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https://github.com/mangosfour/server.git
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[10342] Cleanup achievement code and add new commands.
* .achievement - let see achievement state and list criteria with progress data.
It provide criteria ids/shift-links for other commands.
* .achievement add - let complete achivement (set all criteria progress to max) with related events.
* .achievement remove - let reset achievement criteria progress and undo complete state for achievement.
Command also partly remove rewards (title part).
* .achievement criteria add - let increase criteria progress at specific amount or to complete state
* .achievement criteria remove - let reset/descrease criteria progress and undo criteria and related achivement complete state if need.
This commit is contained in:
parent
5c2fc55fe4
commit
4c838a1c31
14 changed files with 701 additions and 184 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_10331_02_mangos_command` bit(1) default NULL
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`required_10342_02_mangos_command` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -497,6 +497,11 @@ INSERT INTO `command` VALUES
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('account set addon',3,'Syntax: .account set addon [#accountId|$accountName] #addon\r\n\r\nSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.'),
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('account set gmlevel',4,'Syntax: .account set gmlevel [#accountId|$accountName] #level\r\n\r\nSet the security level for targeted player (can''t be used at self) or for #accountId or $accountName to a level of #level.\r\n\r\n#level may range from 0 to 3.'),
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('account set password',4,'Syntax: .account set password (#accountId|$accountName) $password $password\r\n\r\nSet password for account.'),
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('achievement',3,'Syntax: .achievement $playername #achivementid\r\n\r\nShow state achievment #achivmentid (can be shift link) and list of achievement criteria with progress data for selected player in game or by player name.'),
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('achievement add',3,'Syntax: .achievement add $playername #achivementid\r\n\r\nComplete achievement and all it\'s criteria for selected player in game or by player name. Command can\'t be used for counter achievements.'),
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('achievement remove',3,'Syntax: .achievement remove $playername #achivementid\r\n\r\nRemove complete state for achievement #achivmentid and reset all achievement\'s criteria for selected player in game or by player name. Also command can be used for reset counter achievements.'),
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('achievement criteria add',3,'Syntax: .achievement criteria add $playername #criteriaid #change\r\n\r\nIncrease progress for non-completed criteria at #change for selected player in game or by player name. If #chnage not provided then non-counter criteria progress set to completed state. For counter criteria increased at 1.'),
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('achievement criteria remove',3,'Syntax: .achievement criteria remove $playername #criteriaid #change\r\n\r\necrease progress for criteria at #change for selected player in game or by player name. If #chnage not provided then criteria progress reset to 0.'),
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('additem',3,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),
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('additemset',3,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'),
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('announce',1,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'),
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@ -3728,6 +3733,10 @@ INSERT INTO `mangos_string` VALUES
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(1158,'You modify for %s hex field:%u %s %x = %x (hex)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1159,'Modify %s float field:%u to sum with:%f = %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1160,'You modify for %s float field:%u to sum with:%f = %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1161,'Criteria:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1162,' [counter]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1163,'Achievement %u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1164,'Achievement criteria %u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1200,'You try to view cinemitic %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1201,'You try to view movie %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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/*!40000 ALTER TABLE `mangos_string` ENABLE KEYS */;
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9
sql/updates/10342_01_mangos_mangos_string.sql
Normal file
9
sql/updates/10342_01_mangos_mangos_string.sql
Normal file
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@ -0,0 +1,9 @@
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ALTER TABLE db_version CHANGE COLUMN required_10331_02_mangos_command required_10342_01_mangos_mangos_string bit;
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DELETE FROM mangos_string WHERE entry IN (1161,1162,1163,1164);
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INSERT INTO mangos_string VALUES
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(1161,'Criteria:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1162,' [counter]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1163,'Achievement %u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1164,'Achievement criteria %u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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13
sql/updates/10342_02_mangos_command.sql
Normal file
13
sql/updates/10342_02_mangos_command.sql
Normal file
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@ -0,0 +1,13 @@
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ALTER TABLE db_version CHANGE COLUMN required_10342_01_mangos_mangos_string required_10342_02_mangos_command bit;
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DELETE FROM command WHERE name IN (
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'achievement','achievement add','achievement remove','achievement criteria add','achievement criteria remove'
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);
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INSERT INTO command (name, security, help) VALUES
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('achievement',3,'Syntax: .achievement $playername #achivementid\r\n\r\nShow state achievment #achivmentid (can be shift link) and list of achievement criteria with progress data for selected player in game or by player name.'),
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('achievement add',3,'Syntax: .achievement add $playername #achivementid\r\n\r\nComplete achievement and all it\'s criteria for selected player in game or by player name. Command can\'t be used for counter achievements.'),
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('achievement remove',3,'Syntax: .achievement remove $playername #achivementid\r\n\r\nRemove complete state for achievement #achivmentid and reset all achievement\'s criteria for selected player in game or by player name. Also command can be used for reset counter achievements.'),
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('achievement criteria add',3,'Syntax: .achievement criteria add $playername #criteriaid #change\r\n\r\nIncrease progress for non-completed criteria at #change for selected player in game or by player name. If #chnage not provided then non-counter criteria progress set to completed state. For counter criteria increased at 1.'),
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('achievement criteria remove',3,'Syntax: .achievement criteria remove $playername #criteriaid #change\r\n\r\necrease progress for criteria at #change for selected player in game or by player name. If #chnage not provided then criteria progress reset to 0.');
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@ -74,6 +74,8 @@ pkgdata_DATA = \
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10331_02_mangos_command.sql \
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10332_01_characters_character_aura.sql \
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10332_02_characters_pet_aura.sql \
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10342_01_mangos_mangos_string.sql \
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10342_02_mangos_command.sql \
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README
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## Additional files to include when running 'make dist'
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@ -128,4 +130,6 @@ EXTRA_DIST = \
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10331_02_mangos_command.sql \
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10332_01_characters_character_aura.sql \
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10332_02_characters_pet_aura.sql \
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10342_01_mangos_mangos_string.sql \
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10342_02_mangos_command.sql \
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README
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@ -430,12 +430,12 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
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case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset
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if (achievementCriteria->healing_done.flag == miscvalue1 &&
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achievementCriteria->healing_done.mapid == miscvalue2)
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SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
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SetCriteriaProgress(achievementCriteria, achievement, 0, PROGRESS_SET);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset
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// reset only the criteria having the miscvalue1 condition
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if (achievementCriteria->win_rated_arena.flag == miscvalue1)
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SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
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SetCriteriaProgress(achievementCriteria, achievement, 0, PROGRESS_SET);
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break;
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default: // reset all cases
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break;
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@ -690,6 +690,9 @@ static const uint32 achievIdForDangeon[][4] =
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{ 0, false, false, false }
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};
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static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
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static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
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/**
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* this function will be called whenever the user might have done a criteria relevant action
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*/
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@ -720,6 +723,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if (IsCompletedCriteria(achievementCriteria,achievement))
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continue;
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// init values, real set in switch
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uint32 change = 0;
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ProgressType progressType = PROGRESS_SET;
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switch (type)
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{
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// std. case: increment at 1
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@ -736,7 +743,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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change = 1;
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progressType = PROGRESS_ACCUMULATE;
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break;
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// std case: increment at miscvalue1
