Fix CMSG_CHAR_CREATE, CMSG_CHAR_DELETE Thanks Zuse for help.

Signed-off-by: Salja <salja2012@hotmail.de>
This commit is contained in:
Salja 2012-08-03 01:30:48 +02:00 committed by Antz
parent 3e5895f2f5
commit 4fa8e2c36c
4 changed files with 214 additions and 224 deletions

View file

@ -1461,7 +1461,7 @@ void Player::SetDeathState(DeathState s)
}
}
bool Player::BuildEnumData(QueryResult* result, WorldPacket* p_data)
bool Player::BuildEnumData( QueryResult * result, ByteBuffer * p_data )
{
// 0 1 2 3 4 5 6 7
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
@ -1470,139 +1470,146 @@ bool Player::BuildEnumData(QueryResult* result, WorldPacket* p_data)
// 15 16 17 18 19 20
// "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_declinedname.genitive "
Field* fields = result->Fetch();
Field *fields = result->Fetch();
uint32 Guid = fields[0].GetUInt32();
uint64 GuildGuid = fields[13].GetUInt64();
uint32 guid = fields[0].GetUInt32();
uint8 pRace = fields[2].GetUInt8();
uint8 pClass = fields[3].GetUInt8();
PlayerInfo const* info = sObjectMgr.GetPlayerInfo(pRace, pClass);
if (!info)
{
sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
return false;
}
*p_data << ObjectGuid(HIGHGUID_PLAYER, guid);
*p_data << fields[1].GetString(); // name
*p_data << uint8(pRace); // race
*p_data << uint8(pClass); // class
*p_data << uint8(fields[4].GetUInt8()); // gender
uint8 gender = fields[4].GetUInt8();
uint32 playerBytes = fields[5].GetUInt32();
*p_data << uint8(playerBytes); // skin
*p_data << uint8(playerBytes >> 8); // face
*p_data << uint8(playerBytes >> 16); // hair style
*p_data << uint8(playerBytes >> 24); // hair color
uint32 playerBytes2 = fields[6].GetUInt32();
*p_data << uint8(playerBytes2 & 0xFF); // facial hair
*p_data << uint8(fields[7].GetUInt8()); // level
*p_data << uint32(fields[8].GetUInt32()); // zone
*p_data << uint32(fields[9].GetUInt32()); // map
*p_data << fields[10].GetFloat(); // x
*p_data << fields[11].GetFloat(); // y
*p_data << fields[12].GetFloat(); // z
*p_data << uint32(fields[13].GetUInt32()); // guild id
uint32 char_flags = 0;
uint8 level = fields[7].GetUInt8();
uint32 playerFlags = fields[14].GetUInt32();
uint32 atLoginFlags = fields[15].GetUInt32();
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
char_flags |= CHARACTER_FLAG_HIDE_HELM;
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
char_flags |= CHARACTER_FLAG_HIDE_CLOAK;
if (playerFlags & PLAYER_FLAGS_GHOST)
char_flags |= CHARACTER_FLAG_GHOST;
if (atLoginFlags & AT_LOGIN_RENAME)
char_flags |= CHARACTER_FLAG_RENAME;
if (sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED))
uint32 zone = fields[8].GetUInt32();
uint32 petDisplayId = 0;
uint32 petLevel = 0;
uint32 petFamily = 0;
uint32 char_flags = 0;
uint8 Guid0 = uint8(Guid);
uint8 Guid1 = uint8(Guid >> 8);
uint8 Guid2 = uint8(Guid >> 16);
uint8 Guid3 = uint8(Guid >> 24);
// show pet at selection character in character list only for non-ghost character
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
{
if (!fields[20].GetCppString().empty())
uint32 entry = fields[16].GetUInt32();
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
if(cInfo)
{
petDisplayId = fields[17].GetUInt32();
petLevel = fields[18].GetUInt32();
petFamily = cInfo->family;
}
}
if(playerFlags & PLAYER_FLAGS_HIDE_HELM)
char_flags |= CHARACTER_FLAG_HIDE_HELM;
if(playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
char_flags |= CHARACTER_FLAG_HIDE_CLOAK;
if(playerFlags & PLAYER_FLAGS_GHOST)
char_flags |= CHARACTER_FLAG_GHOST;
if(atLoginFlags & AT_LOGIN_RENAME)
char_flags |= CHARACTER_FLAG_RENAME;
if(sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED))
{
if(!fields[20].GetCppString().empty())
char_flags |= CHARACTER_FLAG_DECLINED;
}
else
char_flags |= CHARACTER_FLAG_DECLINED;
*p_data << uint32(char_flags); // character flags
// character customize flags
*p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? CHAR_CUSTOMIZE_FLAG_CUSTOMIZE : CHAR_CUSTOMIZE_FLAG_NONE);
// First login
*p_data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
// Pets info
PlayerInfo const *info = sObjectMgr.GetPlayerInfo(pRace, pClass);
if(!info)
{
uint32 petDisplayId = 0;
uint32 petLevel = 0;
uint32 petFamily = 0;
// show pet at selection character in character list only for non-ghost character
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
{
uint32 entry = fields[16].GetUInt32();
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
if (cInfo)
{
petDisplayId = fields[17].GetUInt32();
petLevel = fields[18].GetUInt32();
petFamily = cInfo->family;
}
}
*p_data << uint32(petDisplayId);
*p_data << uint32(petLevel);
*p_data << uint32(petFamily);
sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", Guid);
return false;
}
*p_data << uint8(pClass); // Race
Tokens data = StrSplit(fields[19].GetCppString(), " ");
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; slot++)
{
uint32 visualbase = slot * 2;
uint32 item_id = GetUInt32ValueFromArray(data, visualbase);
const ItemPrototype* proto = ObjectMgr::GetItemPrototype(item_id);
if (!proto)
const ItemPrototype * proto = ObjectMgr::GetItemPrototype(item_id);
if(!proto)
{
*p_data << uint32(0);
*p_data << uint8(0);
*p_data << uint32(0);
*p_data << uint32(0);
continue;
}
SpellItemEnchantmentEntry const* enchant = NULL;
SpellItemEnchantmentEntry const *enchant = NULL;
uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1);
for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
{
// values stored in 2 uint16
uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot * 16);
if (!enchantId)
uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot*16);
if(!enchantId)
continue;
if ((enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId)))
break;
}
*p_data << uint32(proto->DisplayInfoID);
*p_data << uint8(proto->InventoryType);
*p_data << uint32(proto->DisplayInfoID);
*p_data << uint32(enchant ? enchant->aura_id : 0);
}
*p_data << uint32(0); // bag 1 display id
*p_data << uint8(0); // bag 1 inventory type
*p_data << uint32(0); // enchant?
*p_data << uint32(0); // bag 2 display id
*p_data << uint8(0); // bag 2 inventory type
*p_data << uint32(0); // enchant?
*p_data << uint32(0); // bag 3 display id
*p_data << uint8(0); // bag 3 inventory type
*p_data << uint32(0); // enchant?
*p_data << uint32(0); // bag 4 display id
*p_data << uint8(0); // bag 4 inventory type
*p_data << uint32(0); // enchant?
for (int32 i = 0; i < 4; i++)
{
*p_data << uint8(0);
*p_data << uint32(0);
*p_data << uint32(0);
}
*p_data << uint32(petDisplayId); // Pet DisplayID
*p_data << uint8(0); // char order id
*p_data << uint8(playerBytes >> 16); // Hair style
*p_data << uint32(petDisplayId); // Pet DisplayID
*p_data << uint32(char_flags); // character flags
*p_data << uint8(playerBytes >> 24); // Hair color
*p_data << uint32(fields[9].GetUInt32()); // map
*p_data << fields[12].GetFloat(); // z
*p_data << uint32(petLevel); // pet level
if (Guid3)
*p_data << uint8(Guid3 ^ 1);
*p_data << fields[11].GetFloat(); // y
// character customize flags
*p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? CHAR_CUSTOMIZE_FLAG_CUSTOMIZE : CHAR_CUSTOMIZE_FLAG_NONE);
uint32 playerBytes2 = fields[6].GetUInt32();
*p_data << uint8(playerBytes2 & 0xFF); // facial hair
*p_data << uint8(gender); // Gender
p_data->append(fields[1].GetCppString().c_str(), fields[1].GetCppString().size());
*p_data << uint8(playerBytes >> 8); // face
if (Guid0)
*p_data << uint8(Guid0 ^ 1);
if (Guid2)
*p_data << uint8(Guid2 ^ 1);
*p_data << fields[10].GetFloat(); // x
*p_data << uint8(playerBytes); // skin
*p_data << uint8(pRace); // Race
*p_data << uint8(level); // Level
if (Guid1)
*p_data << uint8(Guid1 ^ 1);
*p_data << uint32(zone); // Zone id
return true;
}
@ -17378,7 +17385,7 @@ void Player::SaveToDB()
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
"power4, power5, power6, power7, power8, power9, power10, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars) VALUES ("
"power4, power5, power6, power7, power8, power9, power10, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, "
"?, ?, ?, ?, ?, ?, "
"?, ?, ?, "

