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Use spell_bonus_data table for store custom damage/healing bonus coefficients
Big thanks ApoC for help create table. Fixed bonuses for stacked periodic Warning need test all coefficients for correct bonus amount. TODO: use this table for absorb bonus calculation use this table for melee spells AP bonuses use chain multipler in final damage/heal amount Signed-off-by: DiSlord <dislord@nomail.com>
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13 changed files with 711 additions and 402 deletions
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@ -252,6 +252,7 @@ class ChatHandler
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bool HandleReloadSpellElixirCommand(const char* args);
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bool HandleReloadSpellLearnSpellCommand(const char* args);
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bool HandleReloadSpellProcEventCommand(const char* args);
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bool HandleReloadSpellBonusesCommand(const char* args);
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bool HandleReloadSpellScriptTargetCommand(const char* args);
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bool HandleReloadSpellScriptsCommand(const char* args);
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bool HandleReloadSpellTargetPositionCommand(const char* args);
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