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
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@ -752,7 +760,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
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change = miscvalue1;
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progressType = PROGRESS_ACCUMULATE;
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break;
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// std case: high value at miscvalue1
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
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@ -764,7 +773,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
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change = miscvalue1;
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progressType = PROGRESS_HIGHEST;
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break;
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// specialized cases
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@ -814,7 +824,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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}
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}
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SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
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change = miscvalue1;
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progressType = PROGRESS_ACCUMULATE;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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@ -830,37 +841,79 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
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change = miscvalue2;
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progressType = PROGRESS_ACCUMULATE;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
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{
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bool ok = true;
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// skip wrong class achievements
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for(uint8 i = 1; i < MAX_CLASSES; ++i)
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{
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if (achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
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{
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ok = false;
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break;
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}
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}
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if (!ok)
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continue;
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// skip wrong race achievements
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for(uint8 i = 1; i < MAX_RACES; ++i)
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{
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if (achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
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{
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ok = false;
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break;
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}
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}
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if (!ok)
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continue;
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change = GetPlayer()->getLevel();
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progressType = PROGRESS_SET;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
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{
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// update at loading or specific skill update
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if(miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
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continue;
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if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
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SetCriteriaProgress(achievementCriteria, skillvalue);
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change = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID);
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progressType = PROGRESS_HIGHEST;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
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{
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// update at loading or specific skill update
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if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
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continue;
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if(uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
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SetCriteriaProgress(achievementCriteria, maxSkillvalue);
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change = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID);
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progressType = PROGRESS_HIGHEST;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
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if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
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SetCriteriaProgress(achievementCriteria, 1);
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{
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if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) == m_completedAchievements.end())
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continue;
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change = 1;
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progressType = PROGRESS_SET;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
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{
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uint32 counter =0;
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for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); ++itr)
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if(itr->second.m_rewarded)
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counter++;
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SetCriteriaProgress(achievementCriteria, counter);
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change = counter;
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progressType = PROGRESS_SET;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
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@ -876,7 +929,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
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counter++;
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}
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SetCriteriaProgress(achievementCriteria, counter);
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change = counter;
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progressType = PROGRESS_SET;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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@ -885,7 +939,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
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change = miscvalue1;
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progressType = PROGRESS_ACCUMULATE;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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@ -893,7 +948,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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change = 1;
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progressType = PROGRESS_ACCUMULATE;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
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{
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@ -916,7 +972,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(notfit)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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change = 1;
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progressType = PROGRESS_ACCUMULATE;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
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@ -964,7 +1021,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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//FIXME: work only for instances where max==min for players
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if (map->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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change = 1;
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progressType = PROGRESS_ACCUMULATE;
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break;
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}
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@ -974,7 +1033,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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change = 1;
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progressType = PROGRESS_ACCUMULATE;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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@ -985,7 +1045,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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change = 1;
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progressType = PROGRESS_ACCUMULATE;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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{
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@ -999,7 +1060,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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// miscvalue1 is the ingame fallheight*100 as stored in dbc
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SetCriteriaProgress(achievementCriteria, miscvalue1);
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change = miscvalue1;
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progressType = PROGRESS_SET;
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
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@ -1008,7 +1070,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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if(miscvalue2 != achievementCriteria->death_from.type)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
||||
{
|
||||
|
|
@ -1046,7 +1109,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
}
|
||||
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1);
|
||||
change = 1;
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
||||
|
|
@ -1063,7 +1127,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if(!data->Meets(GetPlayer(),unit))
|
||||
continue;
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
||||
|
|
@ -1080,15 +1145,19 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if(!data->Meets(GetPlayer(),unit))
|
||||
continue;
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
||||
if(miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID)
|
||||
continue;
|
||||
|
||||
if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
|
||||
SetCriteriaProgress(achievementCriteria, 1);
|
||||
if(!GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
|
||||
continue;
|
||||
|
||||
change = 1;
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
||||
{
|
||||
|
|
@ -1108,14 +1177,16 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
continue;
|
||||
}
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
|
||||
change = miscvalue2;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
||||
// speedup for non-login case
|
||||
if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
|
||||
continue;
|
||||
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
|
||||
change = GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true);
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
||||
// miscvalue1 contains the personal rating
|
||||
|
|
@ -1130,12 +1201,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if(!data || !data->Meets(GetPlayer(),unit,miscvalue1))
|
||||
{
|
||||
// reset the progress as we have a win without the requirement.
|
||||
SetCriteriaProgress(achievementCriteria, 0);
|
||||
SetCriteriaProgress(achievementCriteria, achievement, 0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
||||
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
||||
|
|
@ -1143,7 +1215,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
continue;
|
||||
if(achievementCriteria->use_item.itemID != miscvalue1)
|
||||
continue;
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
||||
// You _have_ to loot that item, just owning it when logging in does _not_ count!
