[8408] Optimized guild_member loading during startup. Changed rank ids in guild_rank table.

First start of mangos will take more time then usually, because of guild_rank change. If you want to speed first start up, execute command:
UPDATE guild_rank SET rid = rid - 1;

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-08-23 09:14:23 +02:00
parent 5ceb0919e7
commit 512cb786ee
7 changed files with 209 additions and 156 deletions

View file

@ -91,22 +91,29 @@ bool Guild::Create(Player* leader, std::string gname)
CharacterDatabase.BeginTransaction();
// CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
"VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" UI64FMTD "')",
m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney);
CharacterDatabase.CommitTransaction();
CreateRank(lSession->GetMangosString(LANG_GUILD_MASTER), GR_RIGHT_ALL);
CreateRank(lSession->GetMangosString(LANG_GUILD_OFFICER), GR_RIGHT_ALL);
CreateRank(lSession->GetMangosString(LANG_GUILD_VETERAN), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(lSession->GetMangosString(LANG_GUILD_MEMBER), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(lSession->GetMangosString(LANG_GUILD_INITIATE),GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());
return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
}
void Guild::CreateDefaultGuildRanks(int locale_idx)
{
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
CreateRank(objmgr.GetMangosString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
CreateRank(objmgr.GetMangosString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
CreateRank(objmgr.GetMangosString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(objmgr.GetMangosString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(objmgr.GetMangosString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
bool Guild::AddMember(uint64 plGuid, uint32 plRank)
{
Player* pl = objmgr.GetPlayer(plGuid);
@ -128,8 +135,33 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
// fill player data
MemberSlot newmember;
if(!FillPlayerData(plGuid, &newmember)) // problems with player data collection
return false;
if(pl)
{
newmember.name = pl->GetName();
newmember.zoneId = pl->GetZoneId();
newmember.level = pl->getLevel();
newmember.Class = pl->getClass();
}
else
{
QueryResult *result = CharacterDatabase.PQuery("SELECT name,zone,level,class FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
if(!result)
return false; // player doesn't exist
Field *fields = result->Fetch();
newmember.name = fields[0].GetCppString();
newmember.zoneId = fields[1].GetUInt32();
newmember.level = fields[2].GetUInt32();
newmember.Class = fields[3].GetUInt32();
delete result;
if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL
|| !newmember.zoneId
|| newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid));
return false;
}
}
newmember.RankId = plRank;
newmember.OFFnote = (std::string)"";
@ -178,21 +210,24 @@ void Guild::SetGINFO(std::string ginfo)
bool Guild::LoadGuildFromDB(uint32 GuildId)
{
if(!LoadRanksFromDB(GuildId))
return false;
if(!LoadMembersFromDB(GuildId))
return false;
//set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB)
m_Id = GuildId;
QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
if(result)
{
Field *fields = result->Fetch();
m_PurchasedTabs = fields[0].GetUInt8()+1; // Because TabId begins at 0
m_PurchasedTabs = fields[0].GetUInt8() + 1; // Because TabId begins at 0
if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
m_PurchasedTabs = GUILD_BANK_MAX_TABS;
delete result;
}
else
m_PurchasedTabs = 0;
if(!LoadRanksFromDB(GuildId))
return false;
if(!LoadMembersFromDB(GuildId))
return false;
LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
@ -227,15 +262,27 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
m_CreatedMonth = (dTime/100)%100;
m_CreatedYear = (dTime/10000)%10000;
// If the leader does not exist attempt to promote another member
if(!objmgr.GetPlayerAccountIdByGUID(m_LeaderGuid ))
// Repair the structure of guild
// If the guildmaster does not exist attempt to promote another member
// or guildmaster isn't present in guild
int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid));
if(!objmgr.GetPlayerAccountIdByGUID(m_LeaderGuid) || GM_rights == -1)
{
DelMember(m_LeaderGuid);
// check no members case (disbanded)
if(members.empty())
return false;
}
else if (GM_rights != GR_GUILDMASTER)
SetLeader(m_LeaderGuid);
// Allow only 1 guildmaster
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first)
//set right of member to officer
ChangeRank(itr->first, GR_OFFICER);
}
sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, m_CreatedDay, m_CreatedMonth, m_CreatedYear);
@ -245,51 +292,59 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
