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[10790] Moved vmap code from shared to game project
After this, realmd code does not contain anymore vmap code Small cleanup in VC100 filter about vmap files Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
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20cdcd4280
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4dd4576581
34 changed files with 357 additions and 380 deletions
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@ -1,45 +0,0 @@
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/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _VMAPDEFINITIONS_H
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#define _VMAPDEFINITIONS_H
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#include <cstring>
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#define LIQUID_TILE_SIZE (533.333f / 128.f)
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namespace VMAP
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{
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const char VMAP_MAGIC[] = "VMAP_3.0";
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// defined in TileAssembler.cpp currently...
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bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len);
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}
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#ifndef NO_CORE_FUNCS
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#include "Errors.h"
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#include "Log.h"
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#define ERROR_LOG(...) sLog.outError(__VA_ARGS__);
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#else
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#include <assert.h>
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#define MANGOS_ASSERT(x) assert(x)
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#define DEBUG_LOG(...) do{ printf(__VA_ARGS__); printf("\n"); } while(0)
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#define DETAIL_LOG(...) do{ printf(__VA_ARGS__); printf("\n"); } while(0)
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#define ERROR_LOG(...) do{ printf("ERROR:"); printf(__VA_ARGS__); printf("\n"); } while(0)
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#endif
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#endif // _VMAPDEFINITIONS_H
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