Merge branch 'master' into 303

This commit is contained in:
tomrus88 2008-11-09 11:37:52 +03:00
commit 50e538c32f
11 changed files with 284 additions and 81 deletions

View file

@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`required_2008_11_01_02_mangos_command` bit(1) default NULL
`required_2008_11_09_02_mangos_command` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -394,7 +394,9 @@ INSERT INTO `command` VALUES
('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
('save',0,'Syntax: .save\r\n\r\nSaves your character.'),
('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),
('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
('senditems',3,'Syntax: .senditems #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'),
('sendmoney','3','Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'),
('sendmessage',3,'Syntax: .sendmessage $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'),
('server corpses',2,'Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.'),
('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW.'),

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@ -0,0 +1,6 @@
ALTER TABLE db_version CHANGE COLUMN required_2008_11_01_02_mangos_command required_2008_11_09_01_mangos_command bit;
delete from `command` where `name` IN ('senditems','sendmail');
insert into `command` (`name`, `security`, `help`) values
('senditems',3,'Syntax: .senditems #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".');

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@ -0,0 +1,5 @@
ALTER TABLE db_version CHANGE COLUMN required_2008_11_09_01_mangos_command required_2008_11_09_02_mangos_command bit;
delete from `command` where `name` = 'sendmoney';
insert into `command` (`name`, `security`, `help`) values
('sendmoney',3,'Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".');

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@ -127,6 +127,8 @@ pkgdata_DATA = \
2008_11_07_02_realmd_realmd_db_version.sql \
2008_11_07_03_characters_guild_bank_tab.sql \
2008_11_07_04_realmd_account.sql \
2008_11_09_01_mangos_command.sql \
2008_11_09_02_mangos_command.sql \
README
## Additional files to include when running 'make dist'
@ -235,4 +237,6 @@ EXTRA_DIST = \
2008_11_07_02_realmd_realmd_db_version.sql \
2008_11_07_03_characters_guild_bank_tab.sql \
2008_11_07_04_realmd_account.sql \
2008_11_09_01_mangos_command.sql \
2008_11_09_02_mangos_command.sql \
README

View file

@ -520,7 +520,9 @@ ChatCommand * ChatHandler::getCommandTable()
{ "password", SEC_PLAYER, false, &ChatHandler::HandlePasswordCommand, "", NULL },
{ "lockaccount", SEC_PLAYER, false, &ChatHandler::HandleLockAccountCommand, "", NULL },
{ "respawn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRespawnCommand, "", NULL },
{ "sendmail", SEC_MODERATOR, false, &ChatHandler::HandleSendMailCommand, "", NULL },
{ "senditems", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendItemsCommand, "", NULL },
{ "sendmail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL },
{ "sendmoney", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL },
{ "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleRenameCommand, "", NULL },
{ "loadscripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadScriptsCommand, "", NULL },
{ "mute", SEC_GAMEMASTER, true, &ChatHandler::HandleMuteCommand, "", NULL },

View file

@ -114,10 +114,12 @@ class ChatHandler
bool HandleGPSCommand(const char* args);
bool HandleTaxiCheatCommand(const char* args);
bool HandleWhispersCommand(const char* args);
bool HandleSendMailCommand(const char* args);
bool HandleNameTeleCommand(const char* args);
bool HandleGroupTeleCommand(const char* args);
bool HandleDrunkCommand(const char* args);
bool HandleSendItemsCommand(const char* args);
bool HandleSendMailCommand(const char* args);
bool HandleSendMoneyCommand(const char* args);
bool HandleEventActiveListCommand(const char* args);
bool HandleEventStartCommand(const char* args);

View file

@ -1814,7 +1814,7 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
if(!*args)
return false;
// format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
// format: name "subject text" "mail text"
char* pName = strtok((char*)args, " ");
if(!pName)
@ -1861,60 +1861,6 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
std::string subject = msgSubject;
std::string text = msgText;
// extract items
typedef std::pair<uint32,uint32> ItemPair;
typedef std::list< ItemPair > ItemPairs;
ItemPairs items;
// get all tail string
char* tail = strtok(NULL, "");
// get from tail next item str
while(char* itemStr = strtok(tail, " "))
{
// and get new tail
tail = strtok(NULL, "");
// parse item str
char* itemIdStr = strtok(itemStr, ":");
char* itemCountStr = strtok(NULL, " ");
uint32 item_id = atoi(itemIdStr);
if(!item_id)
return false;
ItemPrototype const* item_proto = objmgr.GetItemPrototype(item_id);
if(!item_proto)
{
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
SetSentErrorMessage(true);
return false;
}
uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1;
if(item_count < 1 || item_proto->MaxCount && item_count > item_proto->MaxCount)
{
PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id);
SetSentErrorMessage(true);
return false;
}
while(item_count > item_proto->Stackable)
{
items.push_back(ItemPair(item_id,item_proto->Stackable));
item_count -= item_proto->Stackable;
}
items.push_back(ItemPair(item_id,item_count));
if(items.size() > MAX_MAIL_ITEMS)
{
PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
SetSentErrorMessage(true);
return false;
}
}
if(!normalizePlayerName(name))
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
@ -1930,30 +1876,16 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
return false;
}
uint32 sender_guidlo = m_session->GetPlayer()->GetGUIDLow();
// from console show not existed sender
uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0;
uint32 messagetype = MAIL_NORMAL;
uint32 stationery = MAIL_STATIONERY_GM;
uint32 itemTextId = 0;
if (!text.empty())
{
itemTextId = objmgr.CreateItemText( text );
}
uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0;
Player *receiver = objmgr.GetPlayer(receiver_guid);
// fill mail
MailItemsInfo mi; // item list preparing
for(ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
{
if(Item* item = Item::CreateItem(itr->first,itr->second,m_session->GetPlayer()))
{
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
}
}
WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_NONE);
PSendSysMessage(LANG_MAIL_SENT, name.c_str());
return true;