bool Guild::LoadRanksFromDB(uint32 GuildId)
{
Field *fields;
QueryResult *result = CharacterDatabase.PQuery("SELECT rname,rights,BankMoneyPerDay,rid FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId);
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT rid,rname,rights,BankMoneyPerDay FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId);
if(!result)
return false;
bool broken_ranks = false;
//GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
//the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
//between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be
//min ranks count is 5 and max is 10.
do
{
fields = result->Fetch();
std::string rankName = fields[0].GetCppString();
uint32 rankRights = fields[1].GetUInt32();
uint32 rankMoney = fields[2].GetUInt32();
uint32 rankRID = fields[3].GetUInt32();
uint32 rankID = fields[0].GetUInt32();
std::string rankName = fields[1].GetCppString();
uint32 rankRights = fields[2].GetUInt32();
uint32 rankMoney = fields[3].GetUInt32();
if(rankRID != m_Ranks.size()+1) // guild_rank.rid always store rank+1
if(rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
broken_ranks = true;
if(m_Ranks.size() == GR_GUILDMASTER) // prevent loss leader rights
//first rank is guildmaster, prevent loss leader rights
if(m_Ranks.empty())
rankRights |= GR_RIGHT_ALL;
AddRank(rankName,rankRights,rankMoney);
}while( result->NextRow() );
delete result;
if(m_Ranks.size()==0) // empty rank table?
if(m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
{
AddRank("Guild Master",GR_RIGHT_ALL,0);
broken_ranks = true;
m_Ranks.clear();
sLog.outError("Guild %u has broken `guild_rank` data, creating new...",GuildId);
CreateDefaultGuildRanks(0); // 0 is default locale_idx
broken_ranks = false;
}
// guild_rank have wrong numbered ranks, repair
if(broken_ranks)
{
sLog.outError("Guild %u have broken `guild_rank` data, repairing...",GuildId);
sLog.outError("Guild %u has broken `guild_rank` data, repairing...",GuildId);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId);
for(size_t i =0; i < m_Ranks.size(); ++i)
for(size_t i = 0; i < m_Ranks.size(); ++i)
{
// guild_rank.rid always store rank+1
std::string name = m_Ranks[i].name;
uint32 rights = m_Ranks[i].rights;
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, uint32(i+1), name.c_str(), rights);
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, uint32(i), name.c_str(), rights);
}
CharacterDatabase.CommitTransaction();
}
@ -305,8 +360,9 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
"BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2,"
// 12 13 14 15 16 17
"BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5,"
// 18
"logout_time FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId);
// 18 19 20 21 22
"characters.name, characters.level, characters.zone, characters.class, characters.logout_time "
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId);
if(!result)
return false;
@ -315,12 +371,11 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
{
Field *fields = result->Fetch();
MemberSlot newmember;
newmember.RankId = fields[1].GetUInt32();
uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
// Player does not exist
if(!FillPlayerData(guid, &newmember))
continue;
newmember.RankId = fields[1].GetUInt32();
//don't allow member to have not existing rank!
if (newmember.RankId >= m_Ranks.size())
newmember.RankId = GetLowestRank();
newmember.Pnote = fields[2].GetCppString();
newmember.OFFnote = fields[3].GetCppString();
@ -331,7 +386,33 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32();
newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32();
}
newmember.logout_time = fields[18].GetUInt64();
newmember.name = fields[18].GetCppString();
newmember.level = fields[19].GetUInt32();
newmember.zoneId = fields[20].GetUInt32();
newmember.Class = fields[21].GetUInt32();
newmember.logout_time = fields[22].GetUInt64();
if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL) // can be at broken `data` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid));
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
continue;
}
if(!newmember.zoneId)
{
sLog.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(guid));
// here it will also try the same, to get the zone from characters-table, but additional it tries to find
// the zone through xy coords .. this is a bit redundant, but shouldn't be called often
newmember.zoneId = Player::GetZoneIdFromDB(guid);
}
if(newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) // can be at broken `class` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!",GUID_LOPART(guid));
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
continue;
}
members[GUID_LOPART(guid)] = newmember;
}while( result->NextRow() );
