[11795] Drop support for VC 2005

This commit is contained in:
zergtmn 2011-09-17 19:53:04 +06:00
parent dc5595a91f
commit 4efca9aada
26 changed files with 1 additions and 16516 deletions

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@ -1,248 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="vmap_assembler"
ProjectGUID="{572FFF74-480C-4472-8ABF-81733BB4049D}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\bin\$(PlatformName)_$(ConfigurationName)\"
IntermediateDirectory="bin\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/vmap_assembler.pdb"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\bin\$(PlatformName)_$(ConfigurationName)\"
IntermediateDirectory="bin\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/vmap_assembler.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\..\vmap_assembler.cpp"
>
</File>
</Filter>
<Filter
Name="vmaplib"
>
<File
RelativePath="..\..\..\src\game\vmap\BIH.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\BIH.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\MapTree.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\MapTree.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\ModelInstance.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\ModelInstance.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\TileAssembler.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\TileAssembler.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\VMapManager2.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\VMapManager2.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\VMapTools.h"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\WorldModel.cpp"
>
</File>
<File
RelativePath="..\..\..\src\game\vmap\WorldModel.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,42 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vmap_assembler", "VC80\vmap_assembler.vcproj", "{572FFF74-480C-4472-8ABF-81733BB4049D}"
ProjectSection(ProjectDependencies) = postProject
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} = {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}
{8072769E-CF10-48BF-B9E1-12752A5DAC6E} = {8072769E-CF10-48BF-B9E1-12752A5DAC6E}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\win\VC80\zlib.vcproj", "{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dlite", "..\..\win\VC80\g3dlite.vcproj", "{8072769E-CF10-48BF-B9E1-12752A5DAC6E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_NoPCH|Win32 = Debug_NoPCH|Win32
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|Win32.ActiveCfg = Debug|Win32
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|Win32.Build.0 = Debug|Win32
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|Win32.ActiveCfg = Debug|Win32
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|Win32.Build.0 = Debug|Win32
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|Win32.ActiveCfg = Release|Win32
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|Win32.Build.0 = Release|Win32
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.Build.0 = Debug|Win32
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.ActiveCfg = Release|Win32
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.Build.0 = Release|Win32
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.ActiveCfg = Debug|Win32
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.Build.0 = Debug|Win32
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.ActiveCfg = Release|Win32
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal