteria at #change for selected player in game or by player name. If #chnage not provided then criteria progress reset to 0.');

View file

@ -74,6 +74,8 @@ pkgdata_DATA = \
10331_02_mangos_command.sql \ 10331_02_mangos_command.sql \
10332_01_characters_character_aura.sql \ 10332_01_characters_character_aura.sql \
10332_02_characters_pet_aura.sql \ 10332_02_characters_pet_aura.sql \
10342_01_mangos_mangos_string.sql \
10342_02_mangos_command.sql \
README README
## Additional files to include when running 'make dist' ## Additional files to include when running 'make dist'
@ -128,4 +130,6 @@ EXTRA_DIST = \
10331_02_mangos_command.sql \ 10331_02_mangos_command.sql \
10332_01_characters_character_aura.sql \ 10332_01_characters_character_aura.sql \
10332_02_characters_pet_aura.sql \ 10332_02_characters_pet_aura.sql \
10342_01_mangos_mangos_string.sql \
10342_02_mangos_command.sql \
README README

View file

@ -430,12 +430,12 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset
if (achievementCriteria->healing_done.flag == miscvalue1 && if (achievementCriteria->healing_done.flag == miscvalue1 &&
achievementCriteria->healing_done.mapid == miscvalue2) achievementCriteria->healing_done.mapid == miscvalue2)
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET); SetCriteriaProgress(achievementCriteria, achievement, 0, PROGRESS_SET);
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset
// reset only the criteria having the miscvalue1 condition // reset only the criteria having the miscvalue1 condition
if (achievementCriteria->win_rated_arena.flag == miscvalue1) if (achievementCriteria->win_rated_arena.flag == miscvalue1)
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET); SetCriteriaProgress(achievementCriteria, achievement, 0, PROGRESS_SET);
break; break;
default: // reset all cases default: // reset all cases
break; break;
@ -690,6 +690,9 @@ static const uint32 achievIdForDangeon[][4] =
{ 0, false, false, false } { 0, false, false, false }
}; };
static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
/** /**
* this function will be called whenever the user might have done a criteria relevant action * this function will be called whenever the user might have done a criteria relevant action
*/ */
@ -720,6 +723,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (IsCompletedCriteria(achievementCriteria,achievement)) if (IsCompletedCriteria(achievementCriteria,achievement))
continue; continue;
// init values, real set in switch
uint32 change = 0;
ProgressType progressType = PROGRESS_SET;
switch (type) switch (type)
{ {
// std. case: increment at 1 // std. case: increment at 1
@ -736,7 +743,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1) if(!miscvalue1)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
// std case: increment at miscvalue1 // std case: increment at miscvalue1
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
@ -752,7 +760,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1) if(!miscvalue1)
continue; continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); change = miscvalue1;
progressType = PROGRESS_ACCUMULATE;
break; break;
// std case: high value at miscvalue1 // std case: high value at miscvalue1
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
@ -764,7 +773,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1) if(!miscvalue1)
continue; continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST); change = miscvalue1;
progressType = PROGRESS_HIGHEST;
break; break;
// specialized cases // specialized cases
@ -814,7 +824,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
} }
} }
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); change = miscvalue1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
@ -830,37 +841,79 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(!data || !data->Meets(GetPlayer(),unit)) if(!data || !data->Meets(GetPlayer(),unit))
continue; continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE); change = miscvalue2;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel()); {
bool ok = true;
// skip wrong class achievements
for(uint8 i = 1; i < MAX_CLASSES; ++i)
{
if (achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
{
ok = false;
break;
}
}
if (!ok)
continue;
// skip wrong race achievements
for(uint8 i = 1; i < MAX_RACES; ++i)
{
if (achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
{
ok = false;
break;
}
}
if (!ok)
continue;
change = GetPlayer()->getLevel();
progressType = PROGRESS_SET;
break; break;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
{
// update at loading or specific skill update // update at loading or specific skill update
if(miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID) if(miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
continue; continue;
if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) change = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID);
SetCriteriaProgress(achievementCriteria, skillvalue); progressType = PROGRESS_HIGHEST;
break; break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
{
// update at loading or specific skill update // update at loading or specific skill update
if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID) if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
continue; continue;
if(uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID)) change = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID);
SetCriteriaProgress(achievementCriteria, maxSkillvalue); progressType = PROGRESS_HIGHEST;
break; break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end()) {
SetCriteriaProgress(achievementCriteria, 1); if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) == m_completedAchievements.end())
continue;
change = 1;
progressType = PROGRESS_SET;
break; break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
{ {
uint32 counter =0; uint32 counter =0;
for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); ++itr) for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); ++itr)
if(itr->second.m_rewarded) if(itr->second.m_rewarded)
counter++; counter++;
SetCriteriaProgress(achievementCriteria, counter); change = counter;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
@ -876,7 +929,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
counter++; counter++;
} }
SetCriteriaProgress(achievementCriteria, counter); change = counter;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
@ -885,7 +939,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID) if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
continue; continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); change = miscvalue1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
@ -893,7 +948,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID) if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH: case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
{ {
@ -916,7 +972,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(notfit) if(notfit)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
@ -964,7 +1021,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
//FIXME: work only for instances where max==min for players //FIXME: work only for instances where max==min for players
if (map->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit) if (map->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
@ -974,7 +1033,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry) if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
@ -985,7 +1045,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam()) if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
