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[8193] Use constant instead explicit value in title index checks.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
3e2477945d
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4f53c4ee28
4 changed files with 5 additions and 3 deletions
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@ -1426,7 +1426,7 @@ void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
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recv_data >> title;
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// -1 at none
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if(title > 0 && title < 192)
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if(title > 0 && title < MAX_TITLE_INDEX)
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{
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if(!GetPlayer()->HasTitle(title))
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return;
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@ -19504,7 +19504,7 @@ bool Player::isTotalImmune()
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bool Player::HasTitle(uint32 bitIndex)
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{
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if (bitIndex > 192)
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if (bitIndex > MAX_TITLE_INDEX)
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return false;
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uint32 fieldIndexOffset = bitIndex / 32;
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@ -473,6 +473,8 @@ enum PlayerFlags
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#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
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#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
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#define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
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// used in PLAYER_FIELD_BYTES values
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enum PlayerFieldByteFlags
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8192"
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#define REVISION_NR "8193"
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#endif // __REVISION_NR_H__
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