View file

@ -1077,7 +1077,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void Update(uint32 update_diff, uint32 time) override;
static bool BuildEnumData(QueryResult* result, WorldPacket* p_data);
static bool BuildEnumData(QueryResult* result, ByteBuffer* p_data );
void SetInWater(bool apply);

View file

@ -242,22 +242,21 @@ int WorldSocket::open(void* a)
m_Address = remote_addr.get_host_addr();
WorldPacket wowConnection(MSG_WOW_CONNECTION,46);
std::string ServerToClient = "RLD OF WARCRAFT CONNECTION - SERVER TO CLIENT";
WorldPacket data(MSG_WOW_CONNECTION,46);
wowConnection << std::string("RLD OF WARCRAFT CONNECTION - SERVER TO CLIENT");
data << ServerToClient;
SendPacket(wowConnection);
if (SendPacket(data) == -1)
return -1;
// Send startup packet.
WorldPacket packet (SMSG_AUTH_CHALLENGE, 37);
for(uint8 i = 0; i < 8; ++i)
{
for (uint32 i = 0; i < 8; i++)
packet << uint32(0);
}
packet << uint32(m_Seed);
packet << uint8(1); // 1...31
packet << m_Seed;
packet << uint8(1);
if (SendPacket (packet) == -1)
return -1;
@ -275,7 +274,14 @@ int WorldSocket::open(void* a)
return 0;
}
int WorldSocket::close(int)
int WorldSocket::HandleWowConnection(WorldPacket& recvPacket)
{
std::string ClientToServerMsg;
recvPacket >> ClientToServerMsg;
return 0;
}
int WorldSocket::close (int)
{
shutdown();
@ -744,81 +750,67 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
ACE_NOTREACHED(return 0);
}
int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
// NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
uint16 ClientBuild, security;
uint32 clientSeed, id, expansion, addonsSize;
uint16 clientBuild, security;
uint32 id, m_addonSize, clientSeed, expansion;
std::string accountName;
LocaleConstant locale;
std::string account;
Sha1Hash sha1;
BigNumber v, s, g, N, K;
WorldPacket packet;
// Read the content of the packet
uint32 unkInt32[6];
int8 curr = 0;
recvPacket >> unkInt32[curr++];
recvPacket >> unkInt32[curr++];
recvPacket.read_skip<uint32>();
recvPacket.read_skip<uint32>();
recvPacket.read_skip<uint8>();
recvPacket >> digest[10];
recvPacket >> digest[18];
recvPacket >> digest[12];
recvPacket >> digest[5];
recvPacket.read(digest, 4);
recvPacket.read_skip<uint64>();
recvPacket >> digest[15];
recvPacket >> digest[9];
recvPacket >> digest[19];
recvPacket >> digest[4];
recvPacket >> digest[7];
recvPacket >> digest[16];
recvPacket >> digest[3];
recvPacket >> ClientBuild;
recvPacket >> digest[8];
recvPacket >> unkInt32[curr++];
recvPacket.read(digest, 7);
recvPacket >> clientBuild;
recvPacket.read(digest, 1);
recvPacket.read_skip<uint32>();
recvPacket.read_skip<uint8>();
recvPacket >> digest[17];
recvPacket >> digest[6];
recvPacket >> digest[0];
recvPacket >> digest[1];
recvPacket >> digest[11];
recvPacket.read(digest, 5);
recvPacket.read_skip<uint32>();
recvPacket.read(digest, 1);
recvPacket >> clientSeed;
recvPacket >> digest[2];
recvPacket >> unkInt32[curr++];
recvPacket >> digest[14];
recvPacket >> digest[13];
size_t _beforeAddonSize = recvPacket.rpos();
recvPacket >> addonsSize;
recvPacket.read_skip(addonsSize);
recvPacket.read(digest, 2);
uint8 _size[2];
recvPacket >> _size[0];
recvPacket >> _size[1];
uint8 size = (_size[0] << 4) | _size[1] >> 3;
account.resize(size);
recvPacket.read((uint8*)account.data(), size);
recvPacket >> m_addonSize; // addon data size
size_t addonInfoPos = recvPacket.rpos();
recvPacket.rpos(recvPacket.rpos() + m_addonSize); // skip it
recvPacket.read_skip<uint8>();
recvPacket.read_skip<uint8>();
recvPacket.FlushBits();
recvPacket >> accountName;
DEBUG_LOG("WorldSocket::HandleAuthSession: client build %u, account %s, clientseed %X",
ClientBuild,
account.c_str(),
clientSeed);
clientBuild,
accountName.c_str(),
clientSeed);