{ {
@ -999,7 +1060,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
// miscvalue1 is the ingame fallheight*100 as stored in dbc // miscvalue1 is the ingame fallheight*100 as stored in dbc
SetCriteriaProgress(achievementCriteria, miscvalue1); change = miscvalue1;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
@ -1008,7 +1070,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
if(miscvalue2 != achievementCriteria->death_from.type) if(miscvalue2 != achievementCriteria->death_from.type)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
{ {
@ -1046,7 +1109,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
} }
SetCriteriaProgress(achievementCriteria, 1); change = 1;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
@ -1063,7 +1127,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(!data->Meets(GetPlayer(),unit)) if(!data->Meets(GetPlayer(),unit))
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
@ -1080,15 +1145,19 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(!data->Meets(GetPlayer(),unit)) if(!data->Meets(GetPlayer(),unit))
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
if(miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID) if(miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID)
continue; continue;
if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID)) if(!GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
SetCriteriaProgress(achievementCriteria, 1); continue;
change = 1;
progressType = PROGRESS_SET;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
{ {
@ -1108,14 +1177,16 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
} }
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE); change = miscvalue2;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
// speedup for non-login case // speedup for non-login case
if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1) if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
continue; continue;
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true)); change = GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true);
progressType = PROGRESS_SET;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
// miscvalue1 contains the personal rating // miscvalue1 contains the personal rating
@ -1130,12 +1201,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(!data || !data->Meets(GetPlayer(),unit,miscvalue1)) if(!data || !data->Meets(GetPlayer(),unit,miscvalue1))
{ {
// reset the progress as we have a win without the requirement. // reset the progress as we have a win without the requirement.
SetCriteriaProgress(achievementCriteria, 0); SetCriteriaProgress(achievementCriteria, achievement, 0);
continue; continue;
} }
} }
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
@ -1143,7 +1215,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
if(achievementCriteria->use_item.itemID != miscvalue1) if(achievementCriteria->use_item.itemID != miscvalue1)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
// You _have_ to loot that item, just owning it when logging in does _not_ count! // You _have_ to loot that item, just owning it when logging in does _not_ count!
@ -1151,7 +1224,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
if(miscvalue1 != achievementCriteria->own_item.itemID) if(miscvalue1 != achievementCriteria->own_item.itemID)
continue; continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE); change = miscvalue2;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
{ {
@ -1180,12 +1254,16 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
} }
} }
if(matchFound) if(!matchFound)
SetCriteriaProgress(achievementCriteria, 1); continue;
change = 1;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount()); change = GetPlayer()->GetBankBagSlotCount();
progressType = PROGRESS_SET;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
{ {
@ -1194,13 +1272,17 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID); int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
if (reputation > 0) if (!reputation)
SetCriteriaProgress(achievementCriteria, reputation); continue;
change = reputation;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
{ {
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount()); change = GetPlayer()->GetReputationMgr().GetExaltedFactionCount();
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
@ -1208,7 +1290,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// skip for login case // skip for login case
if(!miscvalue1) if(!miscvalue1)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1); change = 1;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
@ -1223,7 +1306,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit,item_slot)) if(!data || !data->Meets(GetPlayer(),unit,item_slot))
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_SET); change = 1;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
@ -1243,7 +1327,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(!pProto || pProto->ItemLevel <requiredItemLevel) if(!pProto || pProto->ItemLevel <requiredItemLevel)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
@ -1261,7 +1346,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
} }
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
@ -1280,7 +1366,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
} }
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); change = miscvalue1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
@ -1290,7 +1377,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscvalue1 != achievementCriteria->equip_item.itemID) if (miscvalue1 != achievementCriteria->equip_item.itemID)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1); change = 1;
progressType = PROGRESS_SET;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
// miscvalue1 = go entry // miscvalue1 = go entry
@ -1299,7 +1387,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscvalue1 != achievementCriteria->use_gameobject.goEntry) if (miscvalue1 != achievementCriteria->use_gameobject.goEntry)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
{ {
@ -1315,7 +1404,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!data->Meets(GetPlayer(),unit)) if (!data->Meets(GetPlayer(),unit))
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
@ -1324,7 +1414,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscvalue1 != achievementCriteria->fish_in_gameobject.goEntry) if (miscvalue1 != achievementCriteria->fish_in_gameobject.goEntry)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{ {
@ -1343,7 +1434,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
spellCount++; spellCount++;
} }
} }
SetCriteriaProgress(achievementCriteria, spellCount); change = spellCount;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
@ -1362,16 +1454,20 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
} }
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount()); change = GetPlayer()->GetReputationMgr().GetReveredFactionCount();
progressType = PROGRESS_SET;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount()); change = GetPlayer()->GetReputationMgr().GetHonoredFactionCount();
progressType = PROGRESS_SET;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount()); change = GetPlayer()->GetReputationMgr().GetVisibleFactionCount();
progressType = PROGRESS_SET;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
@ -1382,7 +1478,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1); ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1);
if (!proto || proto->Quality < ITEM_QUALITY_EPIC) if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
