[8444] Prevent spawn gameobjects with invalid displayid by command.

Also fix mangos string for not existed gameobejct entry.
This commit is contained in:
VladimirMangos 2009-08-31 22:54:30 +04:00
parent a9dea03e09
commit 4d0088e7a9
8 changed files with 35 additions and 16 deletions

View file

@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL,
`cache_id` int(10) default '0',
`required_8416_01_mangos_spell_learn_spell` bit(1) default NULL
`required_8444_01_mangos_mangos_string` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -2720,6 +2720,7 @@ INSERT INTO `mangos_string` VALUES
(345,'Forced customize for player %s will be requested at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(346,'Forced customize for player %s (GUID #%u) will be requested at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(347,'TaxiNode ID %u not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(348,'Game Object (Entry: %u) have invalid data and can\'t be spawned',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(400,'|cffff0000[System Message]:|rScripts reloaded',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(401,'You change security level of account %s to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(402,'%s changed your security level to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
@ -2841,7 +2842,7 @@ INSERT INTO `mangos_string` VALUES
(519,'|cffffffff|Htele:%s|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(520,'%d - |cffffffff|Hspell:%d|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(521,'%d - |cffffffff|Hskill:%d|h[%s %s]|h|r %s %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(522,'Game Object (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(522,'Game Object (Entry: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(523,'>> Game Object %s (GUID: %u) at %f %f %f. Orientation %f.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(524,'Selected object:\n|cffffffff|Hgameobject:%d|h[%s]|h|r GUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(525,'>> Add Game Object \'%i\' (%s) (GUID: %i) added at \'%f %f %f\'.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),

View file

@ -0,0 +1,6 @@
ALTER TABLE db_version CHANGE COLUMN required_8416_01_mangos_spell_learn_spell required_8444_01_mangos_mangos_string bit;
DELETE FROM mangos_string WHERE entry IN(348,522);
INSERT INTO mangos_string VALUES
(348,'Game Object (Entry: %u) have invalid data and can\'t be spawned',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(522,'Game Object (Entry: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);

View file

@ -96,6 +96,7 @@ pkgdata_DATA = \
8412_01_mangos_mangos_string.sql \
8416_01_mangos_spell_learn_spell.sql \
8433_01_characters_character_account_data.sql \
8444_01_mangos_mangos_string.sql \
README
## Additional files to include when running 'make dist'
@ -172,4 +173,5 @@ EXTRA_DIST = \
8412_01_mangos_mangos_string.sql \
8416_01_mangos_spell_learn_spell.sql \
8433_01_characters_character_account_data.sql \
8444_01_mangos_mangos_string.sql \
README

View file

@ -331,7 +331,8 @@ enum MangosStrings
LANG_CUSTOMIZE_PLAYER = 345,
LANG_CUSTOMIZE_PLAYER_GUID = 346,
LANG_COMMAND_GOTAXINODENOTFOUND = 347,
// Room for more level 2 348-399 not used
LANG_GAMEOBJECT_HAVE_INVALID_DATA = 348,
// Room for more level 2 349-399 not used
// level 3 chat
LANG_SCRIPTS_RELOADED = 400,

View file

@ -700,15 +700,24 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
char* spawntimeSecs = strtok(NULL, " ");
const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id);
const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(id);
if (!goI)
if (!gInfo)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
SetSentErrorMessage(true);
return false;
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
// report to DB errors log as in loading case
sLog.outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id);
SetSentErrorMessage(true);
return false;
}
Player *chr = m_session->GetPlayer();
float x = float(chr->GetPositionX());
float y = float(chr->GetPositionY());
@ -719,7 +728,7 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
if(!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return false;
@ -742,14 +751,14 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
return false;
}
sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o);
sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
// TODO: is it really necessary to add both the real and DB table guid here ?
objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID));
PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z);
PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z);
return true;
}

View file

@ -1220,13 +1220,13 @@ void ObjectMgr::LoadGameobjects()
uint32 entry = fields[ 1].GetUInt32();
GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
if(!gInfo)
if (!gInfo)
{
sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
continue;
}
if(gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.",guid, entry, gInfo->type, gInfo->displayId);
continue;
@ -1266,25 +1266,25 @@ void ObjectMgr::LoadGameobjects()
int16 gameEvent = fields[16].GetInt16();
int16 PoolId = fields[17].GetInt16();
if(data.rotation2 < -1.0f || data.rotation2 > 1.0f)
if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2 );
continue;
}
if(data.rotation3 < -1.0f || data.rotation3 > 1.0f)
if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3 );
continue;
}
if(!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
if (!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id );
continue;
}
if(data.phaseMask==0)
if (data.phaseMask==0)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
data.phaseMask = 1;

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8443"
#define REVISION_NR "8444"
#endif // __REVISION_NR_H__

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@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_8433_01_characters_character_account_data"
#define REVISION_DB_MANGOS "required_8416_01_mangos_spell_learn_spell"
#define REVISION_DB_MANGOS "required_8444_01_mangos_mangos_string"
#define REVISION_DB_REALMD "required_8332_01_realmd_realmcharacters"
#endif // __REVISION_SQL_H__