[11455] Use ObjectGuid in HashMapHolder

This commit is contained in:
VladimirMangos 2011-05-09 19:57:10 +04:00
parent b647835469
commit 51031c2d24
8 changed files with 42 additions and 40 deletions

View file

@ -134,9 +134,9 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
//TODO: Guard player map //TODO: Guard player map
HashMapHolder<Player>::MapType &m = sObjectAccessor.GetPlayers(); HashMapHolder<Player>::MapType &m = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{ {
if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets()) if (itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets())
ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName()); ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName());
} }
} }

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@ -142,14 +142,14 @@ void WorldSession::SendLfgSearchResults(LfgType type, uint32 entry)
data << uint32(playersSize); // players count data << uint32(playersSize); // players count
data << uint32(playersSize); // players count (total?) data << uint32(playersSize); // players count (total?)
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{ {
Player *plr = iter->second; Player *plr = iter->second;
if(!plr || plr->GetTeam() != _player->GetTeam()) if (!plr || plr->GetTeam() != _player->GetTeam())
continue; continue;
if(!plr->IsInWorld()) if (!plr->IsInWorld())
continue; continue;
data << plr->GetObjectGuid(); // guid data << plr->GetObjectGuid(); // guid
@ -157,7 +157,7 @@ void WorldSession::SendLfgSearchResults(LfgType type, uint32 entry)
uint32 flags = 0xFF; uint32 flags = 0xFF;
data << uint32(flags); // flags data << uint32(flags); // flags
if(flags & 0x1) if (flags & 0x1)
{ {
data << uint8(plr->getLevel()); data << uint8(plr->getLevel());
data << uint8(plr->getClass()); data << uint8(plr->getClass());
@ -188,25 +188,25 @@ void WorldSession::SendLfgSearchResults(LfgType type, uint32 entry)
data << uint32(0); // Expertise data << uint32(0); // Expertise
} }
if(flags & 0x2) if (flags & 0x2)
data << ""; // comment data << ""; // comment
if(flags & 0x4) if (flags & 0x4)
data << uint8(0); // group leader data << uint8(0); // group leader
if(flags & 0x8) if (flags & 0x8)
data << uint64(1); // group guid data << uint64(1); // group guid
if(flags & 0x10) if (flags & 0x10)
data << uint8(0); // roles data << uint8(0); // roles
if(flags & 0x20) if (flags & 0x20)
data << uint32(plr->GetZoneId()); // areaid data << uint32(plr->GetZoneId()); // areaid
if(flags & 0x40) if (flags & 0x40)
data << uint8(0); // status data << uint8(0); // status
if(flags & 0x80) if (flags & 0x80)
{ {
data << uint64(0); // instance guid data << uint64(0); // instance guid
data << uint32(0); // completed encounters data << uint32(0); // completed encounters

View file

@ -170,7 +170,7 @@ bool ChatHandler::HandleGMListIngameCommand(char* /*args*/)
{ {
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock()); HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType &m = sObjectAccessor.GetPlayers(); HashMapHolder<Player>::MapType &m = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{ {
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity(); AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST))) && if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST))) &&

View file

@ -4985,7 +4985,7 @@ bool ChatHandler::HandleResetAllCommand(char* args)
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin); CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin);
HashMapHolder<Player>::MapType const& plist = sObjectAccessor.GetPlayers(); HashMapHolder<Player>::MapType const& plist = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin); itr->second->SetAtLoginFlag(atLogin);
return true; return true;

