More auction related code refactoring,

This commit is contained in:
VladimirMangos 2009-02-11 08:35:10 +03:00
parent 7c3ab4b453
commit 4fd34bf101
5 changed files with 233 additions and 201 deletions

View file

@ -29,13 +29,13 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1( AuctionHouseMgr );
AuctionHouseMgr::AuctionHouseMgr()
{
}
@ -61,14 +61,6 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( AuctionLocation location )
}
}
uint32 AuctionHouseMgr::GetAuctionCut(AuctionLocation location, uint32 highBid)
{
if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
else
return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
}
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem)
{
float percentance; // in 0..1
@ -82,15 +74,6 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionLocation location, uint32 time,
return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
}
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
uint32 AuctionHouseMgr::GetAuctionOutBid(uint32 currentBid)
{
uint32 outbid = (currentBid / 100) * 5;
if (!outbid)
outbid = 1;
return outbid;
}
//does not clear ram
void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
{
@ -193,7 +176,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
std::ostringstream msgAuctionSalePendingBody;
uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
uint32 auctionCut = auction->GetAuctionCut();
time_t distrTime = time(NULL) + HOUR;
@ -228,7 +211,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
std::ostringstream auctionSuccessfulBody;
uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
uint32 auctionCut = auction->GetAuctionCut();
auctionSuccessfulBody.width(16);
auctionSuccessfulBody << std::right << std::hex << auction->bidder;
@ -399,7 +382,7 @@ void AuctionHouseMgr::LoadAuctions()
aItem->item_template = fields[3].GetUInt32();
aItem->owner = fields[4].GetUInt32();
aItem->buyout = fields[5].GetUInt32();
aItem->time = fields[6].GetUInt32();
aItem->expire_time = fields[6].GetUInt32();
aItem->bidder = fields[7].GetUInt32();
aItem->bid = fields[8].GetUInt32();
aItem->startbid = fields[9].GetUInt32();
@ -452,4 +435,188 @@ bool AuctionHouseMgr::RemoveAItem( uint32 id )
}
mAitems.erase(i);
return true;
}
}
void AuctionHouseMgr::Update()
{
mHordeAuctions.Update();
mAllianceAuctions.Update();
mNeutralAuctions.Update();
}
void AuctionHouseObject::Update()
{
time_t curTime = sWorld.GetGameTime();
///- Handle expired auctions
AuctionEntryMap::iterator next;
for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end();itr = next)
{
next = itr;
++next;
if (curTime > (itr->second->expire_time))
{
///- Either cancel the auction if there was no bidder
if (itr->second->bidder == 0)
{
auctionmgr.SendAuctionExpiredMail( itr->second );
}
///- Or perform the transaction
else
{
//we should send an "item sold" message if the seller is online
//we send the item to the winner
//we send the money to the seller
auctionmgr.SendAuctionSuccessfulMail( itr->second );
auctionmgr.SendAuctionWonMail( itr->second );
}
///- In any case clear the auction
//No SQL injection (Id is integer)
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
auctionmgr.RemoveAItem(itr->second->item_guidlow);
delete itr->second;
RemoveAuction(itr->first);
}
}
}
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
{
AuctionEntry *Aentry = itr->second;
if( Aentry && Aentry->bidder == player->GetGUIDLow() )
{
if (itr->second->BuildAuctionInfo(data))
++count;
++totalcount;
}
}
}
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
{
AuctionEntry *Aentry = itr->second;
if( Aentry && Aentry->owner == player->GetGUIDLow() )
{
if(Aentry->BuildAuctionInfo(data))
++count;
++totalcount;
}
}
}
void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
std::wstring const& wsearchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
uint32& count, uint32& totalcount)
{
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
if (!item)
continue;
ItemPrototype const *proto = item->GetProto();
if (itemClass != (0xffffffff) && proto->Class != itemClass)
continue;
if (itemSubClass != (0xffffffff) && proto->SubClass != itemSubClass)
continue;
if (inventoryType != (0xffffffff) && proto->InventoryType != inventoryType)
continue;
if (quality != (0xffffffff) && proto->Quality != quality)
continue;
if( levelmin != (0x00) && (proto->RequiredLevel < levelmin || levelmax != (0x00) && proto->RequiredLevel > levelmax ) )
continue;
if( usable != (0x00) && player->CanUseItem( item ) != EQUIP_ERR_OK )
continue;
std::string name = proto->Name1;
if(name.empty())
continue;
// local name
if ( loc_idx >= 0 )
{
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
if (il)
{
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
name = il->Name[loc_idx];
}
}
if( !wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
continue;
if ((count < 50) && (totalcount >= listfrom))
{
++count;
Aentry->BuildAuctionInfo(data);
}
++totalcount;
}
}
//this function inserts to WorldPacket auction's data
bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
{
Item *pItem = auctionmgr.GetAItem(item_guidlow);
if (!pItem)
{
sLog.outError("auction to item, that doesn't exist !!!!");
return false;
}
data << (uint32) Id;
data << (uint32) pItem->GetEntry();
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
{
data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
}
data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
data << (uint32) pItem->GetCount(); //item->count
data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
data << (uint32) 0; //Unknown
data << (uint64) owner; //Auction->owner
data << (uint32) startbid; //Auction->startbid (not sure if useful)
data << (uint32) (bid ? GetAuctionOutBid() : 0);
//minimal outbid
data << (uint32) buyout; //auction->buyout
data << (uint32) (expire_time - time(NULL))* 1000; //time left
data << (uint64) bidder; //auction->bidder current
data << (uint32) bid; //current bid
return true;
}
uint32 AuctionEntry::GetAuctionCut() const
{
if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return (uint32) (0.15f * bid * sWorld.getRate(RATE_AUCTION_CUT));
else
return (uint32) (0.05f * bid * sWorld.getRate(RATE_AUCTION_CUT));
}
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
uint32 AuctionEntry::GetAuctionOutBid() const
{
uint32 outbid = (bid / 100) * 5;
if (!outbid)
outbid = 1;
return outbid;
}