@ -1400,26 +1497,31 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine) if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
spellCount++; spellCount++;
} }
SetCriteriaProgress(achievementCriteria, spellCount); change = spellCount;
progressType = PROGRESS_SET;
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS)); change = GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS);
progressType = PROGRESS_SET;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID) if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID) if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID)
continue; continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); change = 1;
progressType = PROGRESS_ACCUMULATE;
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST); change = GetPlayer()->GetMoney();
progressType = PROGRESS_HIGHEST;
break; break;
// std case: not exist in DBC, not triggered in code as result // std case: not exist in DBC, not triggered in code as result
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
@ -1447,147 +1549,99 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
break; // Not implemented yet :( break; // Not implemented yet :(
} }
if(IsCompletedCriteria(achievementCriteria,achievement))
CompletedCriteriaFor(achievement);
// check again the completeness for SUMM and REQ COUNT achievements, SetCriteriaProgress(achievementCriteria, achievement, change, progressType);
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
{
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement);
}
if(AchievementEntryList const* achRefList = sAchievementMgr.GetAchievementByReferencedId(achievement->ID))
{
for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if(IsCompletedAchievement(*itr))
CompletedAchievement(*itr);
}
} }
} }
static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 }; uint32 AchievementMgr::GetCriteriaProgressMaxCounter(AchievementCriteriaEntry const* achievementCriteria)
static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) const
{ {
// counter can never complete
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
if(sAchievementMgr.IsRealmCompleted(achievement))
return false;
}
CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
if(itr == m_criteriaProgress.end())
return false;
CriteriaProgress const* progress = &itr->second;
switch(achievementCriteria->requiredType) switch(achievementCriteria->requiredType)
{ {
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
return progress->counter >= achievementCriteria->win_bg.winCount; return achievementCriteria->win_bg.winCount;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return progress->counter >= achievementCriteria->kill_creature.creatureCount; return achievementCriteria->kill_creature.creatureCount;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
{ return achievementCriteria->reach_level.level;
// skip wrong class achievements
for(int i = 1; i < MAX_CLASSES; ++i)
if(achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
return false;
// skip wrong race achievements
for(int i = 1; i < MAX_RACES; ++i)
if(achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
return false;
// appropriate class/race or not class/race specific
return progress->counter >= achievementCriteria->reach_level.level;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel; return achievementCriteria->reach_skill_level.skillLevel;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return progress->counter >= 1; return 1;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount; return achievementCriteria->complete_quest_count.totalQuestCount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount; return achievementCriteria->complete_quests_in_zone.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
return progress->counter >= achievementCriteria->healing_done.count; return achievementCriteria->healing_done.count;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return progress->counter >= achievementCriteria->complete_daily_quest.questCount; return achievementCriteria->complete_daily_quest.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
return progress->counter >= achievementCriteria->fall_without_dying.fallHeight; return achievementCriteria->fall_without_dying.fallHeight;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
return progress->counter >= 1; return 1;
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
return progress->counter >= achievementCriteria->be_spell_target.spellCount; return achievementCriteria->be_spell_target.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
return progress->counter >= achievementCriteria->cast_spell.castCount; return achievementCriteria->cast_spell.castCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return progress->counter >= 1; return 1;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return progress->counter >= achievementCriteria->own_item.itemCount; return achievementCriteria->own_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
return progress->counter >= achievementCriteria->win_rated_arena.count; return achievementCriteria->win_rated_arena.count;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75); return achievementCriteria->learn_skill_level.skillLevel * 75;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
return progress->counter >= achievementCriteria->use_item.itemCount; return achievementCriteria->use_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
return progress->counter >= achievementCriteria->loot_item.itemCount; return achievementCriteria->loot_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return progress->counter >= 1; return 1;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots; return achievementCriteria->buy_bank_slot.numberOfSlots;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
return progress->counter >= achievementCriteria->gain_reputation.reputationAmount; return achievementCriteria->gain_reputation.reputationAmount;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions; return achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits; return achievementCriteria->visit_barber.numberOfVisits;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
return progress->counter >= achievementCriteria->equip_epic_item.count; return achievementCriteria->equip_epic_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return progress->counter >= achievementCriteria->roll_greed_on_loot.count; return achievementCriteria->roll_greed_on_loot.count;
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
return progress->counter >= achievementCriteria->hk_class.count; return achievementCriteria->hk_class.count;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
return progress->counter >= achievementCriteria->hk_race.count; return achievementCriteria->hk_race.count;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
return progress->counter >= achievementCriteria->do_emote.count; return achievementCriteria->do_emote.count;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
return progress->counter >= achievementCriteria->equip_item.count; return achievementCriteria->equip_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper; return achievementCriteria->quest_reward_money.goldInCopper;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
return progress->counter >= achievementCriteria->loot_money.goldInCopper; return achievementCriteria->loot_money.goldInCopper;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
return progress->counter >= achievementCriteria->use_gameobject.useCount; return achievementCriteria->use_gameobject.useCount;
