[7419] Fixed some type convertion warnings.

This commit is contained in:
VladimirMangos 2009-03-09 08:22:29 +03:00
parent bf718ea961
commit 4dad8f40d0
4 changed files with 19 additions and 15 deletions

View file

@ -3108,7 +3108,7 @@ void Aura::HandleModPossessPet(bool apply, bool Real)
else
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : NULL);
((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
((Player*)caster)->SetCharm(apply ? pet : NULL);
((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
@ -4181,7 +4181,7 @@ void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
{
// Explosive Shot
if (apply && !loading && caster)
m_modifier.m_amount +=caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100;
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100);
break;
}
}

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@ -1255,7 +1255,7 @@ void Spell::EffectDummy(uint32 i)
if (m_spellInfo->SpellFamilyFlags & 0x0000000000040000LL)
{
// In 303 exist spirit depend
uint32 spirit = m_caster->GetStat(STAT_SPIRIT);
uint32 spirit = uint32(m_caster->GetStat(STAT_SPIRIT));
switch (m_spellInfo->Id)
{
case 1454: damage+=spirit; break;

View file

@ -6029,7 +6029,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
//else if (auraSpellInfo->Id==47300) // Dark Flame Aura
else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
{
uint32 stat = 0;
float stat = 0.0f;
// strength
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
// agility
@ -7618,10 +7618,12 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
coeff = bonus->dot_damage * LvlPenalty * stack;
else
coeff = bonus->direct_damage * LvlPenalty * stack;
if (bonus->ap_bonus)
DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
DoneTotal += DoneAdvertisedBenefit * coeff * SpellModSpellDamage;
TakenTotal+= TakenAdvertisedBenefit * coeff;
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
}
// Default calculation
else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
@ -7671,8 +7673,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
break;
}
}
DoneTotal += DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage;
TakenTotal+= TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
}
float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
@ -8034,10 +8036,12 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
coeff = bonus->dot_damage * LvlPenalty * stack;
else
coeff = bonus->direct_damage * LvlPenalty * stack;
if (bonus->ap_bonus)
DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
DoneTotal += DoneAdvertisedBenefit * coeff * SpellModSpellDamage;
TakenTotal+= TakenAdvertisedBenefit * coeff;
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
}
// Default calculation
else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
@ -8087,8 +8091,8 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
break;
}
}
DoneTotal += DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f;
TakenTotal+= TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f;
DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
}
// use float as more appropriate for negative values and percent applying

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7418"
#define REVISION_NR "7419"
#endif // __REVISION_NR_H__