Use spell_bonus_data table for store custom damage/healing bonus coefficients

Big thanks ApoC for help create table.
Fixed bonuses for stacked periodic
Warning need test all coefficients for correct bonus amount.
TODO:
 use this table for absorb bonus calculation
 use this table for melee spells AP bonuses
 use chain multipler in final damage/heal amount

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-01-28 02:23:16 +03:00
parent 6d9a099a19
commit 4ecfbcc2f5
13 changed files with 711 additions and 402 deletions

View file

@ -252,6 +252,7 @@ class ChatHandler
bool HandleReloadSpellElixirCommand(const char* args);
bool HandleReloadSpellLearnSpellCommand(const char* args);
bool HandleReloadSpellProcEventCommand(const char* args);
bool HandleReloadSpellBonusesCommand(const char* args);
bool HandleReloadSpellScriptTargetCommand(const char* args);
bool HandleReloadSpellScriptsCommand(const char* args);
bool HandleReloadSpellTargetPositionCommand(const char* args);