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
return progress->counter >= achievementCriteria->special_pvp_kill.killCount; return achievementCriteria->special_pvp_kill.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount; return achievementCriteria->fish_in_gameobject.lootCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount; return achievementCriteria->learn_skillline_spell.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
return progress->counter >= achievementCriteria->win_duel.duelCount; return achievementCriteria->win_duel.duelCount;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
return progress->counter >= achievementCriteria->loot_type.lootTypeCount; return achievementCriteria->loot_type.lootTypeCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return progress->counter >= achievementCriteria->learn_skill_line.spellCount; return achievementCriteria->learn_skill_line.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
return progress->counter >= achievementCriteria->honorable_kill.killCount; return achievementCriteria->honorable_kill.killCount;
// handle all statistic-only criteria here // handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
@ -1622,9 +1676,38 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
return 0;
}
return 0;
}
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) const
{
// counter can never complete
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
if(sAchievementMgr.IsRealmCompleted(achievement))
return false; return false;
} }
return false;
CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
if(itr == m_criteriaProgress.end())
return false;
CriteriaProgress const* progress = &itr->second;
uint32 maxcounter = GetCriteriaProgressMaxCounter(achievementCriteria);
// different counters or non-completable criteria
if (!maxcounter)
return false;
return progress->counter >= maxcounter;
} }
void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement) void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
@ -1704,13 +1787,23 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
return false; return false;
} }
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype) void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 changeValue, ProgressType ptype)
{ {
DETAIL_FILTER_LOG(LOG_FILTER_ACHIEVEMENT_UPDATES, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow()); DETAIL_FILTER_LOG(LOG_FILTER_ACHIEVEMENT_UPDATES, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", criteria->ID, changeValue, m_player->GetGUIDLow());
uint32 max_value = GetCriteriaProgressMaxCounter(criteria);
if (!max_value)
max_value = std::numeric_limits<uint32>::max();
// change value must be in allowed value range for SET/HIGHEST directly
if (changeValue > max_value)
changeValue = max_value;
CriteriaProgress *progress = NULL; CriteriaProgress *progress = NULL;
uint32 old_value = 0;
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); CriteriaProgressMap::iterator iter = m_criteriaProgress.find(criteria->ID);
if(iter == m_criteriaProgress.end()) if(iter == m_criteriaProgress.end())
{ {
@ -1718,7 +1811,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
if(changeValue == 0) if(changeValue == 0)
return; return;
progress = &m_criteriaProgress[entry->ID]; progress = &m_criteriaProgress[criteria->ID];
progress->counter = changeValue; progress->counter = changeValue;
progress->date = time(NULL); progress->date = time(NULL);
} }
@ -1726,6 +1819,8 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
{ {
progress = &iter->second; progress = &iter->second;
old_value = progress->counter;
uint32 newValue = 0; uint32 newValue = 0;
switch(ptype) switch(ptype)
{ {
@ -1735,7 +1830,6 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
case PROGRESS_ACCUMULATE: case PROGRESS_ACCUMULATE:
{ {
// avoid overflow // avoid overflow
uint32 max_value = std::numeric_limits<uint32>::max();
newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value; newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
break; break;
} }
@ -1753,16 +1847,64 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
progress->changed = true; progress->changed = true;
if(entry->timeLimit) if(criteria->timeLimit)
{ {
time_t now = time(NULL); time_t now = time(NULL);
if(time_t(progress->date + entry->timeLimit) < now) if(time_t(progress->date + criteria->timeLimit) < now)
progress->counter = 1; progress->counter = 1;
// also it seems illogical, the timeframe will be extended at every criteria update // also it seems illogical, the timeframe will be extended at every criteria update
progress->date = now; progress->date = now;
} }
SendCriteriaUpdate(entry->ID,progress);
// update client side value
SendCriteriaUpdate(criteria->ID,progress);
// nothing do for counter case
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return;
// update dependent achievements state at criteria complete
if (old_value < progress->counter)
{
if(IsCompletedCriteria(criteria, achievement))
CompletedCriteriaFor(achievement);
// check again the completeness for SUMM and REQ COUNT achievements,
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
{
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement);
}
if(AchievementEntryList const* achRefList = sAchievementMgr.GetAchievementByReferencedId(achievement->ID))
{
for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if(IsCompletedAchievement(*itr))
CompletedAchievement(*itr);
}
}
// update dependent achievements state at criteria incomplete
else if (old_value > progress->counter)
{
if (progress->counter < max_value)
{
WorldPacket data(SMSG_CRITERIA_DELETED,4);
data << uint32(criteria->ID);
m_player->SendDirectMessage(&data);
}
if (HasAchievement(achievement->ID))
if(!IsCompletedAchievement(achievement))
IncompletedAchievement(achievement);
if(AchievementEntryList const* achRefList = sAchievementMgr.GetAchievementByReferencedId(achievement->ID))
for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if (HasAchievement((*itr)->ID))
if(!IsCompletedAchievement(*itr))
IncompletedAchievement(*itr);
}
} }
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
@ -1833,6 +1975,43 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
} }
} }
void AchievementMgr::IncompletedAchievement(AchievementEntry const* achievement)
{
DETAIL_LOG("AchievementMgr::IncompletedAchievement(%u)", achievement->ID);
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return;
CompletedAchievementMap::iterator itr = m_completedAchievements.find(achievement->ID);
if (itr == m_completedAchievements.end())
return;
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
data << uint32(achievement->ID);
m_player->SendDirectMessage(&data);
if (!itr->second.changed) // complete state saved
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u AND achievement = %u",
GetPlayer()->GetGUIDLow(), achievement->ID);
m_completedAchievements.erase(achievement->ID);
// reward items and titles if any
AchievementReward const* reward = sAchievementMgr.GetAchievementReward(achievement, GetPlayer()->getGender());
// no rewards
if(!reward)
return;
// titles
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1])
{
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry, true);
}
// items impossible remove in clear way...
}
void AchievementMgr::SendAllAchievementData() void AchievementMgr::SendAllAchievementData()
{ {
// since we don't know the exact size of the packed GUIDs this is just an approximation // since we don't know the exact size of the packed GUIDs this is just an approximation

