[8430] Reapply persistent passive spells at related spellmods apply/remove.

This is solve problems with talents/glyphs/etc that affect of some talent/passive ability bonus in case:
affected talent/ability spell aura already applied before spellmod apply and not affecte as must until relearn/reload.
Example: talent 14983 and later applied glyph 42971.

Also drop dead code for removed in 3.x talent 12303.
This commit is contained in:
VladimirMangos 2009-08-28 06:11:48 +04:00
parent 16b617c3c3
commit 4cbaa5b186
2 changed files with 12 additions and 7 deletions

View file

@ -1305,13 +1305,18 @@ void Aura::HandleAddModifier(bool apply, bool Real)
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
// reapply some passive spells after add/remove related spellmods
if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & UI64LIT(0x0000100000000000)))
{
m_target->RemoveAurasDueToSpell(45471);
// reaplly talents to own passive persistent auras
std::set<uint32> affectedPassives;
if(apply)
m_target->CastSpell(m_target, 45471, true);
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().begin(); itr != m_target->GetAuras().end(); ++itr)
if (itr->second->IsPassive() && itr->second->IsPermanent() &&
itr->second->GetCasterGUID() == m_target->GetGUID() && isAffectedOnSpell(itr->second->GetSpellProto()))
affectedPassives.insert(itr->second->GetId());
for(std::set<uint32>::const_iterator set_itr = affectedPassives.begin(); set_itr != affectedPassives.end(); ++set_itr)
{
m_target->RemoveAurasDueToSpell(*set_itr);
m_target->CastSpell(m_target, *set_itr, true);
}
}
void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8429"
#define REVISION_NR "8430"
#endif // __REVISION_NR_H__