|
||||
|
|
@ -1151,7 +1224,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
continue;
|
||||
if(miscvalue1 != achievementCriteria->own_item.itemID)
|
||||
continue;
|
||||
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
|
||||
change = miscvalue2;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
||||
{
|
||||
|
|
@ -1180,12 +1254,16 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
}
|
||||
}
|
||||
|
||||
if(matchFound)
|
||||
SetCriteriaProgress(achievementCriteria, 1);
|
||||
if(!matchFound)
|
||||
continue;
|
||||
|
||||
change = 1;
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
||||
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
|
||||
change = GetPlayer()->GetBankBagSlotCount();
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
||||
{
|
||||
|
|
@ -1194,13 +1272,17 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
continue;
|
||||
|
||||
int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
|
||||
if (reputation > 0)
|
||||
SetCriteriaProgress(achievementCriteria, reputation);
|
||||
if (!reputation)
|
||||
continue;
|
||||
|
||||
change = reputation;
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
||||
{
|
||||
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
|
||||
change = GetPlayer()->GetReputationMgr().GetExaltedFactionCount();
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
||||
|
|
@ -1208,7 +1290,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
// skip for login case
|
||||
if(!miscvalue1)
|
||||
continue;
|
||||
SetCriteriaProgress(achievementCriteria, 1);
|
||||
change = 1;
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
||||
|
|
@ -1223,7 +1306,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
|
||||
if(!data || !data->Meets(GetPlayer(),unit,item_slot))
|
||||
continue;
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_SET);
|
||||
change = 1;
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
||||
|
|
@ -1243,7 +1327,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
|
||||
if(!pProto || pProto->ItemLevel <requiredItemLevel)
|
||||
continue;
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
||||
|
|
@ -1261,7 +1346,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
continue;
|
||||
}
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
||||
|
|
@ -1280,7 +1366,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
continue;
|
||||
}
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
|
||||
change = miscvalue1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
||||
|
|
@ -1290,7 +1377,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if (miscvalue1 != achievementCriteria->equip_item.itemID)
|
||||
continue;
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1);
|
||||
change = 1;
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
||||
// miscvalue1 = go entry
|
||||
|
|
@ -1299,7 +1387,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if (miscvalue1 != achievementCriteria->use_gameobject.goEntry)
|
||||
continue;
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
||||
{
|
||||
|
|
@ -1315,7 +1404,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if (!data->Meets(GetPlayer(),unit))
|
||||
continue;
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
||||
|
|
@ -1324,7 +1414,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if (miscvalue1 != achievementCriteria->fish_in_gameobject.goEntry)
|
||||
continue;
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
||||
{
|
||||
|
|
@ -1343,7 +1434,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
spellCount++;
|
||||
}
|
||||
}
|
||||
SetCriteriaProgress(achievementCriteria, spellCount);
|
||||
change = spellCount;
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
||||
|
|
@ -1362,16 +1454,20 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
continue;
|
||||
}
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
||||
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
|
||||
change = GetPlayer()->GetReputationMgr().GetReveredFactionCount();
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
||||
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
|
||||
change = GetPlayer()->GetReputationMgr().GetHonoredFactionCount();
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
||||
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
|
||||
change = GetPlayer()->GetReputationMgr().GetVisibleFactionCount();
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
||||
|
|
@ -1382,7 +1478,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1);
|
||||
if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
|
||||
continue;
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
||||
|
|
@ -1400,26 +1497,31 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
|
||||
spellCount++;
|
||||
}
|
||||
SetCriteriaProgress(achievementCriteria, spellCount);
|
||||
change = spellCount;
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
||||
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
|
||||
change = GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS);
|
||||
progressType = PROGRESS_SET;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
||||
if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID)
|
||||
continue;
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
||||
if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID)
|
||||
continue;
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
||||
change = 1;
|
||||
progressType = PROGRESS_ACCUMULATE;
|
||||
break;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
||||
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
|
||||
change = GetPlayer()->GetMoney();
|
||||
progressType = PROGRESS_HIGHEST;
|
||||
break;
|
||||
// std case: not exist in DBC, not triggered in code as result
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
|
||||
|
|
@ -1447,147 +1549,99 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
|
||||
break; // Not implemented yet :(
|
||||
}
|
||||
if(IsCompletedCriteria(achievementCriteria,achievement))
|
||||
CompletedCriteriaFor(achievement);
|
||||
|
||||
// check again the completeness for SUMM and REQ COUNT achievements,
|
||||
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
|
||||
if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
|
||||
SetCriteriaProgress(achievementCriteria, achievement, change, progressType);
|
||||
}
|
||||
}
|
||||
|
||||
uint32 AchievementMgr::GetCriteriaProgressMaxCounter(AchievementCriteriaEntry const* achievementCriteria)
|
||||
{
|
||||
if (IsCompletedAchievement(achievement))
|
||||
CompletedAchievement(achievement);
|
||||
}
|
||||
|
||||
if(AchievementEntryList const* achRefList = sAchievementMgr.GetAchievementByReferencedId(achievement->ID))
|
||||
{
|
||||
for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
|
||||
if(IsCompletedAchievement(*itr))
|
||||
CompletedAchievement(*itr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
|
||||
static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
|
||||
|
||||
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) const
|
||||
{
|
||||
// counter can never complete
|
||||
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
||||
return false;
|
||||
|
||||
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
||||
{
|
||||
// someone on this realm has already completed that achievement
|
||||