View file

@ -265,13 +265,23 @@ class AchievementMgr
CompletedAchievementMap const& GetCompletedAchievements() const { return m_completedAchievements; } CompletedAchievementMap const& GetCompletedAchievements() const { return m_completedAchievements; }
bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement) const; bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement) const;
private: uint32 GetCriteriaProgressCounter(AchievementCriteriaEntry const* entry) const
{
CriteriaProgressMap::const_iterator iter = m_criteriaProgress.find(entry->ID);
return iter != m_criteriaProgress.end() ? iter->second.counter : 0;
}
static uint32 GetCriteriaProgressMaxCounter(AchievementCriteriaEntry const* entry);
enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST }; enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
void SetCriteriaProgress(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
private:
void SendAchievementEarned(AchievementEntry const* achievement); void SendAchievementEarned(AchievementEntry const* achievement);
void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress); void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
void CompletedCriteriaFor(AchievementEntry const* achievement); void CompletedCriteriaFor(AchievementEntry const* achievement);
void CompletedAchievement(AchievementEntry const* entry); void CompletedAchievement(AchievementEntry const* entry);
void IncompletedAchievement(AchievementEntry const* entry);
bool IsCompletedAchievement(AchievementEntry const* entry); bool IsCompletedAchievement(AchievementEntry const* entry);
void CompleteAchievementsWithRefs(AchievementEntry const* entry); void CompleteAchievementsWithRefs(AchievementEntry const* entry);
void BuildAllDataPacket(WorldPacket *data); void BuildAllDataPacket(WorldPacket *data);

View file

@ -39,6 +39,7 @@
// Supported shift-links (client generated and server side) // Supported shift-links (client generated and server side)
// |color|Hachievement:achievement_id:player_guid_hex:completed_0_1:mm:dd:yy_from_2000:criteriaMask1:criteriaMask2:criteriaMask3:criteriaMask4|h[name]|h|r // |color|Hachievement:achievement_id:player_guid_hex:completed_0_1:mm:dd:yy_from_2000:criteriaMask1:criteriaMask2:criteriaMask3:criteriaMask4|h[name]|h|r
// - client, item icon shift click, not used in server currently // - client, item icon shift click, not used in server currently
// |color|Hachievement_criteria:criteria_id|h[name]|h|r
// |color|Harea:area_id|h[name]|h|r // |color|Harea:area_id|h[name]|h|r
// |color|Hareatrigger:id|h[name]|h|r // |color|Hareatrigger:id|h[name]|h|r
// |color|Hareatrigger_target:id|h[name]|h|r // |color|Hareatrigger_target:id|h[name]|h|r
@ -87,6 +88,22 @@ ChatCommand * ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
}; };
static ChatCommand achievementCreateriaCommandTable[] =
{
{ "add", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementCriteriaAddCommand, "", NULL },
{ "remove", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementCriteriaRemoveCommand,"", NULL },
{ NULL, 0, true, NULL, "", NULL }
};
static ChatCommand achievementCommandTable[] =
{
{ "createria", SEC_ADMINISTRATOR, true, NULL, "", achievementCreateriaCommandTable },
{ "add", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementAddCommand, "", NULL },
{ "remove", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementRemoveCommand, "", NULL },
{ "", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementCommand, "", NULL },
{ NULL, 0, true, NULL, "", NULL }
};
static ChatCommand auctionCommandTable[] = static ChatCommand auctionCommandTable[] =
{ {
{ "alliance", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionAllianceCommand, "", NULL }, { "alliance", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionAllianceCommand, "", NULL },
@ -642,6 +659,7 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand commandTable[] = static ChatCommand commandTable[] =
{ {
{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable }, { "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
{ "achievement", SEC_ADMINISTRATOR, true, NULL, "", achievementCommandTable },
{ "auction", SEC_ADMINISTRATOR, false, NULL, "", auctionCommandTable }, { "auction", SEC_ADMINISTRATOR, false, NULL, "", auctionCommandTable },
{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable }, { "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable}, { "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},