@ -343,66 +424,7 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
return true;
}
bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
{
std::string plName;
uint32 plLevel;
uint32 plClass;
uint32 plZone;
Player* pl = objmgr.GetPlayer(guid);
if(pl)
{
plName = pl->GetName();
plLevel = pl->getLevel();
plClass = pl->getClass();
plZone = pl->GetZoneId();
}
else
{
QueryResult *result = CharacterDatabase.PQuery("SELECT name,level,zone,class FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if(!result)
return false; // player doesn't exist
Field *fields = result->Fetch();
plName = fields[0].GetCppString();
plLevel = fields[1].GetUInt32();
plZone = fields[2].GetUInt32();
plClass = fields[3].GetUInt32();
delete result;
if(plLevel<1||plLevel>STRONG_MAX_LEVEL) // can be at broken `data` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid));
return false;
}
if(!plZone)
{
sLog.outError("Player (GUID: %u) has broken zone-data",GUID_LOPART(guid));
//here it will also try the same, to get the zone from characters-table, but additional it tries to find
plZone = Player::GetZoneIdFromDB(guid);
//the zone through xy coords.. this is a bit redundant, but
//shouldn't be called often
}
if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid));
return false;
}
}
memslot->name = plName;
memslot->level = plLevel;
memslot->Class = plClass;
memslot->zoneId = plZone;
return(true);
}
void Guild::LoadPlayerStatsByGuid(uint64 guid)
void Guild::SetMemberStats(uint64 guid)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if (itr == members.end() )
@ -411,9 +433,10 @@ void Guild::LoadPlayerStatsByGuid(uint64 guid)
Player *pl = ObjectAccessor::FindPlayer(guid);
if(!pl)
return;
itr->second.name = pl->GetName();
itr->second.level = pl->getLevel();
itr->second.Class = pl->getClass();
itr->second.name = pl->GetName();
itr->second.level = pl->getLevel();
itr->second.Class = pl->getClass();
itr->second.zoneId = pl->GetZoneId();
}
void Guild::SetLeader(uint64 guid)
@ -426,6 +449,8 @@ void Guild::SetLeader(uint64 guid)
void Guild::DelMember(uint64 guid, bool isDisbanding)
{
//guild master can be deleted when loading guild and guid doesn't exist in characters table
//or when he is removed from guild by gm command
if(m_LeaderGuid == guid && !isDisbanding)
{
MemberSlot* oldLeader = NULL;
@ -587,21 +612,24 @@ void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
void Guild::CreateRank(std::string name_,uint32 rights)
{
if(m_Ranks.size() >= GUILD_MAX_RANKS)
if(m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
return;
AddRank(name_,rights,0);
// ranks are sequence 0,1,2,... where 0 means guildmaster
uint32 new_rank_id = m_Ranks.size();
for (int i = 0; i < m_PurchasedTabs; ++i)
AddRank(name_, rights, 0);
//existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
for (uint32 i = 0; i < m_PurchasedTabs; ++i)
{
CreateBankRightForTab(m_Ranks.size()-1, uint8(i));
//create bank rights with 0
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id);
}
// guild_rank.rid always store rank+1 value
// name now can be used for encoding to DB
CharacterDatabase.escape_string(name_);
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, (unsigned int)m_Ranks.size(), name_.c_str(), rights );
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights );
}
void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
@ -614,9 +642,9 @@ void Guild::DelRank()
if(m_Ranks.empty())
return;
// guild_rank.rid always store rank+1 value
uint32 rank = m_Ranks.size()-1;
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", (rank+1), m_Id);
// delete lowest guild_rank
uint32 rank = GetLowestRank();
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", rank, m_Id);
m_Ranks.pop_back();
}
@ -1116,20 +1144,6 @@ void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId));
}
void Guild::CreateBankRightForTab(uint32 rankId, uint8 TabId)
{
sLog.outDebug("CreateBankRightForTab. rank: %u, TabId: %u", rankId, uint32(TabId));
if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
return;
m_Ranks[rankId].TabRight[TabId]=0;
m_Ranks[rankId].TabSlotPerDay[TabId]=0;
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u' AND TabId = '%u' AND rid = '%u'", m_Id, uint32(TabId), rankId);
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, uint32(TabId), rankId);
CharacterDatabase.CommitTransaction();
}
uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
{
if(rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
@ -1399,8 +1413,8 @@ void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint
right = GUILD_BANK_RIGHT_FULL;
}
m_Ranks[rankId].TabSlotPerDay[TabId]=nbSlots;
m_Ranks[rankId].TabRight[TabId]=right;
m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots;
m_Ranks[rankId].TabRight[TabId] = right;
if (db)
{