if(sAchievementMgr.IsRealmCompleted(achievement))
|
||||
return false;
|
||||
}
|
||||
|
||||
CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
|
||||
if(itr == m_criteriaProgress.end())
|
||||
return false;
|
||||
|
||||
CriteriaProgress const* progress = &itr->second;
|
||||
|
||||
switch(achievementCriteria->requiredType)
|
||||
{
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
||||
return progress->counter >= achievementCriteria->win_bg.winCount;
|
||||
return achievementCriteria->win_bg.winCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
||||
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
|
||||
return achievementCriteria->kill_creature.creatureCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
||||
{
|
||||
// skip wrong class achievements
|
||||
for(int i = 1; i < MAX_CLASSES; ++i)
|
||||
if(achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
|
||||
return false;
|
||||
|
||||
// skip wrong race achievements
|
||||
for(int i = 1; i < MAX_RACES; ++i)
|
||||
if(achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
|
||||
return false;
|
||||
|
||||
// appropriate class/race or not class/race specific
|
||||
return progress->counter >= achievementCriteria->reach_level.level;
|
||||
}
|
||||
return achievementCriteria->reach_level.level;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
||||
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
|
||||
return achievementCriteria->reach_skill_level.skillLevel;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
||||
return progress->counter >= 1;
|
||||
return 1;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
||||
return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
|
||||
return achievementCriteria->complete_quest_count.totalQuestCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
||||
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
|
||||
return achievementCriteria->complete_quests_in_zone.questCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
||||
return progress->counter >= achievementCriteria->healing_done.count;
|
||||
return achievementCriteria->healing_done.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
||||
return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
|
||||
return achievementCriteria->complete_daily_quest.questCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
||||
return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
|
||||
return achievementCriteria->fall_without_dying.fallHeight;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
||||
return progress->counter >= 1;
|
||||
return 1;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
||||
return progress->counter >= achievementCriteria->be_spell_target.spellCount;
|
||||
return achievementCriteria->be_spell_target.spellCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
||||
return progress->counter >= achievementCriteria->cast_spell.castCount;
|
||||
return achievementCriteria->cast_spell.castCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
||||
return progress->counter >= 1;
|
||||
return 1;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
||||
return progress->counter >= achievementCriteria->own_item.itemCount;
|
||||
return achievementCriteria->own_item.itemCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
||||
return progress->counter >= achievementCriteria->win_rated_arena.count;
|
||||
return achievementCriteria->win_rated_arena.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
||||
return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
|
||||
return achievementCriteria->learn_skill_level.skillLevel * 75;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
||||
return progress->counter >= achievementCriteria->use_item.itemCount;
|
||||
return achievementCriteria->use_item.itemCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
||||
return progress->counter >= achievementCriteria->loot_item.itemCount;
|
||||
return achievementCriteria->loot_item.itemCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
||||
return progress->counter >= 1;
|
||||
return 1;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
||||
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
|
||||
return achievementCriteria->buy_bank_slot.numberOfSlots;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
||||
return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
|
||||
return achievementCriteria->gain_reputation.reputationAmount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
||||
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
|
||||
return achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
||||
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
|
||||
return achievementCriteria->visit_barber.numberOfVisits;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
||||
return progress->counter >= achievementCriteria->equip_epic_item.count;
|
||||
return achievementCriteria->equip_epic_item.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
||||
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
|
||||
return achievementCriteria->roll_greed_on_loot.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
||||
return progress->counter >= achievementCriteria->hk_class.count;
|
||||
return achievementCriteria->hk_class.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
||||
return progress->counter >= achievementCriteria->hk_race.count;
|
||||
return achievementCriteria->hk_race.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
||||
return progress->counter >= achievementCriteria->do_emote.count;
|
||||
return achievementCriteria->do_emote.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
||||
return progress->counter >= achievementCriteria->equip_item.count;
|
||||
return achievementCriteria->equip_item.count;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
||||
return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
|
||||
return achievementCriteria->quest_reward_money.goldInCopper;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
||||
return progress->counter >= achievementCriteria->loot_money.goldInCopper;
|
||||
return achievementCriteria->loot_money.goldInCopper;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
||||
return progress->counter >= achievementCriteria->use_gameobject.useCount;
|
||||
return achievementCriteria->use_gameobject.useCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
||||
return progress->counter >= achievementCriteria->special_pvp_kill.killCount;
|
||||
return achievementCriteria->special_pvp_kill.killCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
||||
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
|
||||
return achievementCriteria->fish_in_gameobject.lootCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
||||
return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
|
||||
return achievementCriteria->learn_skillline_spell.spellCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
||||
return progress->counter >= achievementCriteria->win_duel.duelCount;
|
||||
return achievementCriteria->win_duel.duelCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
||||
return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
|
||||
return achievementCriteria->loot_type.lootTypeCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
||||