View file

@ -131,6 +131,13 @@ class ChatHandler
bool HandleAuctionHordeCommand(char* args); bool HandleAuctionHordeCommand(char* args);
bool HandleAuctionCommand(char* args); bool HandleAuctionCommand(char* args);
bool HandleAchievementCommand(char* args);
bool HandleAchievementAddCommand(char* args);
bool HandleAchievementRemoveCommand(char* args);
bool HandleAchievementCriteriaAddCommand(char* args);
bool HandleAchievementCriteriaRemoveCommand(char* args);
bool HandleBanAccountCommand(char* args); bool HandleBanAccountCommand(char* args);
bool HandleBanCharacterCommand(char* args); bool HandleBanCharacterCommand(char* args);
bool HandleBanIPCommand(char* args); bool HandleBanIPCommand(char* args);
@ -595,6 +602,7 @@ class ChatHandler
// Utility methods for commands // Utility methods for commands
bool ShowAccountListHelper(QueryResult* result, uint32* limit = NULL, bool title = true, bool error = true); bool ShowAccountListHelper(QueryResult* result, uint32* limit = NULL, bool title = true, bool error = true);
void ShowAchievementListHelper(AchievementEntry const * achEntry, LocaleConstant loc, time_t const* date = NULL, Player* target = NULL); void ShowAchievementListHelper(AchievementEntry const * achEntry, LocaleConstant loc, time_t const* date = NULL, Player* target = NULL);
void ShowAchievementCriteriaListHelper(AchievementCriteriaEntry const* criEntry, AchievementEntry const * achEntry, LocaleConstant loc, Player* target = NULL);
void ShowFactionListHelper(FactionEntry const * factionEntry, LocaleConstant loc, FactionState const* repState = NULL, Player * target = NULL ); void ShowFactionListHelper(FactionEntry const * factionEntry, LocaleConstant loc, FactionState const* repState = NULL, Player * target = NULL );
void ShowItemListHelper(uint32 itemId, int loc_idx, Player* target = NULL); void ShowItemListHelper(uint32 itemId, int loc_idx, Player* target = NULL);
void ShowQuestListHelper(uint32 questId, int32 loc_idx, Player* target = NULL); void ShowQuestListHelper(uint32 questId, int32 loc_idx, Player* target = NULL);

View file

@ -489,7 +489,7 @@ struct AchievementCriteriaEntry
uint32 additionalRequirement2_value; // 8 additional requirement 1 value uint32 additionalRequirement2_value; // 8 additional requirement 1 value
} raw; } raw;
}; };
//char* name[16]; // 9-24 char* name[16]; // 9-24
//uint32 name_flags; // 25 //uint32 name_flags; // 25
uint32 completionFlag; // 26 uint32 completionFlag; // 26
uint32 groupFlag; // 27 uint32 groupFlag; // 27

View file

@ -20,7 +20,7 @@
#define MANGOS_DBCSFRM_H #define MANGOS_DBCSFRM_H
const char Achievementfmt[]="niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii"; const char Achievementfmt[]="niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixii"; const char AchievementCriteriafmt[]="niiiiiiiissssssssssssssssxiixii";
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx"; const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
const char AreaGroupEntryfmt[]="niiiiiii"; const char AreaGroupEntryfmt[]="niiiiiii";
const char AreaTriggerEntryfmt[]="niffffffff"; const char AreaTriggerEntryfmt[]="niffffffff";

View file

@ -877,7 +877,11 @@ enum MangosStrings
LANG_CHANGE_HEX_FIELD = 1158, LANG_CHANGE_HEX_FIELD = 1158,
LANG_CHANGE_FLOAT = 1159, //log LANG_CHANGE_FLOAT = 1159, //log
LANG_CHANGE_FLOAT_FIELD = 1160, LANG_CHANGE_FLOAT_FIELD = 1160,
// Room for more level 3 1161-1199 not used LANG_COMMAND_ACHIEVEMENT_CREATERIA = 1161,
LANG_COUNTER = 1162,
LANG_ACHIEVEMENT_NOT_EXIST = 1163,
LANG_ACHIEVEMENT_CRITERIA_NOT_EXIST = 1164,
// Room for more level 3 1163-1199 not used
// Debug commands // Debug commands
LANG_CINEMATIC_NOT_EXIST = 1200, LANG_CINEMATIC_NOT_EXIST = 1200,

