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Use .respawn only for selected creature (if any)
If no creature is selected, old behavior is used (respawn everything). Thanks Seline for the diff. Signed-off-by: freghar <compmancz@gmail.com> (cherry picked from commit 6bbdffac9acb9c02a74be632b35a90f0bda3ccb0) Signed-off-by: VladimirMangos <vladimir@getmangos.com> Some changes in creature targeting and work in case alive target. Help data updated. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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4 changed files with 23 additions and 1 deletions
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@ -365,7 +365,7 @@ INSERT INTO `command` VALUES
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('reset spells',3,'Syntax:\r\n.reset spells [Playername]\r\n Removes all non-original spells from spellbook.\r\n. Playername can be name of offline character.'),
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('reset spells',3,'Syntax:\r\n.reset spells [Playername]\r\n Removes all non-original spells from spellbook.\r\n. Playername can be name of offline character.'),
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('reset stats',3,'Syntax:\r\n.reset stats [Playername]\r\n Resets(recalculate) all stats of the targeted player to their original VALUESat current level.'),
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('reset stats',3,'Syntax:\r\n.reset stats [Playername]\r\n Resets(recalculate) all stats of the targeted player to their original VALUESat current level.'),
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('reset talents',3,'Syntax:\r\n.reset talents [Playername]\r\n Removes all talents of the targeted player. Playername can be name of offline character.'),
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('reset talents',3,'Syntax:\r\n.reset talents [Playername]\r\n Removes all talents of the targeted player. Playername can be name of offline character.'),
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('respawn',3,'Syntax: .respawn\r\n\r\nRespawn all nearest creatures and GO without waiting respawn time expiration.'),
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('respawn',3,'Syntax: .respawn\r\n\r\nRespawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration.'),
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('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
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('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
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('save',0,'Syntax: .save\r\n\r\nSaves your character.'),
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('save',0,'Syntax: .save\r\n\r\nSaves your character.'),
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('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),
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('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),
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4
sql/updates/2008_10_28_04_mangos_command.sql
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4
sql/updates/2008_10_28_04_mangos_command.sql
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@ -0,0 +1,4 @@
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DELETE FROM command WHERE name IN ('respawn');
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INSERT INTO command VALUES
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('respawn',3,'Syntax: .respawn\r\n\r\nRespawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration.');
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@ -112,6 +112,7 @@ pkgdata_DATA = \
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2008_10_28_01_mangos_mangos_string.sql \
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2008_10_28_01_mangos_mangos_string.sql \
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2008_10_28_02_mangos_mangos_string.sql \
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2008_10_28_02_mangos_mangos_string.sql \
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2008_10_28_03_mangos_command.sql \
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2008_10_28_03_mangos_command.sql \
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2008_10_28_04_mangos_command.sql \
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README
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README
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## Additional files to include when running 'make dist'
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## Additional files to include when running 'make dist'
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@ -205,4 +206,5 @@ EXTRA_DIST = \
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2008_10_28_01_mangos_mangos_string.sql \
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2008_10_28_01_mangos_mangos_string.sql \
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2008_10_28_02_mangos_mangos_string.sql \
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2008_10_28_02_mangos_mangos_string.sql \
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2008_10_28_03_mangos_command.sql \
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2008_10_28_03_mangos_command.sql \
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2008_10_28_04_mangos_command.sql \
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README
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README
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@ -5315,6 +5315,22 @@ bool ChatHandler::HandleBanListIPCommand(const char* args)
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bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
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bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
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{
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{
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Unit* target = getSelectedUnit();
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if(target)
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{
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if(target->GetTypeId()!=TYPEID_UNIT)
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{
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SendSysMessage(LANG_SELECT_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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if(target->isDead())
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((Creature*)target)->Respawn();
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return true;
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}
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Player* pl = m_session->GetPlayer();
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Player* pl = m_session->GetPlayer();
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CellPair p(MaNGOS::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
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CellPair p(MaNGOS::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
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