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
|
||||
return achievementCriteria->learn_skill_line.spellCount;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
||||
return progress->counter >= achievementCriteria->honorable_kill.killCount;
|
||||
return achievementCriteria->honorable_kill.killCount;
|
||||
|
||||
// handle all statistic-only criteria here
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
||||
|
|
@ -1622,9 +1676,38 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
|
|||
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) const
|
||||
{
|
||||
// counter can never complete
|
||||
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
||||
return false;
|
||||
|
||||
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
||||
{
|
||||
// someone on this realm has already completed that achievement
|
||||
if(sAchievementMgr.IsRealmCompleted(achievement))
|
||||
return false;
|
||||
}
|
||||
|
||||
CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
|
||||
if(itr == m_criteriaProgress.end())
|
||||
return false;
|
||||
|
||||
CriteriaProgress const* progress = &itr->second;
|
||||
|
||||
uint32 maxcounter = GetCriteriaProgressMaxCounter(achievementCriteria);
|
||||
|
||||
// different counters or non-completable criteria
|
||||
if (!maxcounter)
|
||||
return false;
|
||||
|
||||
return progress->counter >= maxcounter;
|
||||
}
|
||||
|
||||
void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
|
||||
|
|
@ -1704,13 +1787,23 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
|
|||
return false;
|
||||
}
|
||||
|
||||
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
|
||||
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 changeValue, ProgressType ptype)
|
||||
{
|
||||
DETAIL_FILTER_LOG(LOG_FILTER_ACHIEVEMENT_UPDATES, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
|
||||
DETAIL_FILTER_LOG(LOG_FILTER_ACHIEVEMENT_UPDATES, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", criteria->ID, changeValue, m_player->GetGUIDLow());
|
||||
|
||||
uint32 max_value = GetCriteriaProgressMaxCounter(criteria);
|
||||
|
||||
if (!max_value)
|
||||
max_value = std::numeric_limits<uint32>::max();
|
||||
|
||||
// change value must be in allowed value range for SET/HIGHEST directly
|
||||
if (changeValue > max_value)
|
||||
changeValue = max_value;
|
||||
|
||||
CriteriaProgress *progress = NULL;
|
||||
uint32 old_value = 0;
|
||||
|
||||
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
|
||||
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(criteria->ID);
|
||||
|
||||
if(iter == m_criteriaProgress.end())
|
||||
{
|
||||
|
|
@ -1718,7 +1811,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
|
|||
if(changeValue == 0)
|
||||
return;
|
||||
|
||||
progress = &m_criteriaProgress[entry->ID];
|
||||
progress = &m_criteriaProgress[criteria->ID];
|
||||
progress->counter = changeValue;
|
||||
progress->date = time(NULL);
|
||||
}
|
||||
|
|
@ -1726,6 +1819,8 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
|
|||
{
|
||||
progress = &iter->second;
|
||||
|
||||
old_value = progress->counter;
|
||||
|
||||
uint32 newValue = 0;
|
||||
switch(ptype)
|
||||
{
|
||||
|
|
@ -1735,7 +1830,6 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
|
|||
case PROGRESS_ACCUMULATE:
|
||||
{
|
||||
// avoid overflow
|
||||
uint32 max_value = std::numeric_limits<uint32>::max();
|
||||
newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
|
||||
break;
|
||||
}
|
||||
|
|
@ -1753,16 +1847,64 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
|
|||
|
||||
progress->changed = true;
|
||||
|
||||
if(entry->timeLimit)
|
||||
if(criteria->timeLimit)
|
||||
{
|
||||
time_t now = time(NULL);
|
||||
if(time_t(progress->date + entry->timeLimit) < now)
|
||||
if(time_t(progress->date + criteria->timeLimit) < now)
|
||||
progress->counter = 1;
|
||||
|
||||
// also it seems illogical, the timeframe will be extended at every criteria update
|
||||
progress->date = now;
|
||||
}
|
||||
SendCriteriaUpdate(entry->ID,progress);
|
||||
|
||||
// update client side value
|
||||
SendCriteriaUpdate(criteria->ID,progress);
|
||||
|
||||
// nothing do for counter case
|
||||
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
||||
return;
|
||||
|
||||
// update dependent achievements state at criteria complete
|
||||
if (old_value < progress->counter)
|
||||
{
|
||||
if(IsCompletedCriteria(criteria, achievement))
|
||||
CompletedCriteriaFor(achievement);
|
||||
|
||||
// check again the completeness for SUMM and REQ COUNT achievements,
|
||||
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
|
||||
if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
|
||||
{
|
||||
if (IsCompletedAchievement(achievement))
|
||||
CompletedAchievement(achievement);
|
||||
}
|
||||
|
||||
if(AchievementEntryList const* achRefList = sAchievementMgr.GetAchievementByReferencedId(achievement->ID))
|
||||
{
|
||||
for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
|
||||
if(IsCompletedAchievement(*itr))
|
||||
CompletedAchievement(*itr);
|
||||
}
|
||||
}
|
||||
// update dependent achievements state at criteria incomplete
|
||||
else if (old_value > progress->counter)
|
||||
{
|
||||
if (progress->counter < max_value)
|
||||
{
|
||||
WorldPacket data(SMSG_CRITERIA_DELETED,4);
|
||||
data << uint32(criteria->ID);
|
||||
m_player->SendDirectMessage(&data);
|
||||
}
|
||||
|
||||
if (HasAchievement(achievement->ID))
|
||||
if(!IsCompletedAchievement(achievement))
|
||||
IncompletedAchievement(achievement);
|
||||
|
||||
if(AchievementEntryList const* achRefList = sAchievementMgr.GetAchievementByReferencedId(achievement->ID))
|
||||
for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
|
||||
if (HasAchievement((*itr)->ID))
|
||||
if(!IsCompletedAchievement(*itr))
|
||||
IncompletedAchievement(*itr);
|
||||
}
|
||||
}
|
||||
|
||||
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
|
||||
|
|
@ -1833,6 +1975,43 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
|
|||
}
|
||||
}
|
||||
|
||||
void AchievementMgr::IncompletedAchievement(AchievementEntry const* achievement)
|
||||
{
|
||||
DETAIL_LOG("AchievementMgr::IncompletedAchievement(%u)", achievement->ID);
|
||||
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
||||
return;
|
||||
|
||||
CompletedAchievementMap::iterator itr = m_completedAchievements.find(achievement->ID);
|
||||
if (itr == m_completedAchievements.end())
|
||||
return;
|
||||
|
||||
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
|
||||
data << uint32(achievement->ID);
|
||||
m_player->SendDirectMessage(&data);
|
||||
|
||||
if (!itr->second.changed) // complete state saved
|
||||
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u AND achievement = %u",
|
||||
GetPlayer()->GetGUIDLow(), achievement->ID);
|
||||
|
||||
m_completedAchievements.erase(achievement->ID);
|
||||
|
||||
// reward items and titles if any
|
||||
AchievementReward const* reward = sAchievementMgr.GetAchievementReward(achievement, GetPlayer()->getGender());
|
||||
|
||||
// no rewards
|
||||
if(!reward)
|
||||
return;
|
||||
|
||||
// titles
|
||||
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1])
|
||||
{
|
||||
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
|
||||
GetPlayer()->SetTitle(titleEntry, true);
|
||||
}
|
||||
|
||||
// items impossible remove in clear way...
