[7731] Some code cleanups, warrning fixes.

This commit is contained in:
VladimirMangos 2009-04-29 03:44:57 +04:00
parent 8144f30199
commit 512c015dc2
30 changed files with 128 additions and 151 deletions

View file

@ -927,7 +927,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
// Check locked state for server
AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit ();
if (allowedAccountType > SEC_PLAYER && security < allowedAccountType)
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);
Packet << uint8 (AUTH_UNAVAILABLE);
@ -978,8 +978,8 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
address.c_str (),
safe_account.c_str ());
// NOTE ATM the socket is singlethreaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, security, expansion, mutetime, locale), -1);
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale), -1);
m_Crypt.SetKey (&K);
m_Crypt.Init ();