View file

@ -1018,6 +1018,269 @@ bool ChatHandler::HandleAccountSetPasswordCommand(char* args)
return true; return true;
} }
void ChatHandler::ShowAchievementCriteriaListHelper(AchievementCriteriaEntry const* criEntry, AchievementEntry const * achEntry, LocaleConstant loc, Player* target /*= NULL*/)
{
std::ostringstream ss;
if (m_session)
{
ss << criEntry->ID << " - |cffffffff|Hachievement_criteria:" << criEntry->ID << "|h[" << criEntry->name[loc] << " " << localeNames[loc] << "]|h|r";
}
else
ss << criEntry->ID << " - " << criEntry->name[loc] << " " << localeNames[loc];
if (target)
ss << " = " << target->GetAchievementMgr().GetCriteriaProgressCounter(criEntry);
if (achEntry->flags & ACHIEVEMENT_FLAG_COUNTER)
ss << GetMangosString(LANG_COUNTER);
else
{
ss << " [" << AchievementMgr::GetCriteriaProgressMaxCounter(criEntry) << "]";
if (target && target->GetAchievementMgr().IsCompletedCriteria(criEntry, achEntry))
ss << GetMangosString(LANG_COMPLETE);
}
SendSysMessage(ss.str().c_str());
}
bool ChatHandler::HandleAchievementCommand(char* args)
{
char* nameStr = ExtractOptNotLastArg(&args);
Player* target = NULL;
if (nameStr)
{
if (!ExtractPlayerTarget(&nameStr, &target))
return false;
}
else
target = getSelectedPlayer();
uint32 achId;
if (!ExtractUint32KeyFromLink(&args, "Hachievement", achId))
return false;
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(achId);
if (!achEntry)
{
PSendSysMessage(LANG_ACHIEVEMENT_NOT_EXIST, achId);
SetSentErrorMessage(true);
return false;
}
LocaleConstant loc = GetSessionDbcLocale();
CompletedAchievementData const* completed = target ? target->GetAchievementMgr().GetCompleteData(achId) : NULL;
ShowAchievementListHelper(achEntry, loc, completed ? &completed->date : NULL, target);
if (AchievementCriteriaEntryList const* criteriaList = sAchievementMgr.GetAchievementCriteriaByAchievement(achEntry->ID))
{
SendSysMessage(LANG_COMMAND_ACHIEVEMENT_CREATERIA);
for (AchievementCriteriaEntryList::const_iterator itr = criteriaList->begin(); itr != criteriaList->end(); ++itr)
ShowAchievementCriteriaListHelper(*itr, achEntry, loc, target);
}
return true;
}
bool ChatHandler::HandleAchievementAddCommand(char* args)
{
char* nameStr = ExtractOptNotLastArg(&args);
Player* target;
if (!ExtractPlayerTarget(&nameStr, &target))
return false;
uint32 achId;
if (!ExtractUint32KeyFromLink(&args, "Hachievement", achId))
return false;
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(achId);
if (!achEntry || achEntry->flags & ACHIEVEMENT_FLAG_COUNTER)
{
PSendSysMessage(LANG_ACHIEVEMENT_NOT_EXIST, achId);
SetSentErrorMessage(true);
return false;
}
AchievementMgr& mgr = target->GetAchievementMgr();
if (AchievementCriteriaEntryList const* criteriaList = sAchievementMgr.GetAchievementCriteriaByAchievement(achEntry->ID))
{
for (AchievementCriteriaEntryList::const_iterator itr = criteriaList->begin(); itr != criteriaList->end(); ++itr)
{
if (mgr.IsCompletedCriteria(*itr, achEntry))
continue;
uint32 maxValue = AchievementMgr::GetCriteriaProgressMaxCounter(*itr);
mgr.SetCriteriaProgress(*itr, achEntry, maxValue);
}
}
LocaleConstant loc = GetSessionDbcLocale();
CompletedAchievementData const* completed = target ? target->GetAchievementMgr().GetCompleteData(achId) : NULL;
ShowAchievementListHelper(achEntry, loc, completed ? &completed->date : NULL, target);
return true;
}
bool ChatHandler::HandleAchievementRemoveCommand(char* args)
{
char* nameStr = ExtractOptNotLastArg(&args);
Player* target;
if (!ExtractPlayerTarget(&nameStr, &target))
return false;
uint32 achId;
if (!ExtractUint32KeyFromLink(&args, "Hachievement", achId))
return false;
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(achId);
if (!achEntry)
{
PSendSysMessage(LANG_ACHIEVEMENT_NOT_EXIST, achId);
SetSentErrorMessage(true);
return false;
}
AchievementMgr& mgr = target->GetAchievementMgr();
if (AchievementCriteriaEntryList const* criteriaList = sAchievementMgr.GetAchievementCriteriaByAchievement(achEntry->ID))
for (AchievementCriteriaEntryList::const_iterator itr = criteriaList->begin(); itr != criteriaList->end(); ++itr)
mgr.SetCriteriaProgress(*itr, achEntry, 0);
LocaleConstant loc = GetSessionDbcLocale();