|
||||
}
|
||||
|
||||
void AchievementMgr::SendAllAchievementData()
|
||||
{
|
||||
// since we don't know the exact size of the packed GUIDs this is just an approximation
|
||||
|
|
|
|||
|
|
@ -265,13 +265,23 @@ class AchievementMgr
|
|||
CompletedAchievementMap const& GetCompletedAchievements() const { return m_completedAchievements; }
|
||||
bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement) const;
|
||||
|
||||
private:
|
||||
uint32 GetCriteriaProgressCounter(AchievementCriteriaEntry const* entry) const
|
||||
{
|
||||
CriteriaProgressMap::const_iterator iter = m_criteriaProgress.find(entry->ID);
|
||||
return iter != m_criteriaProgress.end() ? iter->second.counter : 0;
|
||||
}
|
||||
|
||||
static uint32 GetCriteriaProgressMaxCounter(AchievementCriteriaEntry const* entry);
|
||||
|
||||
enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
|
||||
void SetCriteriaProgress(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
|
||||
|
||||
private:
|
||||
void SendAchievementEarned(AchievementEntry const* achievement);
|
||||
void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
|
||||
void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
|
||||
void CompletedCriteriaFor(AchievementEntry const* achievement);
|
||||
void CompletedAchievement(AchievementEntry const* entry);
|
||||
void IncompletedAchievement(AchievementEntry const* entry);
|
||||
bool IsCompletedAchievement(AchievementEntry const* entry);
|
||||
void CompleteAchievementsWithRefs(AchievementEntry const* entry);
|
||||
void BuildAllDataPacket(WorldPacket *data);
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@
|
|||
// Supported shift-links (client generated and server side)
|
||||
// |color|Hachievement:achievement_id:player_guid_hex:completed_0_1:mm:dd:yy_from_2000:criteriaMask1:criteriaMask2:criteriaMask3:criteriaMask4|h[name]|h|r
|
||||
// - client, item icon shift click, not used in server currently
|
||||
// |color|Hachievement_criteria:criteria_id|h[name]|h|r
|
||||
// |color|Harea:area_id|h[name]|h|r
|
||||
// |color|Hareatrigger:id|h[name]|h|r
|
||||
// |color|Hareatrigger_target:id|h[name]|h|r
|
||||
|
|
@ -87,6 +88,22 @@ ChatCommand * ChatHandler::getCommandTable()
|
|||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand achievementCreateriaCommandTable[] =
|
||||
{
|
||||
{ "add", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementCriteriaAddCommand, "", NULL },
|
||||
{ "remove", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementCriteriaRemoveCommand,"", NULL },
|
||||
{ NULL, 0, true, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand achievementCommandTable[] =
|
||||
{
|
||||
{ "createria", SEC_ADMINISTRATOR, true, NULL, "", achievementCreateriaCommandTable },
|
||||
{ "add", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementAddCommand, "", NULL },
|
||||
{ "remove", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementRemoveCommand, "", NULL },
|
||||
{ "", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAchievementCommand, "", NULL },
|
||||
{ NULL, 0, true, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand auctionCommandTable[] =
|
||||
{
|
||||
{ "alliance", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionAllianceCommand, "", NULL },
|
||||
|
|
@ -642,6 +659,7 @@ ChatCommand * ChatHandler::getCommandTable()
|
|||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
|
||||
{ "achievement", SEC_ADMINISTRATOR, true, NULL, "", achievementCommandTable },
|
||||
{ "auction", SEC_ADMINISTRATOR, false, NULL, "", auctionCommandTable },
|
||||
{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
|
||||
{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
|
||||
|
|
|
|||
|
|
@ -131,6 +131,13 @@ class ChatHandler
|
|||
bool HandleAuctionHordeCommand(char* args);
|
||||
bool HandleAuctionCommand(char* args);
|
||||
|
||||
bool HandleAchievementCommand(char* args);
|
||||
|
||||
bool HandleAchievementAddCommand(char* args);
|
||||
bool HandleAchievementRemoveCommand(char* args);
|
||||
bool HandleAchievementCriteriaAddCommand(char* args);
|
||||
bool HandleAchievementCriteriaRemoveCommand(char* args);
|
||||
|
||||
bool HandleBanAccountCommand(char* args);
|
||||
bool HandleBanCharacterCommand(char* args);
|
||||
bool HandleBanIPCommand(char* args);
|
||||
|
|
@ -595,6 +602,7 @@ class ChatHandler
|
|||
// Utility methods for commands
|
||||
bool ShowAccountListHelper(QueryResult* result, uint32* limit = NULL, bool title = true, bool error = true);
|
||||
void ShowAchievementListHelper(AchievementEntry const * achEntry, LocaleConstant loc, time_t const* date = NULL, Player* target = NULL);
|
||||
void ShowAchievementCriteriaListHelper(AchievementCriteriaEntry const* criEntry, AchievementEntry const * achEntry, LocaleConstant loc, Player* target = NULL);
|
||||
void ShowFactionListHelper(FactionEntry const * factionEntry, LocaleConstant loc, FactionState const* repState = NULL, Player * target = NULL );
|
||||
void ShowItemListHelper(uint32 itemId, int loc_idx, Player* target = NULL);
|
||||
void ShowQuestListHelper(uint32 questId, int32 loc_idx, Player* target = NULL);
|
||||
|
|
|
|||
|
|
@ -489,7 +489,7 @@ struct AchievementCriteriaEntry
|
|||
uint32 additionalRequirement2_value; // 8 additional requirement 1 value
|
||||
} raw;
|
||||
};
|
||||
//char* name[16]; // 9-24
|
||||
