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[7419] Fixed some type convertion warnings.
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parent
bf718ea961
commit
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4 changed files with 19 additions and 15 deletions
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@ -3108,7 +3108,7 @@ void Aura::HandleModPossessPet(bool apply, bool Real)
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else
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else
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pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
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pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
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((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : NULL);
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((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
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((Player*)caster)->SetCharm(apply ? pet : NULL);
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((Player*)caster)->SetCharm(apply ? pet : NULL);
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((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
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((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
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@ -4181,7 +4181,7 @@ void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
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{
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{
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// Explosive Shot
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// Explosive Shot
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if (apply && !loading && caster)
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if (apply && !loading && caster)
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m_modifier.m_amount +=caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100;
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m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100);
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break;
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break;
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}
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}
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}
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}
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@ -1255,7 +1255,7 @@ void Spell::EffectDummy(uint32 i)
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if (m_spellInfo->SpellFamilyFlags & 0x0000000000040000LL)
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if (m_spellInfo->SpellFamilyFlags & 0x0000000000040000LL)
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{
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{
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// In 303 exist spirit depend
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// In 303 exist spirit depend
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uint32 spirit = m_caster->GetStat(STAT_SPIRIT);
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uint32 spirit = uint32(m_caster->GetStat(STAT_SPIRIT));
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switch (m_spellInfo->Id)
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switch (m_spellInfo->Id)
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{
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{
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case 1454: damage+=spirit; break;
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case 1454: damage+=spirit; break;
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@ -6029,7 +6029,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
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//else if (auraSpellInfo->Id==47300) // Dark Flame Aura
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//else if (auraSpellInfo->Id==47300) // Dark Flame Aura
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else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
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else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
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{
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{
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uint32 stat = 0;
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float stat = 0.0f;
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// strength
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// strength
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if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
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if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
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// agility
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// agility
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@ -7618,10 +7618,12 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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coeff = bonus->dot_damage * LvlPenalty * stack;
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coeff = bonus->dot_damage * LvlPenalty * stack;
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else
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else
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coeff = bonus->direct_damage * LvlPenalty * stack;
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coeff = bonus->direct_damage * LvlPenalty * stack;
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if (bonus->ap_bonus)
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if (bonus->ap_bonus)
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DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
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DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
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DoneTotal += DoneAdvertisedBenefit * coeff * SpellModSpellDamage;
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TakenTotal+= TakenAdvertisedBenefit * coeff;
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
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TakenTotal += int32(TakenAdvertisedBenefit * coeff);
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}
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}
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// Default calculation
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// Default calculation
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else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
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else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
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@ -7671,8 +7673,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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break;
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break;
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}
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}
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}
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}
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DoneTotal += DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage;
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DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
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TakenTotal+= TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
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TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
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}
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}
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float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
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float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
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@ -8034,10 +8036,12 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
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coeff = bonus->dot_damage * LvlPenalty * stack;
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coeff = bonus->dot_damage * LvlPenalty * stack;
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else
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else
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coeff = bonus->direct_damage * LvlPenalty * stack;
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coeff = bonus->direct_damage * LvlPenalty * stack;
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if (bonus->ap_bonus)
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if (bonus->ap_bonus)
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DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
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DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
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DoneTotal += DoneAdvertisedBenefit * coeff * SpellModSpellDamage;
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TakenTotal+= TakenAdvertisedBenefit * coeff;
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
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TakenTotal += int32(TakenAdvertisedBenefit * coeff);
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}
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}
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// Default calculation
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// Default calculation
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else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
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else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
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@ -8087,8 +8091,8 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
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break;
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break;
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}
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}
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}
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}
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DoneTotal += DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f;
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DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
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TakenTotal+= TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f;
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TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
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}
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}
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// use float as more appropriate for negative values and percent applying
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// use float as more appropriate for negative values and percent applying
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7418"
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#define REVISION_NR "7419"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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