diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index dadf2af83..57dd09310 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -486,8 +486,8 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(Unit* unit) { if (unit->GetTypeId() == TYPEID_UNIT) { - //FIXME: found way for proper auctionhouse selection by another way - // AuctionHo use.dbc have faction field with _player_ factions associated with auction house races. + // FIXME: found way for proper auctionhouse selection by another way + // AuctionHouse.dbc have faction field with _player_ factions associated with auction house races. // but no easy way convert creature faction to player race faction for specific city uint32 factionTemplateId = unit->getFaction(); switch(factionTemplateId) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index e1e6a7bc3..f9bc0c495 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10266" + #define REVISION_NR "10267" #endif // __REVISION_NR_H__