View file

@ -6127,6 +6127,244 @@ bool ChatHandler::HandleAccountSetAddonCommand(const char* args)
return true;
}
//Send items by mail
bool ChatHandler::HandleSendItemsCommand(const char* args)
{
if(!*args)
return false;
// format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
char* pName = strtok((char*)args, " ");
if(!pName)
return false;
char* tail1 = strtok(NULL, "");
if(!tail1)
return false;
char* msgSubject;
if(*tail1=='"')
msgSubject = strtok(tail1+1, "\"");
else
{
char* space = strtok(tail1, "\"");
if(!space)
return false;
msgSubject = strtok(NULL, "\"");
}
if (!msgSubject)
return false;
char* tail2 = strtok(NULL, "");
if(!tail2)
return false;
char* msgText;
if(*tail2=='"')
msgText = strtok(tail2+1, "\"");
else
{
char* space = strtok(tail2, "\"");
if(!space)
return false;
msgText = strtok(NULL, "\"");
}
if (!msgText)
return false;
// pName, msgSubject, msgText isn't NUL after prev. check
std::string name = pName;
std::string subject = msgSubject;
std::string text = msgText;
// extract items
typedef std::pair<uint32,uint32> ItemPair;
typedef std::list< ItemPair > ItemPairs;
ItemPairs items;
// get all tail string
char* tail = strtok(NULL, "");
// get from tail next item str
while(char* itemStr = strtok(tail, " "))
{
// and get new tail
tail = strtok(NULL, "");
// parse item str
char* itemIdStr = strtok(itemStr, ":");
char* itemCountStr = strtok(NULL, " ");
uint32 item_id = atoi(itemIdStr);
if(!item_id)
return false;
ItemPrototype const* item_proto = objmgr.GetItemPrototype(item_id);
if(!item_proto)
{
PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
SetSentErrorMessage(true);
return false;
}
uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1;
if(item_count < 1 || item_proto->MaxCount && item_count > item_proto->MaxCount)
{
PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id);
SetSentErrorMessage(true);
return false;
}
while(item_count > item_proto->Stackable)
{
items.push_back(ItemPair(item_id,item_proto->Stackable));
item_count -= item_proto->Stackable;
}
items.push_back(ItemPair(item_id,item_count));
if(items.size() > MAX_MAIL_ITEMS)
{
PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
SetSentErrorMessage(true);
return false;
}
}
if(!normalizePlayerName(name))
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name);
if(!receiver_guid)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// from console show not existed sender
uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0;
uint32 messagetype = MAIL_NORMAL;
uint32 stationery = MAIL_STATIONERY_GM;
uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0;
Player *receiver = objmgr.GetPlayer(receiver_guid);
// fill mail
MailItemsInfo mi; // item list preparing
for(ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
{
if(Item* item = Item::CreateItem(itr->first,itr->second,m_session ? m_session->GetPlayer() : 0))
{
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
}
}
WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
PSendSysMessage(LANG_MAIL_SENT, name.c_str());
return true;
}
///Send money by mail
bool ChatHandler::HandleSendMoneyCommand(const char* args)
{
if (!*args)
return false;
/// format: name "subject text" "mail text" money
char* pName = strtok((char*)args, " ");
if (!pName)
return false;
char* tail1 = strtok(NULL, "");
if (!tail1)
return false;
char* msgSubject;
if (*tail1=='"')
msgSubject = strtok(tail1+1, "\"");
else
{
char* space = strtok(tail1, "\"");
if (!space)
return false;
msgSubject = strtok(NULL, "\"");
}
if (!msgSubject)
return false;
char* tail2 = strtok(NULL, "");
if (!tail2)
return false;
char* msgText;
if (*tail2=='"')
msgText = strtok(tail2+1, "\"");
else
{
char* space = strtok(tail2, "\"");
if (!space)
return false;
msgText = strtok(NULL, "\"");
}
if (!msgText)
return false;
int32 money = atoi(strtok(NULL, ""));
if (money <= 0)
return false;
// pName, msgSubject, msgText isn't NUL after prev. check
std::string name = pName;
std::string subject = msgSubject;
std::string text = msgText;
if (!normalizePlayerName(name))
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name);
if (!receiver_guid)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
uint32 mailId = objmgr.GenerateMailID();
// from console show not existed sender
uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0;
uint32 messagetype = MAIL_NORMAL;
uint32 stationery = MAIL_STATIONERY_GM;
uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0;
Player *receiver = objmgr.GetPlayer(receiver_guid);
WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, money, 0, MAIL_CHECK_MASK_NONE);
PSendSysMessage(LANG_MAIL_SENT, name.c_str());
return true;
}
/// Send a message to a player in game
bool ChatHandler::HandleSendMessageCommand(const char* args)
{

View file

@ -2548,7 +2548,18 @@ void Spell::finish(bool ok)
// Clear combo at finish state
if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
{
// Not drop combopoints if any miss exist
bool needDrop = true;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if (ihit->missCondition != SPELL_MISS_NONE)
{
needDrop = false;
break;
}
if (needDrop)
((Player*)m_caster)->ClearComboPoints();
}
// call triggered spell only at successful cast (after clear combo points -> for add some if need)
if(!m_TriggerSpells.empty())

View file

@ -2601,6 +2601,7 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
}
else
{
if(modelid > 0)
m_target->SetDisplayId(m_target->GetNativeDisplayId());
m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
if(m_target->getClass() == CLASS_DRUID)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6808"
#define REVISION_NR "6810"
#endif // __REVISION_NR_H__