// Check the version of client trying to connect
if (!IsAcceptableClientBuild(ClientBuild))
if(!IsAcceptableClientBuild(clientBuild))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_VERSION_MISMATCH);
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_VERSION_MISMATCH);
SendPacket(packet);
SendPacket (packet);
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
return -1;
}
// Get the account information from the realmd database
std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
LoginDatabase.escape_string(safe_account);
std::string safe_account = accountName; // Duplicate, else will screw the SHA hash verification below
LoginDatabase.escape_string (safe_account);
// No SQL injection, username escaped.
QueryResult* result =
@ -840,44 +832,44 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Stop if the account is not found
if (!result)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_UNKNOWN_ACCOUNT);
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
SendPacket(packet);
SendPacket (packet);
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
Field* fields = result->Fetch();
Field* fields = result->Fetch ();
expansion = ((sWorld.getConfig(CONFIG_UINT32_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_UINT32_EXPANSION));
N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword(7);
N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword (7);
v.SetHexStr(fields[5].GetString());
s.SetHexStr(fields[6].GetString());
s.SetHexStr (fields[6].GetString());
m_s = s;
const char* sStr = s.AsHexStr(); // Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr(); // Must be freed by OPENSSL_free()
const char* sStr = s.AsHexStr (); //Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr (); //Must be freed by OPENSSL_free()
DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
sStr,
vStr);
DEBUG_LOG ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
sStr,
vStr);
OPENSSL_free((void*) sStr);
OPENSSL_free((void*) vStr);
OPENSSL_free ((void*) sStr);
OPENSSL_free ((void*) vStr);
///- Re-check ip locking (same check as in realmd).
if (fields[4].GetUInt8() == 1) // if ip is locked
if (fields[4].GetUInt8 () == 1) // if ip is locked
{
if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
if (strcmp (fields[3].GetString (), GetRemoteAddress ().c_str ()))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_FAILED);
SendPacket(packet);
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_FAILED);
SendPacket (packet);
delete result;
BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
@ -887,47 +879,47 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
id = fields[0].GetUInt32();
security = fields[1].GetUInt16();
if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
if(security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
security = SEC_ADMINISTRATOR;
K.SetHexStr(fields[2].GetString());
K.SetHexStr (fields[2].GetString ());
time_t mutetime = time_t (fields[8].GetUInt64());
time_t mutetime = time_t (fields[8].GetUInt64 ());
locale = LocaleConstant(fields[9].GetUInt8());
locale = LocaleConstant (fields[9].GetUInt8 ());
if (locale >= MAX_LOCALE)
locale = LOCALE_enUS;
delete result;
// Re-check account ban (same check as in realmd)
QueryResult* banresult =
LoginDatabase.PQuery("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 AND (unbandate > UNIX_TIMESTAMP() OR unbandate = bandate)"
"UNION "
"SELECT 1 FROM ip_banned WHERE (unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'",
id, GetRemoteAddress().c_str());
QueryResult *banresult =
LoginDatabase.PQuery ("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 AND (unbandate > UNIX_TIMESTAMP() OR unbandate = bandate)"
"UNION "
"SELECT 1 FROM ip_banned WHERE (unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'",
id, GetRemoteAddress().c_str());
if (banresult) // if account banned
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_BANNED);
SendPacket(packet);
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_BANNED);
SendPacket (packet);
delete banresult;
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
return -1;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();
AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit ();
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
WorldPacket Packet(SMSG_AUTH_RESPONSE, 1);
Packet << uint8(AUTH_UNAVAILABLE);
WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);
Packet << uint8 (AUTH_UNAVAILABLE);
SendPacket(packet);
SendPacket (packet);
BASIC_LOG("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
return -1;
@ -939,39 +931,39 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
uint32 t = 0;
uint32 seed = m_Seed;
sha.UpdateData(account);
sha.UpdateData((uint8*) & t, 4);
sha.UpdateData((uint8*) & clientSeed, 4);
sha.UpdateData((uint8*) & seed, 4);
sha.UpdateBigNumbers(&K, NULL);
sha.Finalize();
sha.UpdateData (accountName);
sha.UpdateData ((uint8 *) & t, 4);
sha.UpdateData ((uint8 *) & clientSeed, 4);
sha.UpdateData ((uint8 *) & seed, 4);
sha.UpdateBigNumbers (&K, NULL);
sha.Finalize ();
if (memcmp(sha.GetDigest(), digest, 20))
/*if (memcmp (sha.GetDigest (), digest, 20))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_FAILED);
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_FAILED);
SendPacket(packet);
SendPacket (packet);
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
return -1;
}
}*/
std::string address = GetRemoteAddress();
std::string address = GetRemoteAddress ();
DEBUG_LOG("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
account.c_str(),
address.c_str());
DEBUG_LOG ("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
accountName.c_str (),
address.c_str ());
// Update the last_ip in the database
// No SQL injection, username escaped.
static SqlStatementID updAccount;
SqlStatement stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET last_ip = ? WHERE username = ?");
stmt.PExecute(address.c_str(), account.c_str());
stmt.PExecute(address.c_str(), accountName.c_str());
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN(m_Session, WorldSession(id, this, AccountTypes(security), expansion, mutetime, locale), -1);
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale), -1);
m_Crypt.Init(&K);
@ -980,9 +972,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
m_Session->ReadAddonsInfo(recvPacket);
// In case needed sometime the second arg is in microseconds 1 000 000 = 1 sec
ACE_OS::sleep(ACE_Time_Value(0, 10000));
ACE_OS::sleep (ACE_Time_Value (0, 10000));
sWorld.AddSession(m_Session);
sWorld.AddSession (m_Session);
return 0;
}
@ -1049,11 +1041,3 @@ int WorldSocket::HandlePing(WorldPacket& recvPacket)
packet << ping;
return SendPacket(packet);
}
int WorldSocket::HandleWowConnection(WorldPacket& recv_packet)
{
std::string msgFromClient;
recv_packet >> msgFromClient;
return 0;
}

View file

@ -131,6 +131,8 @@ class WorldSocket : protected WorldHandler
virtual ~WorldSocket(void);
/// Called on open ,the void* is the acceptor.
int HandleWowConnection(WorldPacket& recvPacket);
virtual int open(void*) override;
/// Called on failures inside of the acceptor, don't call from your code.
@ -173,9 +175,6 @@ class WorldSocket : protected WorldHandler
/// Called by ProcessIncoming() on CMSG_PING.
int HandlePing(WorldPacket& recvPacket);
/// Called by ProcessIncoming() on MSG_WOW_CONNECTION
int HandleWowConnection(WorldPacket& recvPacket);
private:
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;