[8987] Allow swap spell and command/reaction in pet action bar.

* Also prevent command/action drop from action bar
* Pet action bar will recetn at this revision use single time for all pets.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Arthorius 2009-12-13 23:01:56 +03:00 committed by VladimirMangos
parent b59052ab42
commit 4e55757a94
4 changed files with 51 additions and 16 deletions

View file

@ -414,8 +414,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< curmana << ", "
<< GetPower(POWER_HAPPINESS) << ", '";
// save only spell slots from action bar
for(uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
for(uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
{
ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";

View file

@ -324,23 +324,59 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
}
count = (recv_data.size() == 24) ? 2 : 1;
uint32 position[2];
uint32 data[2];
bool move_command = false;
for(uint8 i = 0; i < count; ++i)
{
uint32 position;
uint32 data;
recv_data >> position[i];
recv_data >> data[i];
recv_data >> position;
recv_data >> data;
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);
sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, uint32(act_state));
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
//ignore invalid position
if(position >= MAX_UNIT_ACTION_BAR_INDEX)
if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
// at moving count ==2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
{
if (count == 1)
return;
move_command = true;
}
}
// check swap
if (move_command)
{
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
act_state_0 != actionEntry_1->GetType())
return;
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
act_state_1 != actionEntry_0->GetType())
return;
}
for(uint8 i = 0; i < count; ++i)
{
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
@ -361,7 +397,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
((Pet*)pet)->ToggleAutocast(spell_id, false);
}
charmInfo->SetActionBar(position,spell_id,ActiveStates(act_state));
charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state));
}
}
}

View file

@ -11658,12 +11658,12 @@ void CharmInfo::LoadPetActionBar(const std::string& data )
Tokens tokens = StrSplit(data, " ");
if (tokens.size() != (ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START)*2)
if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
return; // non critical, will reset to default
int index;
Tokens::iterator iter;
for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index )
for(iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index )
{
// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
uint8 type = atol((*iter).c_str());

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8986"
#define REVISION_NR "8987"
#endif // __REVISION_NR_H__