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[10847] Unsummon guardians at second item use for items without cooldown.
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2 changed files with 15 additions and 12 deletions
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@ -4617,23 +4617,26 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
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PetType petType = propEntry->Title == UNITNAME_SUMMON_TITLE_COMPANION ? PROTECTOR_PET : GUARDIAN_PET;
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// protectors allowed only in single amount
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if (petType == PROTECTOR_PET)
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// second cast unsummon guardian(s) (guardians without like functionality have cooldown > spawn time)
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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Pet* old_protector = m_caster->GetProtectorPet();
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// for same pet just despawn
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if (old_protector && old_protector->GetEntry() == pet_entry)
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bool found = false;
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// including protector
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while (Pet* old_summon = m_caster->FindGuardianWithEntry(pet_entry))
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{
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old_protector->Unsummon(PET_SAVE_AS_DELETED, m_caster);
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return;
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old_summon->Unsummon(PET_SAVE_AS_DELETED, m_caster);
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found = true;
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}
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// despawn old pet before summon new
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if (old_protector)
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old_protector->Unsummon(PET_SAVE_AS_DELETED, m_caster);
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if (found)
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return;
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}
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// protectors allowed only in single amount
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if (petType = PROTECTOR_PET)
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if (Pet* old_protector = m_caster->GetProtectorPet())
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old_protector->Unsummon(PET_SAVE_AS_DELETED, m_caster);
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// in another case summon new
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uint32 level = m_caster->getLevel();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10846"
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#define REVISION_NR "10847"
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#endif // __REVISION_NR_H__
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