View file

@ -26,13 +26,19 @@
class Item;
#define GUILD_RANKS_MIN_COUNT 5
#define GUILD_RANKS_MAX_COUNT 10
enum GuildDefaultRanks
{
//these ranks can be modified, but they cannot be deleted
GR_GUILDMASTER = 0,
GR_OFFICER = 1,
//GR_VETERAN = 2, -- not used anywhere and possible incorrect in modified rank list
//GR_MEMBER = 3,
//GR_INITIATE = 4, -- use Guild::GetLowestRank() instead for lowest rank
GR_VETERAN = 2,
GR_MEMBER = 3,
GR_INITIATE = 4,
//When promoting member server does: rank--;!
//When demoting member server does: rank++;!
};
enum GuildRankRights
@ -281,6 +287,7 @@ class Guild
~Guild();
bool Create(Player* leader, std::string gname);
void CreateDefaultGuildRanks(int locale_idx);
void Disband();
typedef std::map<uint32, MemberSlot> MemberList;
@ -305,8 +312,9 @@ class Guild
void SetLeader(uint64 guid);
bool AddMember(uint64 plGuid, uint32 plRank);
void ChangeRank(uint64 guid, uint32 newRank);
void DelMember(uint64 guid, bool isDisbanding=false);
uint32 GetLowestRank() const { return GetNrRanks()-1; }
void DelMember(uint64 guid, bool isDisbanding = false);
//lowest rank is the count of ranks - 1 (the highest rank_id in table)
uint32 GetLowestRank() const { return m_Ranks.size() - 1; }
void SetMOTD(std::string motd);
void SetGINFO(std::string ginfo);
@ -320,8 +328,7 @@ class Guild
bool LoadRanksFromDB(uint32 GuildId);
bool LoadMembersFromDB(uint32 GuildId);
bool FillPlayerData(uint64 guid, MemberSlot* memslot);
void LoadPlayerStatsByGuid(uint64 guid);
void SetMemberStats(uint64 guid);
void BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language = LANG_UNIVERSAL);
void BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language = LANG_UNIVERSAL);
@ -341,7 +348,7 @@ class Guild
void DelRank();
std::string GetRankName(uint32 rankId);
uint32 GetRankRights(uint32 rankId);
uint32 GetNrRanks() const { return m_Ranks.size(); }
uint32 GetRanksSize() const { return m_Ranks.size(); }
void SetRankName(uint32 rankId, std::string name);
void SetRankRights(uint32 rankId, uint32 rights);
@ -392,7 +399,6 @@ class Guild
void SetGuildBankTabText(uint8 TabId, std::string text);
void SendGuildBankTabText(WorldSession *session, uint8 TabId);
void SetGuildBankTabInfo(uint8 TabId, std::string name, std::string icon);
void CreateBankRightForTab(uint32 rankid, uint8 TabId);
const GuildBankTab *GetBankTab(uint8 index) { if(index >= m_TabListMap.size()) return NULL; return m_TabListMap[index]; }
uint8 GetPurchasedTabs() const { return m_PurchasedTabs; }
uint32 GetBankRights(uint32 rankId, uint8 TabId) const;

