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[10215] Implement ROLL_VOTE_DISENCHANT disable
* for player without reqired enchanting skill * for item without disenchanting possibility
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parent
15374bd626
commit
4ef23face4
4 changed files with 36 additions and 16 deletions
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@ -452,7 +452,6 @@ void Group::Disband(bool hideDestroy)
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void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
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{
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ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(r.itemid);
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uint8 voteMask = pProto->Flags2 & ITEM_FLAGS2_NEED_ROLL_DISABLED ? ROLL_VOTE_MASK_NO_NEED : ROLL_VOTE_MASK_ALL;
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WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
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data << r.lootedTargetGUID; // creature guid what we're looting
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@ -463,7 +462,9 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
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data << uint32(r.itemRandomPropId); // item random property ID
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data << uint32(r.itemCount); // items in stack
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data << uint32(CountDown); // the countdown time to choose "need" or "greed"
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data << uint8(voteMask); // roll type mask, allowed choices
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size_t voteMaskPos = data.wpos();
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data << uint8(0); // roll type mask, allowed choices (placeholder)
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for (Roll::PlayerVote::const_iterator itr = r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
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{
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@ -471,8 +472,14 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
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if(!p || !p->GetSession())
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continue;
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if(itr->second != ROLL_NOT_VALID)
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p->GetSession()->SendPacket( &data );
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if(itr->second == ROLL_NOT_VALID)
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continue;
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// dependent from player
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RollVoteMask voteMask = GetVoteMaskFor(pProto, p);
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data.put<uint8>(voteMaskPos,uint8(voteMask));
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p->GetSession()->SendPacket( &data );
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}
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}
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@ -622,7 +629,20 @@ void Group::MasterLoot(Creature *creature, Loot* loot)
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}
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}
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bool Group::CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote vote)
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RollVoteMask Group::GetVoteMaskFor( ItemPrototype const* itemProto, Player* player )
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{
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RollVoteMask mask = ROLL_VOTE_MASK_ALL;
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if (itemProto->Flags2 & ITEM_FLAGS2_NEED_ROLL_DISABLED)
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mask = RollVoteMask(mask & ~ROLL_VOTE_MASK_NEED);
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if (!itemProto->DisenchantID || uint32(itemProto->RequiredDisenchantSkill) > player->GetSkillValue(SKILL_ENCHANTING))
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mask = RollVoteMask(mask & ~ROLL_VOTE_MASK_DISENCHANT);
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return mask;
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}
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bool Group::CountRollVote(Player* player, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote vote)
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{
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Rolls::iterator rollI = RollId.begin();
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for (; rollI != RollId.end(); ++rollI)
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@ -634,10 +654,11 @@ bool Group::CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& looted
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// possible cheating
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ItemPrototype const* pProto = ObjectMgr::GetItemPrototype((*rollI)->itemid);
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if ((pProto->Flags2 & ITEM_FLAGS2_NEED_ROLL_DISABLED) && vote == ROLL_NEED)
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RollVoteMask voteMask = GetVoteMaskFor(pProto, player);
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if ((voteMask & (1 << vote)) == 0)
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return false;
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CountRollVote(playerGUID, rollI, vote); // result not related this function result meaning, ignore
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CountRollVote(player->GetObjectGuid(), rollI, vote); // result not related this function result meaning, ignore
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return true;
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}
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