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[11757] change target of end cast procs to always be the caster, also not allow skill update when proc is called from cast end part
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0b26ca38a7
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3 changed files with 4 additions and 4 deletions
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@ -3221,11 +3221,11 @@ void Spell::cast(bool skipCheck)
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// critical hit related part is currently done on hit so proc there,
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// critical hit related part is currently done on hit so proc there,
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// 0 damage since any damage based procs should be on hit
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// 0 damage since any damage based procs should be on hit
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// 0 victim proc since there is no victim proc dependent on successfull cast for caster
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// 0 victim proc since there is no victim proc dependent on successfull cast for caster
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m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), m_procAttacker, 0, PROC_EX_NORMAL_HIT, 0, m_attackType, m_spellInfo);
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m_caster->ProcDamageAndSpell(m_caster, m_procAttacker, 0, PROC_EX_NORMAL_HIT, 0, m_attackType, m_spellInfo);
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}
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}
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else
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else
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{
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{
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m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), m_procAttacker, 0, PROC_EX_NORMAL_HIT, 0, m_attackType, m_spellInfo);
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m_caster->ProcDamageAndSpell(m_caster, m_procAttacker, 0, PROC_EX_NORMAL_HIT, 0, m_attackType, m_spellInfo);
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// Immediate spell, no big deal
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// Immediate spell, no big deal
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handle_immediate();
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handle_immediate();
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@ -9629,7 +9629,7 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
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void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
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void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
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{
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{
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// For melee/ranged based attack need update skills and set some Aura states
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// For melee/ranged based attack need update skills and set some Aura states
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if (procFlag & MELEE_BASED_TRIGGER_MASK)
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if ((damage != 0 || procExtra != PROC_EX_NORMAL_HIT) && procFlag & MELEE_BASED_TRIGGER_MASK)
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{
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{
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// Update skills here for players
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// Update skills here for players
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if (GetTypeId() == TYPEID_PLAYER)
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if (GetTypeId() == TYPEID_PLAYER)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11756"
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#define REVISION_NR "11757"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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