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[9394] Add expected spell ids to error output.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
1697b12406
commit
500b91c049
3 changed files with 5 additions and 5 deletions
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@ -322,7 +322,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj, bool instantly)
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if(!instantly)
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{
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pCreature->SetRespawnTime( pCreature->GetRespawnDelay() );
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if (sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY) || pCreature->isWorldBoss())
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if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY) || pCreature->isWorldBoss())
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pCreature->SaveRespawnTime();
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}
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map->Add(pCreature);
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@ -365,7 +365,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj, bool instantly)
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if(!instantly)
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{
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pGameobject->SetRespawnTime( pGameobject->GetRespawnDelay() );
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if (sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
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if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY))
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pGameobject->SaveRespawnTime();
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}
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map->Add(pGameobject);
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