[10107] Pool/event info in .npc info and .gobject target commands

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
schmoozerd 2010-06-26 18:46:21 +04:00 committed by VladimirMangos
parent a504b4d200
commit 4e1c8a2ad6
12 changed files with 152 additions and 47 deletions

View file

@ -33,6 +33,8 @@
#include "CellImpl.h"
#include "AccountMgr.h"
#include "SpellMgr.h"
#include "PoolManager.h"
#include "GameEventMgr.h"
// Supported shift-links (client generated and server side)
// |color|Hachievement:achievement_id:player_guid:0:0:0:0:0:0:0:0|h[name]|h|r
@ -2523,3 +2525,42 @@ int CliHandler::GetSessionDbLocaleIndex() const
{
return sObjectMgr.GetDBCLocaleIndex();
}
// Check/ Output if a NPC or GO (by guid) is part of a pool or game event
template <typename T>
void ChatHandler::ShowNpcOrGoSpawnInformation(uint32 guid)
{
if (uint16 pool_id = sPoolMgr.IsPartOfAPool<T>(guid))
{
uint16 top_pool_id = sPoolMgr.IsPartOfTopPool<Pool>(pool_id);
if (!top_pool_id || top_pool_id == pool_id)
PSendSysMessage(LANG_NPC_GO_INFO_POOL, pool_id);
else
PSendSysMessage(LANG_NPC_GO_INFO_TOP_POOL, pool_id, top_pool_id);
if (int16 event_id = sGameEventMgr.GetGameEventId<Pool>(top_pool_id))
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
GameEventData const& eventData = events[std::abs(event_id)];
if (event_id > 0)
PSendSysMessage(LANG_NPC_GO_INFO_POOL_GAME_EVENT_S, top_pool_id, std::abs(event_id), eventData.description.c_str());
else
PSendSysMessage(LANG_NPC_GO_INFO_POOL_GAME_EVENT_D, top_pool_id, std::abs(event_id), eventData.description.c_str());
}
}
else if (int16 event_id = sGameEventMgr.GetGameEventId<T>(guid))
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
GameEventData const& eventData = events[std::abs(event_id)];
if (event_id > 0)
PSendSysMessage(LANG_NPC_GO_INFO_GAME_EVENT_S, std::abs(event_id), eventData.description.c_str());
else
PSendSysMessage(LANG_NPC_GO_INFO_GAME_EVENT_D, std::abs(event_id), eventData.description.c_str());
}
}
// Instantiate template for helper function
template void ChatHandler::ShowNpcOrGoSpawnInformation<Creature>(uint32 guid);
template void ChatHandler::ShowNpcOrGoSpawnInformation<GameObject>(uint32 guid);