View file

@ -176,6 +176,13 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
return;
}
//do not allow to kick player with same or higher rights
if(GetPlayer()->GetRank() >= slot->RankId)
{
SendGuildCommandResult(GUILD_QUIT_S, plName, GUILD_RANK_TOO_HIGH_S);
return;
}
guild->DelMember(plGuid);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0);
@ -210,7 +217,7 @@ void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
data << (uint8)GE_JOINED;
data << (uint8)1;
data << (uint8)1; // strings count
data << player->GetName();
guild->BroadcastPacket(&data);
@ -297,10 +304,16 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
return;
}
if(slot->RankId < 2 || (slot->RankId-1) < GetPlayer()->GetRank())
//allow to promote only to lower rank than member's rank
//guildmaster's rank = 0
//GetPlayer()->GetRank() + 1 is highest rank that current player can promote to
if(GetPlayer()->GetRank() + 1 >= slot->RankId)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S);
return;
}
uint32 newRankId = slot->RankId < guild->GetNrRanks() ? slot->RankId-1 : guild->GetNrRanks()-1;
uint32 newRankId = slot->RankId - 1; //when promoting player, rank is decreased
guild->ChangeRank(plGuid, newRankId);
// Put record into guildlog
@ -308,7 +321,7 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
data << (uint8)GE_PROMOTION;
data << (uint8)3;
data << (uint8)3; // strings count
data << GetPlayer()->GetName();
data << plName;
data << guild->GetRankName(newRankId);
@ -355,16 +368,29 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
return;
}
if((slot->RankId+1) >= guild->GetNrRanks() || slot->RankId <= GetPlayer()->GetRank())
//do not allow to demote same or higher rank
if(GetPlayer()->GetRank() >= slot->RankId)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S);
return;
}
guild->ChangeRank(plGuid, (slot->RankId+1));
//do not allow to demote lowest rank
if(slot->RankId >= guild->GetLowestRank())
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_ALREADY_LOWEST_RANK_S);
return;
}
uint32 newRankId = slot->RankId + 1; //when demoting player, rank is increased
guild->ChangeRank(plGuid, newRankId);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), slot->RankId);
guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
data << (uint8)GE_DEMOTION;
data << (uint8)3;
data << (uint8)3; // strings count
data << GetPlayer()->GetName();
data << plName;
data << guild->GetRankName(slot->RankId);
@ -404,7 +430,7 @@ void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
data << (uint8)GE_LEFT;
data << (uint8)1;
data << (uint8)1; // strings count
data << plName;
guild->BroadcastPacket(&data);
@ -478,7 +504,7 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size
data << (uint8)GE_LEADER_CHANGED;
data << (uint8)2;
data << (uint8)2; // strings count
data << oldLeader->GetName();
data << name.c_str();
guild->BroadcastPacket(&data);
@ -514,7 +540,7 @@ void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
WorldPacket data(SMSG_GUILD_EVENT, (2+MOTD.size()+1));
data << (uint8)GE_MOTD;
data << (uint8)1;
data << (uint8)1; // strings count
data << MOTD;
guild->BroadcastPacket(&data);
@ -646,7 +672,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
guild->SetRankName(rankId, rankname);
if(rankId==GR_GUILDMASTER) // prevent loss leader rights
if (rankId == GR_GUILDMASTER) // prevent loss leader rights
rights = GR_RIGHT_ALL;
guild->SetRankRights(rankId, rights);
@ -675,7 +701,7 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
return;
}
if(guild->GetNrRanks() >= GUILD_MAX_RANKS) // client not let create more 10 than ranks
if(guild->GetRanksSize() >= GUILD_RANKS_MAX_COUNT) // client not let create more 10 than ranks
return;
recvPacket >> rankname;
@ -866,6 +892,7 @@ void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ )
// money per day left
data << uint32(pGuild->GetMemberMoneyWithdrawRem(GetPlayer()->GetGUIDLow()));
data << uint8(pGuild->GetPurchasedTabs()); // tabs count
// why sending all info when not all tabs are purchased???
for(int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
data << uint32(pGuild->GetBankRights(rankId, uint8(i)));

View file

@ -2886,6 +2886,11 @@ void ObjectMgr::LoadGuilds()
delete result;
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
//you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
CharacterDatabase.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
sLog.outString();
sLog.outString( ">> Loaded %u guild definitions", count );
}

View file

@ -2332,7 +2332,8 @@ enum PetDiet
#define GUILD_BANK_MAX_LOGS 25
#define GUILD_BANK_MONEY_LOGS_TAB 100
#define GUILD_EVENTLOG_MAX_RECORDS 100
#define GUILD_MAX_RANKS 10
#define GUILD_RANKS_MIN_COUNT 5
#define GUILD_RANKS_MAX_COUNT 10
enum AiReaction
{

View file

@ -368,7 +368,7 @@ void WorldSession::LogoutPlayer(bool Save)
Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
if(guild)
{
guild->LoadPlayerStatsByGuid(_player->GetGUID());
guild->SetMemberStats(_player->GetGUID());
guild->UpdateLogoutTime(_player->GetGUID());
WorldPacket data(SMSG_GUILD_EVENT, (1+1+12+8)); // name limited to 12 in character table.

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8407"
#define REVISION_NR "8408"
#endif // __REVISION_NR_H__