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[7853] Start casting including take reagents/power and set cooldown aftre fill targets and re-check spell cast continue.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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4e748b3786
2 changed files with 9 additions and 8 deletions
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@ -2417,18 +2417,19 @@ void Spell::cast(bool skipCheck)
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((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
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}
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FillTargetMap();
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if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
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{
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SetExecutedCurrently(false);
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return;
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}
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// CAST SPELL
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SendSpellCooldown();
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TakePower();
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TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
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FillTargetMap();
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if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
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{
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SetExecutedCurrently(false);
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return;
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}
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SendCastResult(castResult);
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SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7852"
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#define REVISION_NR "7853"
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#endif // __REVISION_NR_H__
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