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Use spell_bonus_data table for store custom damage/healing bonus coefficients
Big thanks ApoC for help create table. Fixed bonuses for stacked periodic Warning need test all coefficients for correct bonus amount. TODO: use this table for absorb bonus calculation use this table for melee spells AP bonuses use chain multipler in final damage/heal amount Signed-off-by: DiSlord <dislord@nomail.com>
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13 changed files with 711 additions and 402 deletions
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@ -303,6 +303,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "spell_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesSpellCommand, "", NULL },
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{ "spell_pet_auras", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellPetAurasCommand, "", NULL },
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{ "spell_proc_event", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcEventCommand, "", NULL },
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{ "spell_bonus_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellBonusesCommand, "", NULL },
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{ "spell_script_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptTargetCommand, "", NULL },
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{ "spell_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptsCommand, "", NULL },
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{ "spell_target_position", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellTargetPositionCommand, "", NULL },
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