[10957] Implement auras SPELL_AURA_MOD_DISARM_OFFHAND (254) and SPELL_AURA_MOD_DISARM_RANGED (278).

Thanks to Qsa prepare for mangos.

Note: single unsure case: is block chance must be show or set to 0 in shield disarm time.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
QAston 2011-01-04 05:20:56 +03:00 committed by VladimirMangos
parent 883e88fad5
commit 4fe41fb335
9 changed files with 76 additions and 30 deletions

View file

@ -407,7 +407,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, SpellAuraHolder* holder, S
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
if(!item || item->IsBroken() || !IsUseEquipedWeapon(OFF_ATTACK) || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
}