char* name[16]; // 9-24
|
||||
//uint32 name_flags; // 25
|
||||
uint32 completionFlag; // 26
|
||||
uint32 groupFlag; // 27
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
#define MANGOS_DBCSFRM_H
|
||||
|
||||
const char Achievementfmt[]="niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
|
||||
const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixii";
|
||||
const char AchievementCriteriafmt[]="niiiiiiiissssssssssssssssxiixii";
|
||||
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
|
||||
const char AreaGroupEntryfmt[]="niiiiiii";
|
||||
const char AreaTriggerEntryfmt[]="niffffffff";
|
||||
|
|
|
|||
|
|
@ -877,7 +877,11 @@ enum MangosStrings
|
|||
LANG_CHANGE_HEX_FIELD = 1158,
|
||||
LANG_CHANGE_FLOAT = 1159, //log
|
||||
LANG_CHANGE_FLOAT_FIELD = 1160,
|
||||
// Room for more level 3 1161-1199 not used
|
||||
LANG_COMMAND_ACHIEVEMENT_CREATERIA = 1161,
|
||||
LANG_COUNTER = 1162,
|
||||
LANG_ACHIEVEMENT_NOT_EXIST = 1163,
|
||||
LANG_ACHIEVEMENT_CRITERIA_NOT_EXIST = 1164,
|
||||
// Room for more level 3 1163-1199 not used
|
||||
|
||||
// Debug commands
|
||||
LANG_CINEMATIC_NOT_EXIST = 1200,
|
||||
|
|
|
|||
|
|
@ -1018,6 +1018,269 @@ bool ChatHandler::HandleAccountSetPasswordCommand(char* args)
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
void ChatHandler::ShowAchievementCriteriaListHelper(AchievementCriteriaEntry const* criEntry, AchievementEntry const * achEntry, LocaleConstant loc, Player* target /*= NULL*/)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
if (m_session)
|
||||
{
|
||||
ss << criEntry->ID << " - |cffffffff|Hachievement_criteria:" << criEntry->ID << "|h[" << criEntry->name[loc] << " " << localeNames[loc] << "]|h|r";
|
||||
}
|
||||
else
|
||||
ss << criEntry->ID << " - " << criEntry->name[loc] << " " << localeNames[loc];
|
||||
|
||||
if (target)
|
||||
ss << " = " << target->GetAchievementMgr().GetCriteriaProgressCounter(criEntry);
|
||||
|
||||
if (achEntry->flags & ACHIEVEMENT_FLAG_COUNTER)
|
||||
ss << GetMangosString(LANG_COUNTER);
|
||||
else
|
||||
{
|
||||
ss << " [" << AchievementMgr::GetCriteriaProgressMaxCounter(criEntry) << "]";
|
||||
|
||||
if (target && target->GetAchievementMgr().IsCompletedCriteria(criEntry, achEntry))
|
||||
ss << GetMangosString(LANG_COMPLETE);
|
||||
}
|
||||
|
||||
SendSysMessage(ss.str().c_str());
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleAchievementCommand(char* args)
|
||||
{
|
||||
char* nameStr = ExtractOptNotLastArg(&args);
|
||||
|
||||
Player* target = NULL;
|
||||
|
||||
if (nameStr)
|
||||
{
|
||||
if (!ExtractPlayerTarget(&nameStr, &target))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
target = getSelectedPlayer();
|
||||
|
||||
uint32 achId;
|
||||
if (!ExtractUint32KeyFromLink(&args, "Hachievement", achId))
|
||||
return false;
|
||||
|
||||
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(achId);
|
||||
if (!achEntry)
|
||||
{
|
||||
PSendSysMessage(LANG_ACHIEVEMENT_NOT_EXIST, achId);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
LocaleConstant loc = GetSessionDbcLocale();
|
||||
|
||||
CompletedAchievementData const* completed = target ? target->GetAchievementMgr().GetCompleteData(achId) : NULL;
|
||||
|
||||
ShowAchievementListHelper(achEntry, loc, completed ? &completed->date : NULL, target);
|
||||
|
||||
if (AchievementCriteriaEntryList const* criteriaList = sAchievementMgr.GetAchievementCriteriaByAchievement(achEntry->ID))
|
||||
{
|
||||
SendSysMessage(LANG_COMMAND_ACHIEVEMENT_CREATERIA);
|
||||
for (AchievementCriteriaEntryList::const_iterator itr = criteriaList->begin(); itr != criteriaList->end(); ++itr)
|
||||
ShowAchievementCriteriaListHelper(*itr, achEntry, loc, target);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleAchievementAddCommand(char* args)
|
||||
{
|
||||
char* nameStr = ExtractOptNotLastArg(&args);
|
||||
|
||||
Player* target;
|
||||
if (!ExtractPlayerTarget(&nameStr, &target))
|
||||
return false;
|
||||
|
||||
uint32 achId;
|
||||
if (!ExtractUint32KeyFromLink(&args, "Hachievement", achId))
|
||||
return false;
|
||||
|
||||
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(achId);
|
||||
if (!achEntry || achEntry->flags & ACHIEVEMENT_FLAG_COUNTER)
|
||||
{
|
||||
PSendSysMessage(LANG_ACHIEVEMENT_NOT_EXIST, achId);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
AchievementMgr& mgr = target->GetAchievementMgr();
|
||||
|
||||
if (AchievementCriteriaEntryList const* criteriaList = sAchievementMgr.GetAchievementCriteriaByAchievement(achEntry->ID))
|
||||
{
|
||||
for (AchievementCriteriaEntryList::const_iterator itr = criteriaList->begin(); itr != criteriaList->end(); ++itr)
|
||||
{
|
||||
if (mgr.IsCompletedCriteria(*itr, achEntry))
|
||||
continue;
|
||||
|
||||
uint32 maxValue = AchievementMgr::GetCriteriaProgressMaxCounter(*itr);
|
||||
mgr.SetCriteriaProgress(*itr, achEntry, maxValue);
|
||||
}
|
||||
}
|
||||
|
||||
LocaleConstant loc = GetSessionDbcLocale();
|
||||
CompletedAchievementData const* completed = target ? target->GetAchievementMgr().GetCompleteData(achId) : NULL;
|
||||
ShowAchievementListHelper(achEntry, loc, completed ? &completed->date : NULL, target);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleAchievementRemoveCommand(char* args)
|
||||
{
|
||||
char* nameStr = ExtractOptNotLastArg(&args);
|
||||
|
||||
Player* target;
|
||||