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@ -144,47 +144,49 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
// TODO: Guard Player map // TODO: Guard Player map
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers(); HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{ {
Player* pl = itr->second;
if (security == SEC_PLAYER) if (security == SEC_PLAYER)
{ {
// player can see member of other team only if CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST // player can see member of other team only if CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST
if (itr->second->GetTeam() != team && !allowTwoSideWhoList ) if (pl->GetTeam() != team && !allowTwoSideWhoList )
continue; continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if (itr->second->GetSession()->GetSecurity() > gmLevelInWhoList) if (pl->GetSession()->GetSecurity() > gmLevelInWhoList)
continue; continue;
} }
// do not process players which are not in world // do not process players which are not in world
if(!(itr->second->IsInWorld())) if (!pl->IsInWorld())
continue; continue;
// check if target is globally visible for player // check if target is globally visible for player
if (!(itr->second->IsVisibleGloballyFor(_player))) if (!pl->IsVisibleGloballyFor(_player))
continue; continue;
// check if target's level is in level range // check if target's level is in level range
uint32 lvl = itr->second->getLevel(); uint32 lvl = pl->getLevel();
if (lvl < level_min || lvl > level_max) if (lvl < level_min || lvl > level_max)
continue; continue;
// check if class matches classmask // check if class matches classmask
uint32 class_ = itr->second->getClass(); uint32 class_ = pl->getClass();
if (!(classmask & (1 << class_))) if (!(classmask & (1 << class_)))
continue; continue;
// check if race matches racemask // check if race matches racemask
uint32 race = itr->second->getRace(); uint32 race = pl->getRace();
if (!(racemask & (1 << race))) if (!(racemask & (1 << race)))
continue; continue;
uint32 pzoneid = itr->second->GetZoneId(); uint32 pzoneid = pl->GetZoneId();
uint8 gender = itr->second->getGender(); uint8 gender = pl->getGender();
bool z_show = true; bool z_show = true;
for(uint32 i = 0; i < zones_count; ++i) for (uint32 i = 0; i < zones_count; ++i)
{ {
if(zoneids[i] == pzoneid) if(zoneids[i] == pzoneid)
{ {
@ -197,7 +199,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
if (!z_show) if (!z_show)
continue; continue;
std::string pname = itr->second->GetName(); std::string pname = pl->GetName();
std::wstring wpname; std::wstring wpname;
if(!Utf8toWStr(pname,wpname)) if(!Utf8toWStr(pname,wpname))
continue; continue;
@ -206,9 +208,9 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue; continue;
std::string gname = sGuildMgr.GetGuildNameById(itr->second->GetGuildId()); std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId());
std::wstring wgname; std::wstring wgname;
if(!Utf8toWStr(gname,wgname)) if (!Utf8toWStr(gname,wgname))
continue; continue;
wstrToLower(wgname); wstrToLower(wgname);
@ -216,11 +218,11 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
continue; continue;
std::string aname; std::string aname;
if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId())) if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
aname = areaEntry->area_name[GetSessionDbcLocale()]; aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true; bool s_show = true;
for(uint32 i = 0; i < str_count; ++i) for (uint32 i = 0; i < str_count; ++i)
{ {
if (!str[i].empty()) if (!str[i].empty())
{ {

View file

@ -88,8 +88,8 @@ ObjectAccessor::FindPlayerByName(const char *name)
{ {
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock()); HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers(); HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter) for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if(iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 )) if (iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 ))
return iter->second; return iter->second;
return NULL; return NULL;
@ -100,7 +100,7 @@ ObjectAccessor::SaveAllPlayers()
{ {
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock()); HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers(); HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr) for (HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
itr->second->SaveToDB(); itr->second->SaveToDB();
} }
@ -270,7 +270,7 @@ void ObjectAccessor::RemoveOldCorpses()
/// Define the static member of HashMapHolder /// Define the static member of HashMapHolder
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap; template <class T> typename HashMapHolder<T>::MapType HashMapHolder<T>::m_objectMap;
template <class T> ACE_RW_Thread_Mutex HashMapHolder<T>::i_lock; template <class T> ACE_RW_Thread_Mutex HashMapHolder<T>::i_lock;
/// Global definitions for the hashmap storage /// Global definitions for the hashmap storage

View file

@ -46,7 +46,7 @@ class HashMapHolder
{ {
public: public:
typedef UNORDERED_MAP< uint64, T* > MapType; typedef UNORDERED_MAP<ObjectGuid, T*> MapType;
typedef ACE_RW_Thread_Mutex LockType; typedef ACE_RW_Thread_Mutex LockType;
typedef ACE_Read_Guard<LockType> ReadGuard; typedef ACE_Read_Guard<LockType> ReadGuard;
typedef ACE_Write_Guard<LockType> WriteGuard; typedef ACE_Write_Guard<LockType> WriteGuard;
@ -54,19 +54,19 @@ class HashMapHolder
static void Insert(T* o) static void Insert(T* o)
{ {
WriteGuard guard(i_lock); WriteGuard guard(i_lock);
m_objectMap[o->GetGUID()] = o; m_objectMap[o->GetObjectGuid()] = o;
} }
static void Remove(T* o) static void Remove(T* o)
{ {
WriteGuard guard(i_lock); WriteGuard guard(i_lock);
m_objectMap.erase(o->GetGUID()); m_objectMap.erase(o->GetObjectGuid());
} }
static T* Find(ObjectGuid guid) static T* Find(ObjectGuid guid)
{ {
ReadGuard guard(i_lock); ReadGuard guard(i_lock);
typename MapType::iterator itr = m_objectMap.find(guid.GetRawValue()); typename MapType::iterator itr = m_objectMap.find(guid);
return (itr != m_objectMap.end()) ? itr->second : NULL; return (itr != m_objectMap.end()) ? itr->second : NULL;
} }

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11454" #define REVISION_NR "11455"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__