[8193] Use constant instead explicit value in title index checks.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
XTZGZoReX 2009-07-17 19:25:26 +04:00 committed by VladimirMangos
parent 3e2477945d
commit 4f53c4ee28
4 changed files with 5 additions and 3 deletions

View file

@ -1426,7 +1426,7 @@ void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
recv_data >> title;
// -1 at none
if(title > 0 && title < 192)
if(title > 0 && title < MAX_TITLE_INDEX)
{
if(!GetPlayer()->HasTitle(title))
return;

View file

@ -19504,7 +19504,7 @@ bool Player::isTotalImmune()
bool Player::HasTitle(uint32 bitIndex)
{
if (bitIndex > 192)
if (bitIndex > MAX_TITLE_INDEX)
return false;
uint32 fieldIndexOffset = bitIndex / 32;

View file

@ -473,6 +473,8 @@ enum PlayerFlags
#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
#define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
// used in PLAYER_FIELD_BYTES values
enum PlayerFieldByteFlags
{

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8192"
#define REVISION_NR "8193"
#endif // __REVISION_NR_H__