if (!ExtractPlayerTarget(&nameStr, &target))
|
||||
return false;
|
||||
|
||||
uint32 achId;
|
||||
if (!ExtractUint32KeyFromLink(&args, "Hachievement", achId))
|
||||
return false;
|
||||
|
||||
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(achId);
|
||||
if (!achEntry)
|
||||
{
|
||||
PSendSysMessage(LANG_ACHIEVEMENT_NOT_EXIST, achId);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
AchievementMgr& mgr = target->GetAchievementMgr();
|
||||
|
||||
if (AchievementCriteriaEntryList const* criteriaList = sAchievementMgr.GetAchievementCriteriaByAchievement(achEntry->ID))
|
||||
for (AchievementCriteriaEntryList::const_iterator itr = criteriaList->begin(); itr != criteriaList->end(); ++itr)
|
||||
mgr.SetCriteriaProgress(*itr, achEntry, 0);
|
||||
|
||||
LocaleConstant loc = GetSessionDbcLocale();
|
||||
CompletedAchievementData const* completed = target ? target->GetAchievementMgr().GetCompleteData(achId) : NULL;
|
||||
ShowAchievementListHelper(achEntry, loc, completed ? &completed->date : NULL, target);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleAchievementCriteriaAddCommand(char* args)
|
||||
{
|
||||
Player* target;
|
||||
uint32 criId;
|
||||
|
||||
if (!ExtractUint32KeyFromLink(&args, "Hachievement_criteria", criId))
|
||||
{
|
||||
// maybe player first
|
||||
char* nameStr = ExtractArg(&args);
|
||||
if (!ExtractPlayerTarget(&nameStr, &target))
|
||||
return false;
|
||||
|
||||
if (!ExtractUint32KeyFromLink(&args, "Hachievement_criteria", criId))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
target = getSelectedPlayer();
|
||||
|
||||
AchievementCriteriaEntry const *criEntry = sAchievementCriteriaStore.LookupEntry(criId);
|
||||
if (!criEntry)
|
||||
{
|
||||
PSendSysMessage(LANG_ACHIEVEMENT_CRITERIA_NOT_EXIST, criId);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(criEntry->referredAchievement);
|
||||
if (!achEntry)
|
||||
return false;
|
||||
|
||||
LocaleConstant loc = GetSessionDbcLocale();
|
||||
|
||||
uint32 maxValue = AchievementMgr::GetCriteriaProgressMaxCounter(criEntry);
|
||||
|
||||
AchievementMgr& mgr = target->GetAchievementMgr();
|
||||
|
||||
// nothing do if completed
|
||||
if (mgr.IsCompletedCriteria(criEntry, achEntry))
|
||||
{
|
||||
ShowAchievementCriteriaListHelper(criEntry, achEntry, loc, target);
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 progress = mgr.GetCriteriaProgressCounter(criEntry);
|
||||
|
||||
uint32 val;
|
||||
if (!ExtractOptUInt32(&args, val, maxValue ? maxValue : 1))
|
||||
return false;
|
||||
|
||||
uint32 new_val;
|
||||
|
||||
if (maxValue)
|
||||
new_val = progress < maxValue && maxValue - progress > val ? progress + val : maxValue;
|
||||
else
|
||||
{
|
||||
uint32 max_int = std::numeric_limits<uint32>::max();
|
||||
new_val = progress < max_int && max_int - progress > val ? progress + val : max_int;
|
||||
}
|
||||
|
||||
mgr.SetCriteriaProgress(criEntry, achEntry, new_val); // value will move to allowed range into function
|
||||
|
||||
ShowAchievementCriteriaListHelper(criEntry, achEntry, loc, target);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleAchievementCriteriaRemoveCommand(char* args)
|
||||
{
|
||||
Player* target;
|
||||
uint32 criId;
|
||||
|
||||
if (!ExtractUint32KeyFromLink(&args, "Hachievement_criteria", criId))
|
||||
{
|
||||
// maybe player first
|
||||
char* nameStr = ExtractArg(&args);
|
||||
if (!ExtractPlayerTarget(&nameStr, &target))
|
||||
return false;
|
||||
|
||||
if (!ExtractUint32KeyFromLink(&args, "Hachievement_criteria", criId))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
target = getSelectedPlayer();
|
||||
|
||||
AchievementCriteriaEntry const *criEntry = sAchievementCriteriaStore.LookupEntry(criId);
|
||||
if (!criEntry)
|
||||
{
|
||||
PSendSysMessage(LANG_ACHIEVEMENT_CRITERIA_NOT_EXIST, criId);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(criEntry->referredAchievement);
|
||||
if (!achEntry)
|
||||
return false;
|
||||
|
||||
LocaleConstant loc = GetSessionDbcLocale();
|
||||
|
||||
uint32 maxValue = AchievementMgr::GetCriteriaProgressMaxCounter(criEntry);
|
||||
|
||||
AchievementMgr& mgr = target->GetAchievementMgr();
|
||||
|
||||
uint32 progress = mgr.GetCriteriaProgressCounter(criEntry);
|
||||
|
||||
// nothing do if not started
|
||||
if (progress == 0)
|
||||
{
|
||||
ShowAchievementCriteriaListHelper(criEntry, achEntry, loc, target);
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 change;
|
||||
if (!ExtractOptUInt32(&args, change, maxValue ? maxValue : 1))
|
||||
return false;
|
||||
|
||||
uint32 newval = change < progress ? progress - change : 0;
|
||||
|
||||
mgr.SetCriteriaProgress(criEntry, achEntry, newval); // value will move to allowed range into function
|
||||
|
||||
ShowAchievementCriteriaListHelper(criEntry, achEntry, loc, target);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleMaxSkillCommand(char* /*args*/)
|
||||
{
|
||||
Player* SelectedPlayer = getSelectedPlayer();
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "10341"
|
||||
#define REVISION_NR "10342"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_10332_02_characters_pet_aura"
|
||||
#define REVISION_DB_MANGOS "required_10331_02_mangos_command"
|
||||
#define REVISION_DB_MANGOS "required_10342_02_mangos_command"
|
||||
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue