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https://github.com/mangosfour/server.git
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Fix CMSG_CHAR_CREATE, CMSG_CHAR_DELETE Thanks Zuse for help.
Signed-off-by: Salja <salja2012@hotmail.de>
This commit is contained in:
parent
3e5895f2f5
commit
4fa8e2c36c
4 changed files with 214 additions and 224 deletions
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@ -1461,7 +1461,7 @@ void Player::SetDeathState(DeathState s)
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}
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}
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bool Player::BuildEnumData(QueryResult* result, WorldPacket* p_data)
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bool Player::BuildEnumData( QueryResult * result, ByteBuffer * p_data )
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{
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// 0 1 2 3 4 5 6 7
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// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
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@ -1470,139 +1470,146 @@ bool Player::BuildEnumData(QueryResult* result, WorldPacket* p_data)
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// 15 16 17 18 19 20
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// "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_declinedname.genitive "
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Field* fields = result->Fetch();
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Field *fields = result->Fetch();
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uint32 Guid = fields[0].GetUInt32();
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uint64 GuildGuid = fields[13].GetUInt64();
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uint32 guid = fields[0].GetUInt32();
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uint8 pRace = fields[2].GetUInt8();
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uint8 pClass = fields[3].GetUInt8();
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PlayerInfo const* info = sObjectMgr.GetPlayerInfo(pRace, pClass);
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if (!info)
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{
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sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
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return false;
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}
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*p_data << ObjectGuid(HIGHGUID_PLAYER, guid);
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*p_data << fields[1].GetString(); // name
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*p_data << uint8(pRace); // race
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*p_data << uint8(pClass); // class
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*p_data << uint8(fields[4].GetUInt8()); // gender
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uint8 gender = fields[4].GetUInt8();
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uint32 playerBytes = fields[5].GetUInt32();
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*p_data << uint8(playerBytes); // skin
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*p_data << uint8(playerBytes >> 8); // face
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*p_data << uint8(playerBytes >> 16); // hair style
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*p_data << uint8(playerBytes >> 24); // hair color
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uint32 playerBytes2 = fields[6].GetUInt32();
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*p_data << uint8(playerBytes2 & 0xFF); // facial hair
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*p_data << uint8(fields[7].GetUInt8()); // level
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*p_data << uint32(fields[8].GetUInt32()); // zone
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*p_data << uint32(fields[9].GetUInt32()); // map
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*p_data << fields[10].GetFloat(); // x
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*p_data << fields[11].GetFloat(); // y
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*p_data << fields[12].GetFloat(); // z
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*p_data << uint32(fields[13].GetUInt32()); // guild id
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uint32 char_flags = 0;
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uint8 level = fields[7].GetUInt8();
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uint32 playerFlags = fields[14].GetUInt32();
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uint32 atLoginFlags = fields[15].GetUInt32();
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if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
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char_flags |= CHARACTER_FLAG_HIDE_HELM;
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if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
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char_flags |= CHARACTER_FLAG_HIDE_CLOAK;
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if (playerFlags & PLAYER_FLAGS_GHOST)
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char_flags |= CHARACTER_FLAG_GHOST;
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if (atLoginFlags & AT_LOGIN_RENAME)
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char_flags |= CHARACTER_FLAG_RENAME;
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if (sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED))
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uint32 zone = fields[8].GetUInt32();
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uint32 petDisplayId = 0;
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uint32 petLevel = 0;
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uint32 petFamily = 0;
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uint32 char_flags = 0;
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uint8 Guid0 = uint8(Guid);
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uint8 Guid1 = uint8(Guid >> 8);
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uint8 Guid2 = uint8(Guid >> 16);
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uint8 Guid3 = uint8(Guid >> 24);
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// show pet at selection character in character list only for non-ghost character
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if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
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{
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if (!fields[20].GetCppString().empty())
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uint32 entry = fields[16].GetUInt32();
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CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
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if(cInfo)
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{
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petDisplayId = fields[17].GetUInt32();
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petLevel = fields[18].GetUInt32();
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petFamily = cInfo->family;
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}
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}
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if(playerFlags & PLAYER_FLAGS_HIDE_HELM)
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char_flags |= CHARACTER_FLAG_HIDE_HELM;
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if(playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
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char_flags |= CHARACTER_FLAG_HIDE_CLOAK;
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if(playerFlags & PLAYER_FLAGS_GHOST)
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char_flags |= CHARACTER_FLAG_GHOST;
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if(atLoginFlags & AT_LOGIN_RENAME)
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char_flags |= CHARACTER_FLAG_RENAME;
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if(sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED))
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{
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if(!fields[20].GetCppString().empty())
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char_flags |= CHARACTER_FLAG_DECLINED;
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}
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else
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char_flags |= CHARACTER_FLAG_DECLINED;
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*p_data << uint32(char_flags); // character flags
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// character customize flags
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*p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? CHAR_CUSTOMIZE_FLAG_CUSTOMIZE : CHAR_CUSTOMIZE_FLAG_NONE);
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// First login
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*p_data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
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// Pets info
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PlayerInfo const *info = sObjectMgr.GetPlayerInfo(pRace, pClass);
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if(!info)
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{
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uint32 petDisplayId = 0;
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uint32 petLevel = 0;
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uint32 petFamily = 0;
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// show pet at selection character in character list only for non-ghost character
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if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
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{
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uint32 entry = fields[16].GetUInt32();
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CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
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if (cInfo)
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{
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petDisplayId = fields[17].GetUInt32();
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petLevel = fields[18].GetUInt32();
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petFamily = cInfo->family;
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}
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}
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*p_data << uint32(petDisplayId);
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*p_data << uint32(petLevel);
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*p_data << uint32(petFamily);
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sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", Guid);
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return false;
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}
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*p_data << uint8(pClass); // Race
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Tokens data = StrSplit(fields[19].GetCppString(), " ");
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for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
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for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; slot++)
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{
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uint32 visualbase = slot * 2;
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uint32 item_id = GetUInt32ValueFromArray(data, visualbase);
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const ItemPrototype* proto = ObjectMgr::GetItemPrototype(item_id);
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if (!proto)
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const ItemPrototype * proto = ObjectMgr::GetItemPrototype(item_id);
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if(!proto)
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{
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*p_data << uint32(0);
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*p_data << uint8(0);
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*p_data << uint32(0);
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*p_data << uint32(0);
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continue;
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}
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SpellItemEnchantmentEntry const* enchant = NULL;
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SpellItemEnchantmentEntry const *enchant = NULL;
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uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1);
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for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
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for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
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{
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// values stored in 2 uint16
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uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot * 16);
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if (!enchantId)
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uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot*16);
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if(!enchantId)
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continue;
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if ((enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId)))
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break;
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}
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*p_data << uint32(proto->DisplayInfoID);
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*p_data << uint8(proto->InventoryType);
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*p_data << uint32(proto->DisplayInfoID);
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*p_data << uint32(enchant ? enchant->aura_id : 0);
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}
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*p_data << uint32(0); // bag 1 display id
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*p_data << uint8(0); // bag 1 inventory type
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*p_data << uint32(0); // enchant?
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*p_data << uint32(0); // bag 2 display id
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*p_data << uint8(0); // bag 2 inventory type
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*p_data << uint32(0); // enchant?
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*p_data << uint32(0); // bag 3 display id
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*p_data << uint8(0); // bag 3 inventory type
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*p_data << uint32(0); // enchant?
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*p_data << uint32(0); // bag 4 display id
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*p_data << uint8(0); // bag 4 inventory type
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*p_data << uint32(0); // enchant?
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for (int32 i = 0; i < 4; i++)
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{
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*p_data << uint8(0);
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*p_data << uint32(0);
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*p_data << uint32(0);
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}
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*p_data << uint32(petDisplayId); // Pet DisplayID
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*p_data << uint8(0); // char order id
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*p_data << uint8(playerBytes >> 16); // Hair style
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*p_data << uint32(petDisplayId); // Pet DisplayID
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*p_data << uint32(char_flags); // character flags
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*p_data << uint8(playerBytes >> 24); // Hair color
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*p_data << uint32(fields[9].GetUInt32()); // map
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*p_data << fields[12].GetFloat(); // z
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*p_data << uint32(petLevel); // pet level
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if (Guid3)
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*p_data << uint8(Guid3 ^ 1);
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*p_data << fields[11].GetFloat(); // y
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// character customize flags
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*p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? CHAR_CUSTOMIZE_FLAG_CUSTOMIZE : CHAR_CUSTOMIZE_FLAG_NONE);
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uint32 playerBytes2 = fields[6].GetUInt32();
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*p_data << uint8(playerBytes2 & 0xFF); // facial hair
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*p_data << uint8(gender); // Gender
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p_data->append(fields[1].GetCppString().c_str(), fields[1].GetCppString().size());
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*p_data << uint8(playerBytes >> 8); // face
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if (Guid0)
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*p_data << uint8(Guid0 ^ 1);
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if (Guid2)
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*p_data << uint8(Guid2 ^ 1);
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*p_data << fields[10].GetFloat(); // x
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*p_data << uint8(playerBytes); // skin
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*p_data << uint8(pRace); // Race
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*p_data << uint8(level); // Level
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if (Guid1)
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*p_data << uint8(Guid1 ^ 1);
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*p_data << uint32(zone); // Zone id
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return true;
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}
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@ -17378,7 +17385,7 @@ void Player::SaveToDB()
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"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
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"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
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"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
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"power4, power5, power6, power7, power8, power9, power10, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars) VALUES ("
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"power4, power5, power6, power7, power8, power9, power10, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars) "
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"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, "
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"?, ?, ?, ?, ?, ?, "
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"?, ?, ?, "
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