CompletedAchievementData const* completed = target ? target->GetAchievementMgr().GetCompleteData(achId) : NULL;
ShowAchievementListHelper(achEntry, loc, completed ? &completed->date : NULL, target);
return true;
}
bool ChatHandler::HandleAchievementCriteriaAddCommand(char* args)
{
Player* target;
uint32 criId;
if (!ExtractUint32KeyFromLink(&args, "Hachievement_criteria", criId))
{
// maybe player first
char* nameStr = ExtractArg(&args);
if (!ExtractPlayerTarget(&nameStr, &target))
return false;
if (!ExtractUint32KeyFromLink(&args, "Hachievement_criteria", criId))
return false;
}
else
target = getSelectedPlayer();
AchievementCriteriaEntry const *criEntry = sAchievementCriteriaStore.LookupEntry(criId);
if (!criEntry)
{
PSendSysMessage(LANG_ACHIEVEMENT_CRITERIA_NOT_EXIST, criId);
SetSentErrorMessage(true);
return false;
}
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(criEntry->referredAchievement);
if (!achEntry)
return false;
LocaleConstant loc = GetSessionDbcLocale();
uint32 maxValue = AchievementMgr::GetCriteriaProgressMaxCounter(criEntry);
AchievementMgr& mgr = target->GetAchievementMgr();
// nothing do if completed
if (mgr.IsCompletedCriteria(criEntry, achEntry))
{
ShowAchievementCriteriaListHelper(criEntry, achEntry, loc, target);
return true;
}
uint32 progress = mgr.GetCriteriaProgressCounter(criEntry);
uint32 val;
if (!ExtractOptUInt32(&args, val, maxValue ? maxValue : 1))
return false;
uint32 new_val;
if (maxValue)
new_val = progress < maxValue && maxValue - progress > val ? progress + val : maxValue;
else
{
uint32 max_int = std::numeric_limits<uint32>::max();
new_val = progress < max_int && max_int - progress > val ? progress + val : max_int;
}
mgr.SetCriteriaProgress(criEntry, achEntry, new_val); // value will move to allowed range into function
ShowAchievementCriteriaListHelper(criEntry, achEntry, loc, target);
return true;
}
bool ChatHandler::HandleAchievementCriteriaRemoveCommand(char* args)
{
Player* target;
uint32 criId;
if (!ExtractUint32KeyFromLink(&args, "Hachievement_criteria", criId))
{
// maybe player first
char* nameStr = ExtractArg(&args);
if (!ExtractPlayerTarget(&nameStr, &target))
return false;
if (!ExtractUint32KeyFromLink(&args, "Hachievement_criteria", criId))
return false;
}
else
target = getSelectedPlayer();
AchievementCriteriaEntry const *criEntry = sAchievementCriteriaStore.LookupEntry(criId);
if (!criEntry)
{
PSendSysMessage(LANG_ACHIEVEMENT_CRITERIA_NOT_EXIST, criId);
SetSentErrorMessage(true);
return false;
}
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(criEntry->referredAchievement);
if (!achEntry)
return false;
LocaleConstant loc = GetSessionDbcLocale();
uint32 maxValue = AchievementMgr::GetCriteriaProgressMaxCounter(criEntry);
AchievementMgr& mgr = target->GetAchievementMgr();
uint32 progress = mgr.GetCriteriaProgressCounter(criEntry);
// nothing do if not started
if (progress == 0)
{
ShowAchievementCriteriaListHelper(criEntry, achEntry, loc, target);
return true;
}
uint32 change;
if (!ExtractOptUInt32(&args, change, maxValue ? maxValue : 1))
return false;
uint32 newval = change < progress ? progress - change : 0;
mgr.SetCriteriaProgress(criEntry, achEntry, newval); // value will move to allowed range into function
ShowAchievementCriteriaListHelper(criEntry, achEntry, loc, target);
return true;
}
bool ChatHandler::HandleMaxSkillCommand(char* /*args*/) bool ChatHandler::HandleMaxSkillCommand(char* /*args*/)
{ {
Player* SelectedPlayer = getSelectedPlayer(); Player* SelectedPlayer = getSelectedPlayer();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10341" #define REVISION_NR "10342"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__ #ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__ #define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_10332_02_characters_pet_aura" #define REVISION_DB_CHARACTERS "required_10332_02_characters_pet_aura"
#define REVISION_DB_MANGOS "required_10331_02_mangos_command" #define REVISION_DB_MANGOS "required_10342_02_mangos_command"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version" #define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__ #endif // __REVISION_SQL_H__